mirror of
https://github.com/yawut/SDL.git
synced 2026-04-25 07:52:57 -05:00
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn Subject: SDL OSX fullscreen FIX the attached patch fixes the fullscreen problems on SDL/OSX. The cause was that click events are bounded by winRect. Now, winRect is set to the size of the video surface. But if you e.g. request a 640x420 surface, you might get a 640x480 "real" surface. Still, SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my example received no mouse down events. My fix simply disables this clipping when in full screen mode - after all, all clicks then should be inside the screen surface. Higher SDL functions ensure that the coordinates then are clipped to 640x420. It works fine in all my tests here. I don't know if it's the right thing to do in multi screen scenarios, though.
This commit is contained in:
parent
d430656ec6
commit
ba5e2f9baf
|
|
@ -255,13 +255,13 @@ static void QZ_DoKey (_THIS, int state, NSEvent *event) {
|
|||
|
||||
static void QZ_DoModifiers (_THIS, unsigned int newMods) {
|
||||
|
||||
const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA } ;
|
||||
const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
|
||||
|
||||
int i;
|
||||
int bit;
|
||||
SDL_keysym key;
|
||||
|
||||
key.scancode = 0;
|
||||
key.scancode = 0;
|
||||
key.sym = SDLK_UNKNOWN;
|
||||
key.unicode = 0;
|
||||
key.mod = KMOD_NONE;
|
||||
|
|
@ -405,7 +405,6 @@ static void QZ_PumpEvents (_THIS)
|
|||
NSDate *distantPast;
|
||||
NSEvent *event;
|
||||
NSRect winRect;
|
||||
NSRect titleBarRect;
|
||||
NSAutoreleasePool *pool;
|
||||
|
||||
/* Update activity every five seconds to prevent screensaver. --ryan. */
|
||||
|
|
@ -421,8 +420,6 @@ static void QZ_PumpEvents (_THIS)
|
|||
distantPast = [ NSDate distantPast ];
|
||||
|
||||
winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
|
||||
titleBarRect = NSMakeRect (0, SDL_VideoSurface->h, SDL_VideoSurface->w,
|
||||
SDL_VideoSurface->h + 22);
|
||||
|
||||
/* send the first mouse event in absolute coordinates */
|
||||
firstMouseEvent = 1;
|
||||
|
|
@ -467,7 +464,7 @@ static void QZ_PumpEvents (_THIS)
|
|||
|
||||
type = [ event type ];
|
||||
isForGameWin = (qz_window == [ event window ]);
|
||||
isInGameWin = NSPointInRect([event locationInWindow], winRect);
|
||||
isInGameWin = (mode_flags & SDL_FULLSCREEN) ? true : NSPointInRect([event locationInWindow], winRect);
|
||||
switch (type) {
|
||||
case NSLeftMouseDown:
|
||||
if ( getenv("SDL_HAS3BUTTONMOUSE") ) {
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user