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https://github.com/yawut/SDL.git
synced 2026-07-29 22:48:48 -05:00
Fixed bug recreating OpenGL textures on window resize
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parent
cdcc9f4ee7
commit
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@ -95,6 +95,7 @@ SDL_RenderDriver SW_RenderDriver = {
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typedef struct
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{
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Uint32 format;
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SDL_bool updateSize;
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int current_texture;
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SDL_Texture *texture[3];
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SDL_Surface surface;
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@ -276,12 +277,39 @@ static int
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SW_ActivateRenderer(SDL_Renderer * renderer)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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int i, n;
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if (data->renderer && data->renderer->ActivateRenderer) {
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if (data->renderer->ActivateRenderer(data->renderer) < 0) {
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return -1;
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}
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}
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if (data->updateSize) {
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/* Recreate the textures for the new window size */
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if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
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n = 2;
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} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
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n = 3;
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} else {
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n = 1;
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}
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for (i = 0; i < n; ++i) {
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if (data->texture[i]) {
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DestroyTexture(data->renderer, data->texture[i]);
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data->texture[i] = 0;
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}
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}
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for (i = 0; i < n; ++i) {
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data->texture[i] =
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CreateTexture(data->renderer, data->format, window->w,
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window->h);
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if (!data->texture[i]) {
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return -1;
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}
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}
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data->updateSize = SDL_FALSE;
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}
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return 0;
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}
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@ -289,30 +317,13 @@ static int
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SW_DisplayModeChanged(SDL_Renderer * renderer)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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int i, n;
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if (data->renderer && data->renderer->DisplayModeChanged) {
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if (data->renderer->DisplayModeChanged(data->renderer) < 0) {
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return -1;
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}
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}
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/* Recreate the textures for the new window size */
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if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
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n = 2;
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} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
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n = 3;
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} else {
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n = 1;
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}
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for (i = 0; i < n; ++i) {
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if (data->texture[i]) {
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DestroyTexture(data->renderer, data->texture[i]);
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}
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data->texture[i] =
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CreateTexture(data->renderer, data->format, window->w, window->h);
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}
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data->updateSize = SDL_TRUE;
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return 0;
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}
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