Fix compilation on MacOS 10.1

This commit is contained in:
Sam Lantinga
2003-08-09 18:12:11 +00:00
parent 7ca76eb401
commit 68dc36e855

View File

@@ -1280,12 +1280,14 @@ static void QZ_VideoQuit (_THIS) {
CGPaletteRelease (palette);
}
#if 0 /* Not used (apparently, it's really slow) */
static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) {
CGSDisplayHWFill (display_id, rect->x, rect->y, rect->w, rect->h, color);
return 0;
}
#endif
static int QZ_LockHWSurface(_THIS, SDL_Surface *surface) {
@@ -1440,6 +1442,7 @@ static int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
attr[i++] = this->gl_config.stencil_size;
}
#if NSOPENGL_CURRENT_VERSION > 1 /* What version should this be? */
if ( this->gl_config.multisamplebuffers != 0 ) {
attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = this->gl_config.multisamplebuffers;
@@ -1449,6 +1452,7 @@ static int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
attr[i++] = NSOpenGLPFASamples;
attr[i++] = this->gl_config.multisamplesamples;
}
#endif
attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id);