Commit Graph

1769 Commits

Author SHA1 Message Date
Sam Lantinga
ef1b944fae sed, it's two, two commands in one! 2004-03-03 06:56:04 +00:00
Ryan C. Gordon
a8a00f5498 Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode. 2004-03-02 19:38:55 +00:00
Sam Lantinga
b3e72359f4 Date: Tue, 2 Mar 2004 11:34:54 +0100
From: Bartosz Fenski aka fEnIo
Subject: outdated entry in INSTALL file

I've just found in INSTALL file:

        If you are cross-compiling from Linux to Win32, you should read
        the file README.Win32

But you don't shipped this file with SDL. I've found in CVS logs that
this file has been deleted and this information is now in FAQ.
2004-03-02 13:01:02 +00:00
Sam Lantinga
a122ee994b Date: Sun, 29 Feb 2004 15:14:22 +0200
From: Martin_Storsj
Subject: Dynamic loading of ALSA

I recently discovered that SDL can dynamically load ESD and aRts, and
made a patch which adds this same functionality to ALSA.

The update for configure.in isn't too good (it should e.g. look for
libasound.so in other directories than /usr/lib), because I'm not too
good at shellscripting and autoconf.

The reason for using dlfcn.h and dlopen instead of SDL_LoadLibrary and
SDL_LoadFunction is that libasound uses versioned symbols, and it is
necessary to load the correct version using dlvsym. This isn't probably
any real portability issue, because ALSA is linux-only.
2004-03-02 12:49:16 +00:00
Sam Lantinga
0b61527eaa Date: Sun, 29 Feb 2004 20:28:27 +0200
From: Martin_Storsj
Subject: Slight bug in ESD and aRts

When I experimented with the ALSA-patch, I found a slight bug in the
Load{ESD,ARTS}Library-functions. The check of whether a function pointer
was correctly loaded looks like this right now:

*esd_functions[i].func = SDL_LoadFunction(esd_handle,
esd_functions[i].name);
if ( ! esd_functions[i].func )

Isn't that supposed to be ( ! *esd_functions[i].func )?
2004-03-02 12:45:22 +00:00
Sam Lantinga
f119900ade Date: Tue, 2 Mar 2004 08:52:20 +0200
From: "Mike Gorchak"
Subject: Just a misc. fixes

1) I've added a small fix to the .qpg file - SDLqpg.diff. Added autoconf variables like the @SDL_BINARY_AGE@ instead of directly using "...so.7".
2004-03-02 12:38:27 +00:00
Sam Lantinga
7b56bd9487 IRIX doesn't have a GL library versioning system 2004-02-26 20:49:45 +00:00
Sam Lantinga
ba724f0612 Oops, ignore SIGALRM, not 0 2004-02-26 19:57:37 +00:00
Ryan C. Gordon
e5326a7e96 Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
2004-02-26 15:12:51 +00:00
Sam Lantinga
743d10080e This works on MacOS X too. :) 2004-02-26 14:26:07 +00:00
Sam Lantinga
c1005d13dc Date: Wed, 25 Feb 2004 06:41:17 -0500
From: "Ryan C. Gordon"
Subject: Re: MacOS X bugs...

This isn't an ideal patch (trying to open a joystick that has previously
been unplugged will report success, but it'll just never give any input,
etc), but it handles the worst case of deadlock in the event subsystem.
2004-02-26 13:45:22 +00:00
Ryan C. Gordon
bb1cddfaed Attempt to get FSAA compiling on all versions of MacOS X. 2004-02-26 08:57:32 +00:00
Sam Lantinga
1904a7ac4c Date: Mon, 23 Feb 2004 19:00:23 +0100
From: "Juergen \"George\" Sawinski"
Subject: Problems compiling libsdl with gcc 3.3

I attached another patch (configure.in.patch) that might resolv issues
for some ppl finding the correct place of libartsc.so.*.
(here, the output of "artsc-config --libs" contains two "-L.*",
therefore the respecting arts_lib_spec contains the wrong path).
2004-02-24 19:22:22 +00:00
Sam Lantinga
75bc1cc2b7 I noticed MacOSX SDL sets up working directory to parent of executable.
On BeOS is should setup it the same way, but it only does when Tracker
wasn't restarted.

I checked code and it looks like a hack to me :(
It looks for env variable and than comapres it to default when OpenTracker
was started after boot, and wasn't restarted. That's probably ok, for that
exact case. Unfortunetly that variable isn't always like that. For
example, after Tracker crashes and is restarted, env variable most
probably is different (depends on how Tracker was restarted, by what
application, etc... for example: i have launcher application from which i
can restart Tracker, and after that nev variable points to that
application's directory, not Tracker's).
2004-02-24 18:58:40 +00:00
Sam Lantinga
844d72f37c *** empty log message *** 2004-02-24 16:21:19 +00:00
Sam Lantinga
4db5f3decc Don't allow video modes larger than the maximum size 2004-02-24 07:42:19 +00:00
Ryan C. Gordon
a4382ccbb7 Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.

When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug.  :)

Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
2004-02-24 06:53:22 +00:00
Sam Lantinga
acea3c774d Doh! 2004-02-23 15:49:28 +00:00
Sam Lantinga
760068f108 Added an endian detection and byte swapping test program 2004-02-23 08:03:14 +00:00
Sam Lantinga
2838191e14 Added inline byte swapping code for other architectures 2004-02-23 06:09:21 +00:00
Sam Lantinga
cfeddcb5ca Avoid using kernel internal headers 2004-02-23 05:32:52 +00:00
Sam Lantinga
2099bf54a1 *** empty log message *** 2004-02-21 00:21:06 +00:00
Sam Lantinga
f4baa32414 *** empty log message *** 2004-02-20 18:18:20 +00:00
Sam Lantinga
d2a487772f Fixed a bug in detecting surface mapping changes 2004-02-19 21:13:24 +00:00
Sam Lantinga
9e02d4aecb *** empty log message *** 2004-02-18 03:57:13 +00:00
Sam Lantinga
785e6c2328 Updated SDL_opengl.h to include the latest version of glext.h 2004-02-17 23:29:52 +00:00
Sam Lantinga
f242b7e778 Load the correct library on Windows 2004-02-17 22:04:44 +00:00
Sam Lantinga
d0fb7b6372 *** empty log message *** 2004-02-17 22:00:33 +00:00
Sam Lantinga
215d2d8073 *** empty log message *** 2004-02-17 18:21:46 +00:00
Sam Lantinga
97b5d3bc6e Added a test program for dynamically loading OpenGL 2004-02-17 18:16:49 +00:00
Sam Lantinga
4eda6a12bb *** empty log message *** 2004-02-17 18:01:39 +00:00
Sam Lantinga
f9eb3341b9 *** empty log message *** 2004-02-17 16:19:29 +00:00
Sam Lantinga
6c5a569eb8 *** empty log message *** 2004-02-17 04:48:16 +00:00
Sam Lantinga
9241ef2292 *** empty log message *** 2004-02-17 04:47:25 +00:00
Sam Lantinga
9902e9e764 *** empty log message *** 2004-02-16 21:15:25 +00:00
Sam Lantinga
c1efb544b9 Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows 2004-02-16 21:09:24 +00:00
Sam Lantinga
bff524f0f5 Date: Mon, 16 Feb 2004 19:21:51 +0100
From: Max Horn
Subject: Re: Fix for OSX bug

The problem is that our actual client area is realized as a
subview of the "content view" of the window. That's normal so far. The
odd part is that, while our subview starts out filling it parent 100%,
upon resizes it gets changed to something smaller....

Anyway, here is a revised patch which simply enforces the size of
window_view by calling setFrameSize.
2004-02-16 21:06:10 +00:00
Sam Lantinga
0770c6a8ec Remove automake junk before generating a snapshot 2004-02-16 04:37:56 +00:00
Sam Lantinga
737ca6248d *** empty log message *** 2004-02-16 00:03:31 +00:00
Sam Lantinga
bb827d7c68 Fixed mouse focus events after resetting video mode on Windows 2004-02-15 22:50:28 +00:00
Sam Lantinga
68ba3ca277 Lots of people have contributed cash. :) 2004-02-15 22:04:46 +00:00
Sam Lantinga
35b54bb44d *** empty log message *** 2004-02-15 21:47:42 +00:00
Sam Lantinga
7a4c5b56dc Showed how to toggle fullscreen mode if the API isn't supported 2004-02-15 20:31:27 +00:00
Sam Lantinga
82229edf7a *** empty log message *** 2004-02-15 18:45:45 +00:00
Patrice Mandin
d959ab9a52 -lgem must appear after -lldg 2004-02-15 08:32:25 +00:00
Sam Lantinga
03f36c7e20 *** empty log message *** 2004-02-15 03:42:56 +00:00
Sam Lantinga
166104b86e Programs should really be handling SIGPIPE themselves 2004-02-14 23:45:42 +00:00
Sam Lantinga
ace2ddf090 Date: Sat, 14 Feb 2004 14:52:40 +0200
From: "Mike Gorchak"
Subject: Batch of the QNX6 fixes for the SDL

1.  Updated readme.QNX
2.  Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update).
3.  Fixed double-buffered fullscreen modes, now it works as needed.
4.  Fixed Photon detection algorithm.
5.  Fixed HWSURFACE update function.
6.  Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon.
7.  Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode.
8.  Added available video ram amount support.
8.  Added hardware surface allocation/deallocation support if current videomode and videodriver supports it.
9.  Added hardware filling support.
10. Added hardware blits support (simple and colorkeyed).

And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
2004-02-14 20:22:21 +00:00
Patrice Mandin
738dd943de Important crash fix: system vectors for mouse/joystick were not restored 2004-02-14 10:12:27 +00:00
Sam Lantinga
9d287a8dc0 Update the version on the SDL shared library. Use SDL stub library for tests. 2004-02-14 06:04:41 +00:00