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Fix compilation on MacOS 10.1
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@@ -1280,12 +1280,14 @@ static void QZ_VideoQuit (_THIS) {
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CGPaletteRelease (palette);
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}
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#if 0 /* Not used (apparently, it's really slow) */
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static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) {
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CGSDisplayHWFill (display_id, rect->x, rect->y, rect->w, rect->h, color);
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return 0;
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}
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#endif
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static int QZ_LockHWSurface(_THIS, SDL_Surface *surface) {
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@@ -1440,6 +1442,7 @@ static int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
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attr[i++] = this->gl_config.stencil_size;
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}
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#if NSOPENGL_CURRENT_VERSION > 1 /* What version should this be? */
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if ( this->gl_config.multisamplebuffers != 0 ) {
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attr[i++] = NSOpenGLPFASampleBuffers;
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attr[i++] = this->gl_config.multisamplebuffers;
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@@ -1449,6 +1452,7 @@ static int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
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attr[i++] = NSOpenGLPFASamples;
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attr[i++] = this->gl_config.multisamplesamples;
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}
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#endif
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attr[i++] = NSOpenGLPFAScreenMask;
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attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id);
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