Commit Graph

511 Commits

Author SHA1 Message Date
Patrice Mandin
f2c7d6a938 Atari CD-ROM support 2003-09-27 08:20:26 +00:00
Sam Lantinga
c82baf190a *** empty log message *** 2003-09-21 19:25:45 +00:00
Sam Lantinga
3bba94745b Date: Thu, 18 Sep 2003 14:24:35 -0400
From: Scott Watson
Subject: [SDL] Improper Windows message routine calling

If this hasn't been caught yet, there's an improper method of calling a
user's window message routine in the various SDL_xxevents.c files.

Calling it improperly can cause a crash under at least XP.
2003-09-21 18:40:51 +00:00
Sam Lantinga
971fb91ad9 N Sep 17 8791 Sam Lantinga Re: tks source released
Date: Sun, 07 Sep 2003 02:51:58 +0200
From: Stephane Marchesin
Subject: [SDL] Two little patches

Compiling SDL with a recent gcc (gcc 3.3.1, 3.3 doesn't have this
behaviour) gives some nasty warnings :

SDL_blit_A.c: In function `BlitRGBtoRGBSurfaceAlpha128MMX':
SDL_blit_A.c:223: warning: integer constant is too large for "long" type
SDL_blit_A.c:225: warning: integer constant is too large for "long" type
SDL_blit_A.c:227: warning: integer constant is too large for "long" type
[...]

The first attached patch (longlongfix.patch) tells gcc to really treat
those constants as unsigned long long and not long.

The second patch (nasinclude.patch) fixes an include problem I had while
compiling nas audio : when the <audio/audiolib.h> file lies in
/usr/X11R6/include, a -I/usr/X11R6/include  option is needed or the file
isn't found.
2003-09-21 18:32:04 +00:00
Sam Lantinga
b43f702dee Date: Sat, 13 Sep 2003 15:50:43 +0300
From: "Mike Gorchak"
Subject: QNX fixes

improved sound code for the QNX, added workarounds for known bugs, fixed photon detect code. Update .qpg file.
2003-09-21 18:13:48 +00:00
Ryan C. Gordon
c827687714 Date: Sun, 14 Sep 2003 17:04:55 -0400
From: Philip D.S. Thoren <pthoren@cs.uml.edu>
Reply-To: "sdl@libsdl.org" <sdl@libsdl.org>
To: "sdl@libsdl.org" <sdl@libsdl.org>
Subject: [SDL] BUG in src/video/windx5/SDL_dx5events.c

   I tracked down a bug that crashed my program on Windows *all* the
time.

    FILE: src/video/windx5/SDL_dx5events.c

    FUNCTION: handle_mouse
    BUG:
        SDL_PublicSurface is being dereferenced when it is NULL.
               I added the following to the very begining of handle_mouse
        and it solved my crashing problems:

        if (SDL_PublicSurface == NULL) return;

~ Philip D.S. Thoren
2003-09-15 13:51:25 +00:00
Ryan C. Gordon
59afd118c0 SDL_JoystickInit: If malloc() fails, pretend no joysticks were detected. 2003-09-13 02:20:32 +00:00
Sam Lantinga
f63aa44400 Date: Mon, 01 Sep 2003 15:37:52 +0900
From: SUGIMOTO Sadahiro
Subject: [SDL] [PATCH] bsd joystick

Hi,
on FreeBSD systems, I had troubles using a USB joystick with SDL.
There are two problems in src/joystick/bsd/SDL_sysjoystick.c .

1. The macro __FreeBSD_version is compared to inappropriate numbers.

According to
http://www.jp.freebsd.org/cgi/cvsweb.cgi/src/lib/libusbhid/usbhid.h
http://www.jp.freebsd.org/cgi/cvsweb.cgi/src/lib/libusbhid/Attic/libusb.h
http://www.jp.freebsd.org/cgi/cvsweb.cgi/src/lib/libusbhid/Attic/libusbhid.h
the APIs of USB HID are common in each following groups of OS versions,
a. 4.1-4.5
b. 4.6-4.8, and 5.0
c. 5.1

2. open() error

$ uname -sr
FreeBSD 5.1-RELEASE
$ ls -l /dev/uhid0
crw-r--r--  1 root  operator  122,   0  8  3 14:06 /dev/uhid0

Then, open("/dev/uhid0", O_RDWR) fails.
It seems that this device file does not need to be writable, so O_RDONLY
may be suitable.
2003-09-05 15:20:47 +00:00
Sam Lantinga
76102d9c11 Fixed X11 mode line crash with only one video mode (thanks Alan!) 2003-09-05 15:18:46 +00:00
Patrice Mandin
974d05bb9a Finally bugfixed: the simpler the better 2003-09-03 20:07:16 +00:00
Patrice Mandin
ca938e5a74 Severe bugfix: format->BitsPerPixel not checked in ListModes function 2003-09-02 19:49:50 +00:00
Sam Lantinga
ace3611030 Fixed building SDL_loadso.c on MacOS Classic 2003-08-30 22:20:07 +00:00
Sam Lantinga
ef47886a8a *** empty log message *** 2003-08-30 21:57:23 +00:00
Sam Lantinga
c507918e9f *** empty log message *** 2003-08-30 21:47:48 +00:00
Patrice Mandin
2116d00051 Small bugfixes 2003-08-30 20:00:11 +00:00
Sam Lantinga
65781c40f4 Date: Sat, 30 Aug 2003 16:28:10 +0300
From: "Mike Gorchak"
Subject: Re: SDL 1.2.6

- minor changes about shared library building under QNX6 into README.QNX
- added forgotten libSDLmain.a into distribution, SDL.qpg.in
- added header guards to the all headers.
- fixed fullscreen double buffered mode.
- fixed Photon crashes after/during using fullscreen OpenGL modes.
- added GL_MakeCurrent function.
- added SDL_VIDEOEXPOSE event, when OpenGL window have been resized
- added more HAVE_OPENGL checks to avoid dead code compilation without using OpenGL
- finished code reorganization (began into previous patches).
2003-08-30 17:07:59 +00:00
Sam Lantinga
eead664314 *** empty log message *** 2003-08-30 09:09:09 +00:00
Sam Lantinga
7c010ed0c6 Fixed some bugs in the Nano-X video driver 2003-08-30 09:06:37 +00:00
Sam Lantinga
6849bb8075 *** empty log message *** 2003-08-30 06:27:01 +00:00
Sam Lantinga
2895801c6b *** empty log message *** 2003-08-30 00:36:20 +00:00
Sam Lantinga
c723fe7909 Whitespace 2003-08-27 04:53:40 +00:00
Sam Lantinga
51125a649a *** empty log message *** 2003-08-23 23:46:12 +00:00
Sam Lantinga
97259dbe65 Date: Fri, 15 Aug 2003 09:13:59 +0300
From: "Mike Gorchak"
Subject: Patches for tests and QNX6

Here more fixes for the QNX6 in sdlqnx.diff file:

- Spellchecked README.QNX (thanks to Julian Kinraid)
- Fixed bugs in fullscreen mode: window region wasn't on top by default, so \
it caused some artifacts to be appeared on the screen, prevent window conten\
ts default filler in Photon while in fullscreen mode, it damages the screen.
- Added support for the SDL_VIDEO_WINDOW_POS, SDL_VIDEO_CENTERED env variabl\
es.
- Some minor code restructurization.
2003-08-23 23:20:21 +00:00
Sam Lantinga
0af029a003 Fixed use of SDL with XInitThreads() 2003-08-23 23:12:19 +00:00
Sam Lantinga
f1aabbba79 Date: Tue, 19 Aug 2003 17:57:00 +0200
From: Stephane Marchesin
Subject: Re: [SDL] [patch] MMX alpha blit patches with MMX detection

I think everything is correct now. I've done as much testing as I could,
but some real-world testing wouldn't hurt, I think.
The patch is here : http://icps.u-strasbg.fr/~marchesin/sdl_mmxblit.patch

If you do byte-by-byte comparison of the output between C and MMX
functions, you'll notice that the results for 555 and 565 RGB alpha
blits aren't exactly the same. This is because MMX functions for 555 and
565 RGB have an higher accuracy. If you want the exact same behaviour
that's possible by masking the three lower alpha bits in the MMX
functions. Just ask !

I removed one MMX function because after I fixed it to match its C
equivalent, it revealed to be slower than the C version on a PIII
(although a bit faster on an Athlon XP).

I've also added MMX and PIII replacements for SDL_memcpy. Those provide
some speed up in testvidinfo -benchmark (at least for me, under linux &
X11).
2003-08-22 05:51:19 +00:00
Sam Lantinga
6ff12049fa Date: Tue, 12 Aug 2003 14:26:19 +0200 (MEST)
From: "Mattias Engdeg?rd"
Subject: bug in SDL_GetRGB/GetRGBA

There's an embarrassing bug in GetRGB/GetRGBA which apparently has been there
for years. It incorrectly converts colours with < 8 bits/channel.
It came to my attention today in #sdl.

What it does now is (for each channel):

  rv = (pixel & fmt->Rmask) >> fmt->Rshift;
  *r = (rv << fmt->Rloss) + (rv >> (8 - fmt->Rloss));

which is wrong; the last line should be

  *r = (rv << fmt->Rloss) + (rv >> (8 - (fmt->Rloss << 1)));
2003-08-12 15:17:20 +00:00
Sam Lantinga
8d141eb58b Date: Mon, 11 Aug 2003 22:49:06 +0100
From: Peter Naulls
Subject: RISC OS patches

This patch includes a patch to configure.in for RISC OS cross compiling
which was somehow missed from last time.

It also corrects BPP setting and checking behaviour.
2003-08-11 22:28:13 +00:00
Sam Lantinga
6e83dd8258 Date: Sun, 10 Aug 2003 13:24:45 -0400
From: Darrell Walisser
Subject: Re: Updated projects?

There was one additional patch I forgot to send. I needed to add a few
exports to the exports file.
2003-08-10 17:48:56 +00:00
Sam Lantinga
f6977ac479 Date: Sat, 9 Aug 2003 20:14:06 -0400
From: Darrell Walisser
Subject: Re: Updated projects?

>> Did you get a chance to look at my "Custom Cocoa" demo? I have a few
>> minor patches that enable SDL/Cocoa integration, and a project
>> template.
>
> I didn't yet, but go ahead and send me the patches. :)
>

I updated the patch for current CVS. There are a lot of changes, but I
don't think I've broken anything. This patch also improves the behavior
of window minimize/deminimize.
2003-08-10 07:21:43 +00:00
Sam Lantinga
ee6a5f144b *** empty log message *** 2003-08-09 21:13:22 +00:00
Sam Lantinga
fc54611243 *** empty log message *** 2003-08-09 18:27:27 +00:00
Sam Lantinga
a27dd04860 *** empty log message *** 2003-08-09 18:22:16 +00:00
Sam Lantinga
68dc36e855 Fix compilation on MacOS 10.1 2003-08-09 18:12:11 +00:00
Sam Lantinga
229e718d66 *** empty log message *** 2003-08-08 20:09:15 +00:00
Sam Lantinga
7b474f42d2 *** empty log message *** 2003-08-08 15:08:41 +00:00
Sam Lantinga
5176066edf *** empty log message *** 2003-08-08 15:01:14 +00:00
Sam Lantinga
29cfd86f16 *** empty log message *** 2003-08-06 21:54:32 +00:00
Sam Lantinga
ba5e2f9baf Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX

the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.

My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
2003-08-04 01:00:30 +00:00
Sam Lantinga
d430656ec6 Date: Sat, 2 Aug 2003 16:22:51 +0300
From: "Mike Gorchak"
Subject: New patches for QNX6

Here my patches for the SDL/QNX:

QNXSDL.diff - diff to non-QNX related sources:

- updated BUGS file, I think QNX6 is now will be officially supported
- configure.in - added shared library support for QNX, and removed dependency between the ALSA and QNX6.
- SDL_audio.c - added QNX NTO sound bootstrap insted of ALSA's.
- SDL_sysaudio.h - the same.
- SDL_nto_audio.c - the same.
- SDL_video.c - right now, QNX doesn't offer any method to obtain pointers to the OpenGL functions by function name, so they must be hardcoded in library, otherwise OpenGL will not be supported.
- testsprite.c - fixed: do not draw vertical red line if we are in non-double-buffered mode.

sdlqnxph.tar.gz - archive of the ./src/video/photon/* . Too many changes in code to make diffs :) :

+ Added stub for support hide/unhide window event
+ Added full YUV overlays support.
+ Added window maximize support.
+ Added mouse wheel events.
+ Added support for some specific key codes in Unicode mode (like ESC).
+ Added more checks to the all memory allocation code.
+ Added SDL_DOUBLEBUF support in all fullscreen modes.
+ Added fallback to window mode, if desired fullscreen mode is not supported.
+ Added stub support for the GL_LoadLibrary and GL_GetProcAddress functions.
+ Added resizable window support without caption.
! Fixed bug in the Ph_EV_EXPOSE event handler, when rectangles to update is 0 and when width or height of the rectangle is 0.
! Fixed bug in the event handler code. Events has not been passed to the window widget handler.
! Fixed codes for Win keys (Super/Hyper/Menu).
! Fixed memory leak, when deallocation palette.
! Fixed palette emulation code bugs.
! Fixed fullscreen and hwsurface handling.
! Fixed CLOSE button bug. First event was passed to the handler, but second terminated the application. Now all events passed to the application correctly.
- Removed all printfs in code, now SDL_SetError used instead of them.
- Disabled ToggleFullScreen function.

README.QNX - updated README.QNX file. Added much more issues.
2003-08-04 00:52:42 +00:00
Sam Lantinga
357af3bf43 Date: Sun, 27 Jul 2003 22:37:59 +0200
From: Max Horn
Subject: SDL whitespace patch

this patch is lowest priority: it only contains indention fixes. In
some places, instead of tabs, whitespaces where used for indention. But
of course that only "looks good" if you use the exact same tab width as
the author of those files. I tried to replace such cases with tabs for
a more uniform indention. I only did that for a few files.

So, no code changes in this, only whitespaces transformed.
2003-07-28 01:47:55 +00:00
Sam Lantinga
606a93ada9 You can't create a YUV overlay in OpenGL mode 2003-07-26 20:02:00 +00:00
Sam Lantinga
31edd55ec4 *** empty log message *** 2003-07-26 19:50:00 +00:00
Sam Lantinga
0af177855d Use SDL's internal x, y for mouse button events - fixes relative motion bug. 2003-07-23 05:30:08 +00:00
Sam Lantinga
dfa8970b44 Date: Thu, 24 Jul 2003 01:40:17 +0200
From: Andrew Straw
Subject: Patch: Mac OS X window position environment variable
2003-07-23 04:39:44 +00:00
Sam Lantinga
7777531c48 Merged in Ryan's multisample code for MacOS, and changed the constants to match. 2003-07-22 15:33:28 +00:00
Sam Lantinga
19ffa849ea Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support

Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support.  I only have the X11 and Win32 video patched.  The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format.  No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).

Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES).  I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project.  Now you can have and control FSAA in your SDL/GL apps at the
application level!
2003-07-22 15:10:06 +00:00
Sam Lantinga
4b88b12551 Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!) 2003-07-22 14:01:21 +00:00
Sam Lantinga
71fb0d86d2 *** empty log message *** 2003-07-22 05:29:48 +00:00
Patrice Mandin
90f95f489c pmandin: Added Atari LDG shared object loader 2003-07-16 11:54:13 +00:00
Ryan C. Gordon
0b70da0b66 We need to lookup the address of glGetString before calling GL_MakeCurrent(),
since the X11 target needs to query for extensions in there...hopefully this
 other platforms don't need to have a current context before symbol lookup
 works or something strange like that... --ryan.
2003-07-12 13:30:30 +00:00