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Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
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@@ -665,6 +665,7 @@ static int X11_CreateWindow(_THIS, SDL_Surface *screen,
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/* If a window is already present, destroy it and start fresh */
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if ( SDL_Window ) {
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X11_DestroyWindow(this, screen);
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switch_waiting = 0; /* Prevent jump back to now-meaningless state. */
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}
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/* See if we have been given a window id */
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