The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...

This commit is contained in:
Sam Lantinga 2006-08-28 17:34:50 +00:00
parent c4d65a8405
commit bf0ce2faf3

View File

@ -466,9 +466,9 @@ SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
copydata.flags |= SDL_RENDERCOPY_MODULATE_ALPHA;
copydata.a = texture->a;
}
if (texture->
blendMode & (SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND)) {
if (texture->blendMode & SDL_TEXTUREBLENDMODE_MASK) {
copydata.flags |= SDL_RENDERCOPY_MASK;
} else if (texture->blendMode & SDL_TEXTUREBLENDMODE_BLEND) {
copydata.flags |= SDL_RENDERCOPY_BLEND;
} else if (texture->blendMode & SDL_TEXTUREBLENDMODE_ADD) {
copydata.flags |= SDL_RENDERCOPY_ADD;