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render/wiiu: Fix present position/texcoord confusion
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@@ -80,7 +80,7 @@ static void render_scene(SDL_Renderer * renderer) {
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a_texCoord_vals[1] = (WIIUVec2) {.x = tex_w, .y = tex_h};
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a_texCoord_vals[2] = (WIIUVec2) {.x = tex_w, .y = 0.0f};
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a_texCoord_vals[3] = (WIIUVec2) {.x = 0.0f, .y = 0.0f};
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GX2RUnlockBufferEx(a_position, 0);
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GX2RUnlockBufferEx(a_texCoord, 0);
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WHBGfxClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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wiiuSetTextureShader();
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