Sam Lantinga
e16df2dc1f
Clear the second texture stage explicitly
2006-08-28 17:35:15 +00:00
Sam Lantinga
bf0ce2faf3
The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
2006-08-28 17:34:50 +00:00
Sam Lantinga
c4d65a8405
Optimized the copy blitters a little bit
2006-08-28 14:10:46 +00:00
Sam Lantinga
a257277b32
Figured out how texture stages work, thanks to this:
...
http://www.toymaker.info/Games/html/texture_states.html
Both color and alpha source modulation work now! :)
2006-08-28 04:39:37 +00:00
Sam Lantinga
82c3752b9e
Implemented color modulation in the D3D renderer.
...
FIXME: Why doesn't alpha modulation appear to work?
2006-08-28 04:03:32 +00:00
Sam Lantinga
f105c474a1
Cleanup for the last checkin
2006-08-28 03:27:59 +00:00
Sam Lantinga
7462d2796b
Added source color and alpha modulation support.
...
Added perl script to generate optimized render copy functions.
2006-08-28 03:17:39 +00:00
Ryan C. Gordon
1ee9fc8f50
Added SDL_SwapFloat* function/macros. Reference Bugzilla #293 .
2006-08-24 12:49:59 +00:00
Ryan C. Gordon
2de95c23ba
Forgot to check in updated SDL_audio.h ...
2006-08-24 12:48:16 +00:00
Ryan C. Gordon
2acb0d9528
First shot at new audio data types (int32 and float32).
...
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
2006-08-24 12:10:46 +00:00
Sam Lantinga
dd630ba3e7
The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)
2006-08-10 15:15:06 +00:00
Sam Lantinga
06a7b965e7
Missed a Qtopia change.
2006-08-10 14:55:45 +00:00
Sam Lantinga
c106fc0acd
MacOS Classic is no longer supported.
2006-08-10 14:55:00 +00:00
Sam Lantinga
4d17a22012
MacOS Classic is no longer supported.
2006-08-10 14:54:23 +00:00
Sam Lantinga
00de315a97
David Hedbor is no longer maintaining the Qtopia code.
2006-08-10 14:35:42 +00:00
Sam Lantinga
d9d2534a27
Whoops, remove debug code
2006-08-07 05:25:13 +00:00
Sam Lantinga
7b3d5a6de2
Added resize support for GDI and Direct3D renderers
2006-08-07 05:24:13 +00:00
Sam Lantinga
40c9aca9e3
Added paletted OpenGL texture support.
2006-08-06 23:34:59 +00:00
Sam Lantinga
0ca97b7fa7
Fixed fullscreen modes with Cocoa video driver.
2006-08-06 08:55:37 +00:00
Sam Lantinga
fd1c0ee67b
Fixed bug recreating OpenGL textures on window resize
2006-08-06 07:29:38 +00:00
Sam Lantinga
cdcc9f4ee7
Added window resize support for the software renderer
2006-08-06 04:57:28 +00:00
Sam Lantinga
71d3a5c67b
Allow the render context to do necessary work when the video mode changes.
2006-08-06 04:39:13 +00:00
Sam Lantinga
34b09cb9e1
Clarified the difference between render drivers and render contexts
2006-08-06 00:09:04 +00:00
Sam Lantinga
5559b37173
Updated header documentation
2006-08-05 22:41:33 +00:00
Sam Lantinga
b59f1d5aff
In general, fill in pointers to structures, rather than return them.
2006-08-05 22:34:23 +00:00
Sam Lantinga
dac1c877d9
Removed old function
2006-08-05 17:12:22 +00:00
Sam Lantinga
5b0dc2c1d5
SDL constants are all uppercase.
2006-08-05 17:09:42 +00:00
Ryan C. Gordon
13894e5028
1.3 API proposals for audio subsystem. Nothing in here is guaranteed to
...
stay as-is! And none of it is implemented yet!
Use at own risk!
2006-08-03 19:34:05 +00:00
Sam Lantinga
c6ca286be1
Added SDL_GetCurrentVideoDisplay()
2006-08-02 03:20:52 +00:00
Sam Lantinga
d20c00db5b
Hack to stop the beeping
...
Fixed keyboard window focus.
2006-07-30 08:09:20 +00:00
Sam Lantinga
9c2e46d4f2
Removed debug code. :)
2006-07-30 06:11:52 +00:00
Sam Lantinga
6387686fed
Added numlock support
2006-07-30 06:11:24 +00:00
Sam Lantinga
30ee864ff5
Implemented Cocoa key event handling.
2006-07-30 05:18:33 +00:00
Sam Lantinga
b8c0a0e2ba
Added right/other drag code for Cocoa windows
2006-07-29 23:00:15 +00:00
Sam Lantinga
9617df5b60
Implemented Cocoa mouse wheel events
2006-07-29 22:42:48 +00:00
Sam Lantinga
453f45eaca
Simplified driver window creation code.
...
Implemented several Cocoa window functions
2006-07-29 21:51:00 +00:00
Sam Lantinga
4c17a4b19c
2006-07-29 03:57:55 +00:00
Sam Lantinga
a889de3fea
Don't unload the OpenGL library before the X display is closed.
2006-07-29 03:56:35 +00:00
Sam Lantinga
8b676b9b28
We're not querying the glX attributes anymore...
2006-07-28 08:46:24 +00:00
Sam Lantinga
b27343c5db
Implemented X11 OpenGL support.
...
Added support for the SDL_VIDEO_OPENGL environment variable.
2006-07-28 08:43:17 +00:00
Sam Lantinga
069c86ace4
Initial work on X11 window code in.
2006-07-27 06:53:23 +00:00
Sam Lantinga
cd7e54862e
Started work on the new X11 driver.
2006-07-26 06:34:54 +00:00
Sam Lantinga
a266b805db
Placate versions of ranlib which complain about empty files (Mac OS X 10.4)
2006-07-26 06:34:31 +00:00
Sam Lantinga
a12230e98a
Starting fresh with the X11 driver
2006-07-26 04:22:32 +00:00
Sam Lantinga
fcf09fbc29
Oh yeah, more DGA removal
2006-07-26 04:20:59 +00:00
Sam Lantinga
0d8aa9d5f1
Added the dummy audio driver to instructions
2006-07-26 03:57:45 +00:00
Sam Lantinga
90bdbbe865
PicoGUI is no longer maintained by the author.
2006-07-26 03:55:56 +00:00
Sam Lantinga
8f13f6729b
The AAlib driver is fun, but not worth rewriting for SDL 1.3
2006-07-26 03:24:27 +00:00
Sam Lantinga
5362adf858
The old windows video drivers are superceded by the unified win32 driver.
2006-07-26 03:15:41 +00:00
Sam Lantinga
74a48d3fd5
Hopefully glSDL has been superceded by the OpenGL render driver.
2006-07-26 03:12:05 +00:00