Use SDL's internal x, y for mouse button events - fixes relative motion bug.

This commit is contained in:
Sam Lantinga
2003-07-23 05:30:08 +00:00
parent dfa8970b44
commit 0af177855d

View File

@@ -336,9 +336,9 @@ void RISCOS_PollMouseHelper(_THIS, int fullscreen)
{
int changed = last_buttons ^ regs.r[2];
last_buttons = regs.r[2];
if (changed & 4) SDL_PrivateMouseButton((last_buttons & 4) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT, x, y);
if (changed & 2) SDL_PrivateMouseButton((last_buttons & 2) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE, x, y);
if (changed & 1) SDL_PrivateMouseButton((last_buttons & 1) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT, x, y);
if (changed & 4) SDL_PrivateMouseButton((last_buttons & 4) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT, 0, 0);
if (changed & 2) SDL_PrivateMouseButton((last_buttons & 2) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE, 0, 0);
if (changed & 1) SDL_PrivateMouseButton((last_buttons & 1) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT, 0, 0);
}
}
}