render/wiiu: Fix present position/texcoord confusion

This commit is contained in:
Ash Logan
2019-03-06 19:05:58 +11:00
parent cf0fc77604
commit 1b479185ed

View File

@@ -80,7 +80,7 @@ static void render_scene(SDL_Renderer * renderer) {
a_texCoord_vals[1] = (WIIUVec2) {.x = tex_w, .y = tex_h};
a_texCoord_vals[2] = (WIIUVec2) {.x = tex_w, .y = 0.0f};
a_texCoord_vals[3] = (WIIUVec2) {.x = 0.0f, .y = 0.0f};
GX2RUnlockBufferEx(a_position, 0);
GX2RUnlockBufferEx(a_texCoord, 0);
WHBGfxClearColor(0.0f, 0.0f, 0.0f, 1.0f);
wiiuSetTextureShader();