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Date: Mon, 16 Feb 2004 19:21:51 +0100
From: Max Horn Subject: Re: Fix for OSX bug The problem is that our actual client area is realized as a subview of the "content view" of the window. That's normal so far. The odd part is that, while our subview starts out filling it parent 100%, upon resizes it gets changed to something smaller.... Anyway, here is a revised patch which simply enforces the size of window_view by calling setFrameSize.
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@@ -759,6 +759,7 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
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if (!isCustom) {
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[ qz_window setContentSize:contentRect.size ];
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current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
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[ window_view setFrameSize:contentRect.size ];
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}
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}
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@@ -770,7 +771,7 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
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}
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window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
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[ window_view setAutoresizingMask: NSViewMinYMargin ];
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[ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
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[ [ qz_window contentView ] addSubview:window_view ];
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[ gl_context setView: window_view ];
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[ window_view release ];
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@@ -785,7 +786,7 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
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if (window_view == nil) {
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window_view = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
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[ window_view setAutoresizingMask: NSViewMinYMargin ];
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[ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
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[ [ qz_window contentView ] addSubview:window_view ];
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[ window_view release ];
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[ qz_window makeKeyAndOrderFront:nil ];
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