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The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
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@@ -466,9 +466,9 @@ SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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copydata.flags |= SDL_RENDERCOPY_MODULATE_ALPHA;
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copydata.a = texture->a;
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}
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if (texture->
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blendMode & (SDL_TEXTUREBLENDMODE_MASK |
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SDL_TEXTUREBLENDMODE_BLEND)) {
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if (texture->blendMode & SDL_TEXTUREBLENDMODE_MASK) {
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copydata.flags |= SDL_RENDERCOPY_MASK;
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} else if (texture->blendMode & SDL_TEXTUREBLENDMODE_BLEND) {
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copydata.flags |= SDL_RENDERCOPY_BLEND;
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} else if (texture->blendMode & SDL_TEXTUREBLENDMODE_ADD) {
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copydata.flags |= SDL_RENDERCOPY_ADD;
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