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Cleanup for the last checkin
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@ -176,7 +176,7 @@ typedef enum
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SDL_RENDERER_PRESENTFLIP3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */
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SDL_RENDERER_PRESENTDISCARD = 0x00000010, /**< Present leaves the contents of the backbuffer undefined */
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SDL_RENDERER_PRESENTVSYNC = 0x00000020, /**< Present is synchronized with the refresh rate */
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SDL_RENDERER_ACCELERATED = 0x0000040, /**< The renderer uses hardware acceleration */
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SDL_RENDERER_ACCELERATED = 0x00000040, /**< The renderer uses hardware acceleration */
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} SDL_RendererFlags;
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/**
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@ -587,13 +587,13 @@ SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
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static int
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GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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return -1;
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return 0;
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}
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static int
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GL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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return -1;
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return 0;
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}
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static int
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