Merge branch 'wiiu' into wiiu-noframebuffer

This commit is contained in:
Ash Logan
2019-03-07 20:25:55 +11:00
4 changed files with 13 additions and 10 deletions

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@@ -20,8 +20,8 @@ Clone and enter the wiiu sdl repo:
$ cd SDL
Prepare for the build:
$ mkdir -p SDL/build
$ cd SDL/build
$ mkdir build
$ cd build
Build:
$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu

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@@ -113,13 +113,15 @@ typedef enum
SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
On macOS NSHighResolutionCapable must be set true in the
application's Info.plist for this to have any effect. */
SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */
SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */
SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */
SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
SDL_WINDOW_WIIU_GAMEPAD_ONLY = 0x01000000, /**< Wii U: window must be drawn only on the Gamepad */
SDL_WINDOW_WIIU_TV_ONLY = 0x02000000, /**< Wii U: window must be drawn only on the TV */
SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */
} SDL_WindowFlags;
/**

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@@ -176,6 +176,7 @@ static void WIIU_JoystickUpdate(SDL_Joystick *joystick)
SDL_SendTouch(0, 0, SDL_FALSE,
(float) last_touch_x / 1280.0f,
(float) last_touch_y / 720.0f, 1);
last_touched = 0;
}
/* axys */

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@@ -1351,7 +1351,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
}
#define CREATE_FLAGS \
(SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_ALWAYS_ON_TOP | SDL_WINDOW_SKIP_TASKBAR | SDL_WINDOW_POPUP_MENU | SDL_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP | SDL_WINDOW_VULKAN | SDL_WINDOW_MINIMIZED)
(SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_ALWAYS_ON_TOP | SDL_WINDOW_SKIP_TASKBAR | SDL_WINDOW_POPUP_MENU | SDL_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP | SDL_WINDOW_VULKAN | SDL_WINDOW_MINIMIZED | SDL_WINDOW_WIIU_GAMEPAD_ONLY | SDL_WINDOW_WIIU_TV_ONLY)
static SDL_INLINE SDL_bool
IsAcceptingDragAndDrop(void)