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video/wiiu: Add flags to only draw on TV or Gamepad (#1)
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@ -113,13 +113,15 @@ typedef enum
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SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
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On macOS NSHighResolutionCapable must be set true in the
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application's Info.plist for this to have any effect. */
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SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */
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SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
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SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
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SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
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SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
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SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
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SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */
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SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */
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SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
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SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
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SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
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SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
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SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
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SDL_WINDOW_WIIU_GAMEPAD_ONLY = 0x01000000, /**< Wii U: window must be drawn only on the Gamepad */
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SDL_WINDOW_WIIU_TV_ONLY = 0x02000000, /**< Wii U: window must be drawn only on the TV */
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SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */
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} SDL_WindowFlags;
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/**
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@ -1351,7 +1351,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
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}
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#define CREATE_FLAGS \
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(SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_ALWAYS_ON_TOP | SDL_WINDOW_SKIP_TASKBAR | SDL_WINDOW_POPUP_MENU | SDL_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP | SDL_WINDOW_VULKAN | SDL_WINDOW_MINIMIZED)
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(SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_ALWAYS_ON_TOP | SDL_WINDOW_SKIP_TASKBAR | SDL_WINDOW_POPUP_MENU | SDL_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP | SDL_WINDOW_VULKAN | SDL_WINDOW_MINIMIZED | SDL_WINDOW_WIIU_GAMEPAD_ONLY | SDL_WINDOW_WIIU_TV_ONLY)
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static SDL_INLINE SDL_bool
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IsAcceptingDragAndDrop(void)
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@ -200,6 +200,7 @@ static void render_scene(WIIU_WindowData *data) {
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static int WIIU_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
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{
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WIIU_WindowData *data = (WIIU_WindowData *) SDL_GetWindowData(window, WIIU_WINDOW_DATA);
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Uint32 flags = SDL_GetWindowFlags(window);
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float a_position[8];
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float* buffer;
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int x, y, w, h;
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@ -221,13 +222,17 @@ static int WIIU_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rec
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WHBGfxBeginRender();
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WHBGfxBeginRenderTV();
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render_scene(data);
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WHBGfxFinishRenderTV();
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if (!(flags & SDL_WINDOW_WIIU_GAMEPAD_ONLY)) {
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WHBGfxBeginRenderTV();
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render_scene(data);
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WHBGfxFinishRenderTV();
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}
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WHBGfxBeginRenderDRC();
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render_scene(data);
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WHBGfxFinishRenderDRC();
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if (!(flags & SDL_WINDOW_WIIU_TV_ONLY)) {
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WHBGfxBeginRenderDRC();
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render_scene(data);
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WHBGfxFinishRenderDRC();
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}
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WHBGfxFinishRender();
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