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Date: Sun, 29 Feb 2004 20:28:27 +0200
From: Martin_Storsj
Subject: Slight bug in ESD and aRts
When I experimented with the ALSA-patch, I found a slight bug in the
Load{ESD,ARTS}Library-functions. The check of whether a function pointer
was correctly loaded looks like this right now:
*esd_functions[i].func = SDL_LoadFunction(esd_handle,
esd_functions[i].name);
if ( ! esd_functions[i].func )
Isn't that supposed to be ( ! *esd_functions[i].func )?
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@ -106,7 +106,7 @@ static int LoadARTSLibrary(void)
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retval = 0;
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for ( i=0; i<SDL_TABLESIZE(arts_functions); ++i ) {
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*arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name);
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if ( ! arts_functions[i].func ) {
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if ( !*arts_functions[i].func ) {
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retval = -1;
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UnloadARTSLibrary();
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break;
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@ -101,7 +101,7 @@ static int LoadESDLibrary(void)
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retval = 0;
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for ( i=0; i<SDL_TABLESIZE(esd_functions); ++i ) {
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*esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name);
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if ( ! esd_functions[i].func ) {
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if ( !*esd_functions[i].func ) {
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retval = -1;
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UnloadESDLibrary();
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break;
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