diff --git a/src/render/wiiu/SDL_rpresent_wiiu.c b/src/render/wiiu/SDL_rpresent_wiiu.c index 6283cf71d..111dd3025 100644 --- a/src/render/wiiu/SDL_rpresent_wiiu.c +++ b/src/render/wiiu/SDL_rpresent_wiiu.c @@ -80,7 +80,7 @@ static void render_scene(SDL_Renderer * renderer) { a_texCoord_vals[1] = (WIIUVec2) {.x = tex_w, .y = tex_h}; a_texCoord_vals[2] = (WIIUVec2) {.x = tex_w, .y = 0.0f}; a_texCoord_vals[3] = (WIIUVec2) {.x = 0.0f, .y = 0.0f}; - GX2RUnlockBufferEx(a_position, 0); + GX2RUnlockBufferEx(a_texCoord, 0); WHBGfxClearColor(0.0f, 0.0f, 0.0f, 1.0f); wiiuSetTextureShader();