rw-r-r-0644
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84b95e4091
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render/wiiu: Fix scaling mode for windowTex
Previously the driver would always end up using point scaling as the final windows texture scaling mode and thus the screen output
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2019-03-19 00:34:06 +01:00 |
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rw-r-r-0644
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ba2980b661
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render/wiiu: Allocate normal textures from MEM2
MEM1 fills up very quickly and soon runs out of space for apps with many textures
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2019-03-18 23:11:18 +01:00 |
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rw-r-r-0644
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16c1ea95c7
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render/wiiu: DestroyRenderer: Wait for the rendering to finish and free texture draw data
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2019-03-18 22:46:17 +01:00 |
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rw-r-r-0644
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12b9b8070a
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render/wiiu: Free render data after calling GX2DrawDone
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2019-03-18 22:45:06 +01:00 |
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rw-r-r-0644
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b0e9bb3688
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render/wiiu: Reintroduce check removed with fd92b81 to fix crashes
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2019-03-18 22:43:01 +01:00 |
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rw-r-r-0644
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639f8e5cd4
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Merge pull request #2 from yawut/wiiu-noframebuffer
render: Avoid using framebuffer, other tweaks
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2019-03-18 15:21:26 +01:00 |
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rw-r-r-0644
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c154dc9208
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render/wiiu: Fix the remaining graphical glitches!
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2019-03-18 15:18:29 +01:00 |
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rw-r-r-0644
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fd92b81847
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render/wiiu: Code cleanup
* Remove unused functions
* Remove unneeded checks
* Uniform coding style with the rest of SDL
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2019-03-10 01:58:34 +01:00 |
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rw-r-r-0644
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f5b39a8b2a
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render/wiiu: Use WIIU_FreeRenderData in DestroyRenderer
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2019-03-10 01:07:05 +01:00 |
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rw-r-r-0644
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89d33c27cf
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render/wiiu: Update RenderReadPixels to lock the surface and use the correct texture format
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2019-03-10 01:07:05 +01:00 |
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rw-r-r-0644
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fd0fb3211c
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render/wiiu: Fix compiler warnings
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2019-03-10 01:07:26 +01:00 |
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rw-r-r-0644
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0da6632878
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render/wiiu: Reduce GX2SetContextState calls
The function takes a fairly long time to complete
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2019-03-10 01:07:13 +01:00 |
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rw-r-r-0644
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64a0a82d06
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render/wiiu: Disable blending for render_scene
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2019-03-10 01:07:05 +01:00 |
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rw-r-r-0644
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64b9abf590
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render/wiiu: Implement SetTextureColorMod/SetTextureAlphaMod
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2019-03-10 00:36:38 +01:00 |
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rw-r-r-0644
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8b36af565f
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render/wiiu: Use vec* for u_texSize and u_viewSize
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2019-03-10 00:25:10 +01:00 |
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Ash Logan
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f2133c5bda
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render/wiiu: Re-set context state after a clear
whb does this, so y'know
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2019-03-08 11:41:31 +11:00 |
|
Ash Logan
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e4f10eb2a6
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render/wiiu: Textures keep their own colour buffers
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2019-03-08 11:32:03 +11:00 |
|
Ash Logan
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8264b0bfd5
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render/wiiu: Use point scaling by default
see https://wiki.libsdl.org/SDL_HINT_RENDER_SCALE_QUALITY
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2019-03-07 22:10:27 +11:00 |
|
Ash Logan
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17c5430eab
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video/wiiu: Add support for DRC/TV only windows (#1)
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2019-03-07 21:59:49 +11:00 |
|
Ash Logan
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472bfde19c
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Merge branch 'wiiu' into wiiu-noframebuffer
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2019-03-07 20:25:55 +11:00 |
|
Ash Logan
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ef1495c9b3
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render/wiiu: Use vec* for FillRects (fixes no-draw bug)
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2019-03-06 19:53:43 +11:00 |
|
Ash Logan
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1b479185ed
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render/wiiu: Fix present position/texcoord confusion
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2019-03-06 19:05:58 +11:00 |
|
Ash Logan
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cf0fc77604
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render/wiiu: Respect window sizes
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2019-03-06 17:52:57 +11:00 |
|
Ash Logan
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4dad50640a
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render/wiiu: Handle window size changes
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2019-03-06 15:43:40 +11:00 |
|
Ash Logan
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f0511443d0
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render/wiiu: readability - introduce vec* structs for drawing
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2019-03-06 09:17:45 +11:00 |
|
Ash Logan
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807a8f2519
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render/wiiu: Fix resource flags on texture creation
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2019-03-05 22:27:45 +11:00 |
|
Ash Logan
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78b4e47f6c
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render/wiiu: Convert RenderData to use GX2RBuffers
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2019-03-05 22:27:13 +11:00 |
|
Ash Logan
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602abdeca0
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render/wiiu: Use GX2R for texture surfaces
Untested at time of commit, hopefully it works hehe
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2019-03-05 13:07:53 +11:00 |
|
Ash Logan
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94fca6585d
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video/wiiu: Remove the last of the emulated framebuffer
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2019-03-05 12:07:23 +11:00 |
|
Kuruyia
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93eaa4e8f4
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video/wiiu: Add flags to only draw on TV or Gamepad (#1)
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2019-03-03 23:19:55 +11:00 |
|
Ash Logan
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e53b835d79
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render/wiiu: FLUSH THE CACHE. FLUSH THE CACHE.
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2019-02-20 22:37:39 +11:00 |
|
Ash Logan
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019a3fe809
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video/wiiu: Call SDL_SetKeyboardFocus on window creation
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2019-02-20 21:44:15 +11:00 |
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rw-r-r-0644
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fc596d922b
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Edit README for the wiiu port
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2019-02-01 19:17:33 +01:00 |
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rw-r-r-0644
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fb72c057ec
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input/wiiu: Clear last_touched after sending touch release event
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2019-01-24 08:44:37 +01:00 |
|
Ash Logan
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a5394fca89
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wiiu: first attempt at using the render driver instead of WindowFramebuffer
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2019-01-24 17:03:08 +11:00 |
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rw-r-r-0644
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d7872927b4
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render/wiiu: Fixup color blending
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2019-01-12 19:20:13 +01:00 |
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rw-r-r-0644
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34c8613e7a
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render/wiiu: Correct direction of rotation for RenderCopyEx
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2019-01-12 16:30:01 +01:00 |
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rw-r-r-0644
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e414053f28
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render/wiiu: Drawing is synchronized with refresh rate
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2019-01-12 16:28:03 +01:00 |
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rw-r-r-0644
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00c497a953
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Add README.md for the WiiU port
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2019-01-12 13:08:15 +01:00 |
|
Ash Logan
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aceba9a63f
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render/wiiu: Add support for color/alpha mod values/some blend modes
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2019-01-12 20:59:50 +11:00 |
|
Ash Logan
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3603538999
|
add gitignore (sorry)
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2019-01-12 20:57:21 +11:00 |
|
Ash Logan
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09fa5e93e9
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render/wiiu: don't put debug messages in the released code
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2019-01-03 20:13:22 +11:00 |
|
Ash Logan
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49a2e209dc
|
render: Add loads of GX2 texture formats
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2019-01-03 17:04:26 +11:00 |
|
Ash Logan
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9c7c9d70e9
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include: Add extra checks for endian on devkitPPC
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2019-01-03 13:41:40 +11:00 |
|
Ash
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817cf209ec
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render/wiiu: Safety checks on SDL_DestroyTexture
|
2018-11-06 19:01:04 +01:00 |
|
rw-r-r-0644
|
171ffff85b
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wiiu/shaders: Add shader source code + basic regenerate script
|
2018-11-06 17:55:40 +01:00 |
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rw-r-r-0644
|
ec3aa15a51
|
Merge branch 'master' of https://github.com/SDL-mirror/SDL into wiiu
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2018-10-30 22:18:32 +01:00 |
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rw-r-r-0644
|
c73c8e1b55
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wiiu: Switch to cmake
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2018-10-30 22:04:29 +01:00 |
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rw-r-r-0644
|
4f6df9e35f
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wiiu/joystick: Updates for the new joystick interfaces
|
2018-10-30 21:58:51 +01:00 |
|
Sam Lantinga
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e24a00fa7e
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Backed out changeset 9bb50edccc46, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
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2018-10-29 19:58:59 -07:00 |
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