Commit Graph

4334 Commits

Author SHA1 Message Date
Ryan C. Gordon
95dc99af0f If we didn't create win32 window, restore its event procedure on destruction. 2011-07-25 15:03:42 -07:00
Ryan C. Gordon
632f5e5860 Removed comment questioning the code's correctness (the answer: it's correct). 2011-07-22 00:12:03 -07:00
Ryan C. Gordon
fa2029820d Don't use a bitfield for this.
It pads out to an int anyhow, but causes code bloat as the compiler tries to
 mask and shift for that specific bit.
2011-07-22 00:09:58 -07:00
Ryan C. Gordon
75d8b324e2 Work on systems without sa_sigaction. 2011-07-20 16:35:37 -07:00
Ryan C. Gordon
6e06033e19 Patched to compile on older GLX headers. 2011-07-18 14:55:24 -07:00
Ryan C. Gordon
c39a95c4c9 Added support for GLX_EXT_swap_control, and cleaned up some other extensions.
This allows the Nvidia Linux drivers to use SDL_GL_SetSwapInterval(0).
2011-07-18 14:34:19 -07:00
Ryan C. Gordon
903ae49a65 The SwapInterval APIs should fail without a current OpenGL context. 2011-07-18 14:31:37 -07:00
Ryan C. Gordon
b5e613302b Record the new OpenGL context as current during SDL_GL_CreateContext(). 2011-07-18 14:30:46 -07:00
Dimitris Zenios
316ae21313 Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC 2011-06-10 12:13:06 +03:00
Ryan C. Gordon
41447caf1c Fixed memory leak in SDL_DestroyRenderer.
Fixes Bugzilla #1219.

Thanks to Dimitris Zenios for the patch!
2011-07-16 14:59:12 -07:00
Ryan C. Gordon
ce1df1e5db Cocoa: Update the current GL context when its window moves or resizes.
According to the NSOpenGLContext docs, you need to do this, and we were
 previously masking the need in the SDL_GL_MakeCurrent() implementation.
2011-07-16 11:52:09 -07:00
Ryan C. Gordon
36c9edd0e8 Turn SDL_GL_MakeCurrent() into a no-op if setting the same context twice. 2011-07-15 17:05:32 -07:00
Ryan C. Gordon
9a3d27d57c Linux: Search a smaller set of potential joystick axes.
Newer kernels seem to report bogus axes in the higher ranges, for example
 with a standard PlayStation 3 controller plugged in via USB.
2011-07-13 17:38:09 -07:00
Ryan C. Gordon
e476289e0f Properly set up default resolutions.
Fixes Bugzilla #1191.

Thanks to Jeremy Jurksztowicz for the fix!
2011-07-05 22:05:56 -04:00
Nathan Heisey
65e5a15393 Implemented pthread spinlocks. 2011-06-22 10:33:48 +00:00
Tim Angus
b0a6024896 * Add missing file SDL_hints_c.h 2011-06-15 10:28:01 +01:00
Tim Angus
e4de79558c * SDL_IOS_IDLE_TIMER_DISABLED hint 2011-06-10 14:23:36 +01:00
Tim Angus
2b47e23dc8 * SDL_IOS_ORIENTATIONS hint 2011-06-10 14:23:24 +01:00
Sam Lantinga
2b4bb0d58b Make SDL_QuitRequested() return an SDL_bool 2011-06-12 12:23:39 -04:00
Ryan C. Gordon
a74c9aa88d Fixed gcc warnings for apps using SDL headers with -Wundef flag.
Fixes Bugzilla #1216.

Thanks to Dimitris Zenios for the patch!
2011-06-06 12:20:04 -04:00
Ryan C. Gordon
302081795c Updated configure.in to be compatible with autoconf 2.67.
Still works with autoconf 2.61 (what ships with Xcode 3).

Thanks to Frank Zago for this patch.
2011-06-04 15:26:02 -04:00
Ryan C. Gordon
6b540e88b1 Assert code's stdio interface was reading from the wrong variable.
Thanks to Frank Zago for the catch.
2011-06-03 16:03:10 -04:00
Sam Lantinga
fa1116223a Clarified SDL_GetWindowSurface() documentation
Matthew Orlando to Sam

Someone asked in IRC whether they should free the surface from SDL_GetWindowSurface. The doc comment is a bit vague so i checked the code and revised the comment.
2011-04-22 09:06:29 -07:00
Sam Lantinga
057ae6ca57 Fixed so SDL_quit.h doesn't require SDL_compat.h 2011-04-21 09:50:29 -07:00
Ryan C. Gordon
b19ae59651 Make assert dialog work on Cocoa target even if we haven't initialized video. 2011-04-20 15:14:18 -04:00
Dennis Cappendijk
61b88719cb Debug win 32 settings was wrongfully set to build the Release 32bit version. 2011-04-20 11:25:01 +02:00
Sam Lantinga
cca381f73f Added test of the assertion reporting system 2011-04-19 11:41:45 -07:00
Ryan C. Gordon
1b953ac714 Removed assertion list terminator (just do it like a normal linked list). 2011-04-19 14:12:56 -04:00
Sam Lantinga
4b0ddc8d7c Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
Ed Kiser      2011-04-19 09:28:53 PDT

The Visual Studio 2010 project files have hard-coded relative paths which
prevent them from doing side-by-side 32-bit and 64-bit builds.

I have attached a patch that appears to fix this problem.
2011-04-19 09:53:01 -07:00
Sam Lantinga
e2dc086a37 Fixed: Windows always fails with SDL_HapticOpenFromJoystick
The windows function SDL_SYS_HapticOpenFromJoystick fails because DIDEVICEINSTANCE joy_instance does not have its dwSize field initialized.  The attached patch includes the fix along with a fix for two similar problems.

Daniel Heath
2011-04-19 08:08:50 -07:00
Sam Lantinga
37865236cc Minor missing parameter name 2011-04-18 12:20:30 -07:00
Sam Lantinga
6147e8e101 Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
Sam Lantinga
117146456c Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Sam Lantinga
6196aa221e SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
52fa6cb6d1 Fixed build error 2011-04-06 17:10:14 -07:00
Sam Lantinga
140b2f9128 Fixed bug 1177 (testsdl ios crash)
Vittorio Giovara      2011-04-05 13:18:07 PDT

The test application called "testsdl" inside the iOS project file crashes at
launch time.
The fix is trivial, removing the reference to MainWindow (as there are no Nibs
included) from the Info.plist file.
2011-04-05 17:57:08 -07:00
Sam Lantinga
ed324740c2 Allow overriding the app delegate on iOS
Vittorio G.  to Eric, Sam

Actually this is much simpler than i thought, I just had to specify a
class method to get the delegate name and then the category can
override that method!
I've attached the patch that enables this features: in my code i could
remove my custom main() and simply add

@implementation SDLUIKitDelegate (customDelegate)
+(NSString *)getAppDelegateClassName {
   return @"HedgewarsAppDelegate";
}
@end

I tested it and with the sdl demos it loads the normal
SDLUIKitDelegate, while in my code it loads my HedgewarsAppDelegate!
2011-04-05 09:50:25 -07:00
Sam Lantinga
f6dce5a2d0 Fixed setting programmatically setting the size of a window on X11 for non-resizable windows.
Patch by Matthew Smaling
2011-04-05 09:47:34 -07:00
Sam Lantinga
6592f8b975 Fixed bug 1173 (No mouse wheel event on linux/x11)
Matthias      2011-03-20 23:07:02 PDT

On X11, SDL 1.3 does not generate a mouse wheel event. Instead, button
down/buttton up events are generated by SDL. After looking at the code in
SDL_x11events.c, I assume this is due to the fact that X11 does not have a
dedicated mouse wheel event.

I did a little research on the behavior of mouse wheel events on X11 systems.
Apparently, mouse wheel events generate a button down/button up event with the
same time, i.e. with exact same timestamp.

Attached you can find my changes to SDL_x11events.c, which generates SDL mouse
wheel events for those button down events that have a button release event
immediately following it (for the same button, and with the same timestamp).

I did have to make an assumption: As standard X11 implementations know only 5
buttons, I have mapped Button4 to "wheel up" (i.e. +1), and Button5 to "wheel
down" (i.e. -1).

Note that if you include this patch, no SDL button down/up events will be
generated on X11 platforms for mouse wheel events (which is probably a
significant change for those that have programmed their code to work with
them).
2011-04-05 09:35:56 -07:00
Ryan C. Gordon
f3c17ebac2 Some more iOS orientation rotation fixes.
- Always use a UIViewController, even if window is not resizable.
- Let non-resizable windows still flip over, so user can hold device with the
correct orientation, but upside down, if that's more comfortable.
- Don't set the UIScreen unless we're forced to, as it resets some state.
- Minor correction with conventions for -[self init] tapdance.
2011-04-04 23:38:15 -04:00
Sam Lantinga
a46d9b6758 Added SDL_GetRenderer() 2011-04-04 09:29:13 -07:00
Ryan C. Gordon
15688a42c4 iOS: Correctly resize renderbuffers when rotating orientation.
Fixes strange rendering after rotating the device.
2011-04-03 18:33:32 -05:00
Airlangga Cahya Utama
e01e923c9a Move variable declaration position to stick with C standart. 2011-04-03 18:24:27 +07:00
Sam Lantinga
ef21cf0516 Fixed compile error. 2011-03-29 03:05:26 -07:00
Sam Lantinga
37d807278a Filter out SDL_WINDOWEVENT_SIZE_CHANGED events too 2011-03-28 23:44:51 -07:00
Sam Lantinga
6eb37a779e Make sure the resize event gets through 2011-03-28 20:56:28 -07:00
Sam Lantinga
93d1e1f0bf Backed out changeset ef550bdb8c1b 2011-03-28 20:33:41 -07:00
Ryan C. Gordon
af4cde4abc If a test program window resizes, resize its viewport, too. 2011-03-28 23:20:54 -04:00
Ryan C. Gordon
fe1c0bd3ae Added orientation rotation for iOS. 2011-03-28 23:21:22 -04:00
Ryan C. Gordon
c1fbd2f86b Make the iOS test projects target iPhone and iPad instead of just the phone. 2011-03-28 15:18:01 -04:00