Commit Graph

2544 Commits

Author SHA1 Message Date
Sam Lantinga
29bef52fea Added more info for precise waiting in SDL_WaitEvent() 2009-01-04 19:36:55 +00:00
Sam Lantinga
eb2a8d36a0 Date: Sat, 3 Jan 2009 22:11:18 -0500
From: "Donny Viszneki"
Subject: Re: [SDL] Want to help with SDL 1.3?

>> > For example, here's a good quick project for someone from the TODO list:
>> > * Add diagonal line clipping to SDL_IntersectRectAndLine()

Just wanted to point out that the patch is available at
http://codebad.com/rect-line-ix.patch

I hereby grant Sam Lantinga an irrevocable non-exclusive distribution
license to this patch to do with as he wishes.
2009-01-04 19:33:21 +00:00
Sam Lantinga
25c5d89e10 Technically more correct 2009-01-04 19:26:50 +00:00
Sam Lantinga
9368227002 The core pointer is comprised of merging the inputs of all mice.
If there are other mice, they should show up in the device list, and
we want to report events from those devices instead of the core events.
However, if XInput isn't supported or we can't find other mice in the
device list, we'll add the core pointer and interpret normal mouse events.
2009-01-04 18:29:20 +00:00
Sam Lantinga
e1dad6623c Implemented svn revision support
Added reminder about name -> scancode/keysym mapping
2009-01-04 17:30:00 +00:00
Sam Lantinga
d40ff0ef82 indent 2009-01-04 17:14:27 +00:00
Sam Lantinga
933eb1f049 Make the SDL keysyms that represent unprintable ASCII values actually have
those values, for more intuitive use and better compatibility with SDL 1.2.
2009-01-04 17:10:04 +00:00
Sam Lantinga
d4d1de7fae Added keyrepeat to the TODO list 2009-01-04 17:04:29 +00:00
Sam Lantinga
b5afbc2700 Added the Google Summer of Code folks to the credits. 2009-01-04 17:04:13 +00:00
Sam Lantinga
60bcfb1334 Updated the snapshot script for use on the website 2009-01-04 06:32:01 +00:00
Sam Lantinga
58aa94ee7f Fixed some dependency issues with SDL_revision.h 2009-01-04 05:52:14 +00:00
Sam Lantinga
a2acb16266 Fixed some dependency issues with SDL_revision.h 2009-01-04 05:41:52 +00:00
Sam Lantinga
e19ae7644f Fine tuned revision code, updated testver 2009-01-04 05:27:13 +00:00
Sam Lantinga
76975e844e Make the current revision number available 2009-01-04 05:08:12 +00:00
Sam Lantinga
5cf853b024 Good ideas, added to the TODO list 2009-01-03 21:01:02 +00:00
Szymon Wilczek
02bdfb7930 Bug 653 bugfix 2009-01-03 12:00:20 +00:00
Sam Lantinga
c1137076fc Fixed crash on Windows 2009-01-03 07:33:42 +00:00
Sam Lantinga
1e028713c2 Added a few things to the TODO list.
Unit testing is becoming more and more important the more features are added
and the more combinations of factors there are to test.
2009-01-03 07:23:11 +00:00
Sam Lantinga
70c5fc2a97 Icons with translucency are implemented
Reminder to finish off multi-display support
2009-01-03 07:16:57 +00:00
Sam Lantinga
b501ca91e6 Added bug reports to the credits 2009-01-03 06:15:58 +00:00
Sam Lantinga
3e6e66a616 Fixed bug #663
Fixed mouse wheel direction
2009-01-03 06:12:05 +00:00
Sam Lantinga
6197d8d870 The mouse position is relative to the client window.
Fixed setting the mouse focus when the mouse enters/leaves the window.
2009-01-03 06:03:56 +00:00
Sam Lantinga
8caa532268 Improved Direct3D YUV texture support 2009-01-03 05:42:18 +00:00
Sam Lantinga
44128ec99b Query available formats before advertising them. 2009-01-03 04:33:19 +00:00
Sam Lantinga
c946585b59 Should we also set the icon in the task manager? 2009-01-03 01:20:55 +00:00
Sam Lantinga
ffbe0ef95b Added support for translucent icons on Windows 2009-01-03 01:01:53 +00:00
Sam Lantinga
bc98ea3151 Added support for saving 32-bit BMP with alpha channel (disabled by default) 2009-01-03 01:00:38 +00:00
Sam Lantinga
f45614d34f Date: Fri, 02 Jan 2009 23:22:39 +0100
From: Couriersud
Subject: SDL1.3 Win32 Resize bug

the attached diff fixes a bug where width and height were exchanged when
resizing a window.
2009-01-02 23:47:16 +00:00
Sam Lantinga
7f3d6deffd Implemented SDL_SetWindowIcon(), with translucent icon support under X11. 2009-01-02 17:39:48 +00:00
Sam Lantinga
c6b2499d3c There are still 8-bit applications that can take advantage of these (like Diablo 2) 2009-01-02 16:38:31 +00:00
Sam Lantinga
88d8f755cb Maybe add a timeout for SDL_WaitEvent() 2009-01-02 16:06:29 +00:00
Sam Lantinga
cfd90d010a indent 2009-01-02 16:03:37 +00:00
Sam Lantinga
94d337a41c Don't use DirectColor visuals until we implement DirectColor colormap support 2009-01-02 15:47:49 +00:00
Sam Lantinga
a73ce044b0 Hopefully fixed crash when there are no input devices 2009-01-02 10:30:53 +00:00
Sam Lantinga
7a39366cbb The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown. 2009-01-02 09:50:25 +00:00
Sam Lantinga
02ae0f6a07 It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
2009-01-02 09:27:36 +00:00
Sam Lantinga
857d7ff338 Now that we don't have to worry about 8-bit displays, maybe we can add alpha
to the palette entries?
2009-01-02 09:14:55 +00:00
Sam Lantinga
caa1ee30ac Bye bye PseudoColor! :) 2009-01-02 09:12:21 +00:00
Sam Lantinga
c90a814d48 Ryan doesn't like hung programs to lock up his system. Silly, huh? 2009-01-02 09:04:31 +00:00
Ryan C. Gordon
f39707fb6c Fixed off-by-one in audio converters, when growing a data type's size. 2009-01-02 08:12:14 +00:00
Ryan C. Gordon
b0a587ce40 Avoid unnecessary assignment in generated audio type converters. 2009-01-02 07:34:01 +00:00
Sam Lantinga
8ecf1a6211 Whoops, we need to actually fill the colormap on DirectColor visuals.
Temporarily disable them for now.
2009-01-02 04:35:52 +00:00
Sam Lantinga
55b8779b0e Added Couriersud to credits for finding bugs 2009-01-02 01:37:07 +00:00
Sam Lantinga
b3d92749cf Date: Fri, 02 Jan 2009 00:54:48 +0100
From: Couriersud
Subject: SDL1.3 Two small bugs ...

The first bug is rather straight forward; XCloseDevice needs a device,
not an ID.
2009-01-02 01:34:52 +00:00
Sam Lantinga
91225b5f6f Don't check in personal files 2009-01-02 01:32:51 +00:00
Holmes Futrell
44019a0d2e Added target testdraw2 for running the test/testdraw2.c test. 2009-01-01 23:49:28 +00:00
Holmes Futrell
2cdf038df9 Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint. 2009-01-01 23:47:33 +00:00
Holmes Futrell
7375c9648c Re-enabled joystick support during compilation. 2009-01-01 23:01:05 +00:00
Sam Lantinga
f4135a38db Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver

attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
2009-01-01 21:34:22 +00:00
Sam Lantinga
4037dfb340 Kicking off the great SDL Bug Hunt for January 2009 2009-01-01 19:42:48 +00:00