SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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Sam Lantinga ace2ddf090 Date: Sat, 14 Feb 2004 14:52:40 +0200
From: "Mike Gorchak"
Subject: Batch of the QNX6 fixes for the SDL

1.  Updated readme.QNX
2.  Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update).
3.  Fixed double-buffered fullscreen modes, now it works as needed.
4.  Fixed Photon detection algorithm.
5.  Fixed HWSURFACE update function.
6.  Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon.
7.  Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode.
8.  Added available video ram amount support.
8.  Added hardware surface allocation/deallocation support if current videomode and videodriver supports it.
9.  Added hardware filling support.
10. Added hardware blits support (simple and colorkeyed).

And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
2004-02-14 20:22:21 +00:00
docs Updated SDL HTML documentation 2004-02-10 15:15:40 +00:00
include Fixed bugs in CPU feature detection and added extended feature detection 2004-01-24 05:47:19 +00:00
src Date: Sat, 14 Feb 2004 14:52:40 +0200 2004-02-14 20:22:21 +00:00
test Date: Sat, 14 Feb 2004 14:52:40 +0200 2004-02-14 20:22:21 +00:00
.cvsignore Fixed "dist" make target for newer versions of automake 2003-12-14 06:25:53 +00:00
acinclude.m4 Updated for the latest version of automake 2004-01-29 16:14:09 +00:00
autogen.sh *** empty log message *** 2002-04-13 14:44:33 +00:00
Borland.html *** empty log message *** 2003-07-01 01:18:27 +00:00
Borland.zip *** empty log message *** 2003-07-01 01:18:27 +00:00
BUGS *** empty log message *** 2004-01-06 17:16:02 +00:00
config.guess Updated libtool support so Mingw32 builds work. 2003-10-06 07:13:16 +00:00
config.sub Updated libtool support so Mingw32 builds work. 2003-10-06 07:13:16 +00:00
configure.in Use sigaction instead of signal to preserve handler flags (thanks Matthew!) 2004-02-12 16:29:24 +00:00
COPYING Initial revision 2001-04-26 16:45:43 +00:00
CREDITS Updated the credits 2002-08-25 02:05:24 +00:00
CWprojects.sea.bin Update the version on the SDL shared library. Use SDL stub library for tests. 2004-02-14 06:04:41 +00:00
docs.html *** empty log message *** 2003-08-30 20:55:38 +00:00
EpocBuildFiles.zip Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
INSTALL *** empty log message *** 2002-10-20 00:15:33 +00:00
ltmain.sh Date: Wed, 28 Jan 2004 02:37:04 +0100 2004-01-28 01:57:34 +00:00
Makefile.am Fixed "dist" make target for newer versions of automake 2003-12-14 06:25:53 +00:00
Makefile.dc Added initial support for Dreamcast (thanks HERO!) 2002-10-05 16:50:56 +00:00
MPWmake.sea.bin Updated projects with cpuinfo API 2004-02-10 17:34:38 +00:00
PBProjects.tar.gz Updated Project Builder projects 2004-01-26 06:33:27 +00:00
README QNX is now officially supported! Thanks to Mike Gorchak! 2003-08-30 17:09:59 +00:00
README-SDL.txt Initial revision 2001-04-26 16:45:43 +00:00
README.AmigaOS Updated the Amiga OS port of SDL (thanks Gabriele) 2001-05-10 20:13:29 +00:00
README.CVS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.DC Added initial support for Dreamcast (thanks HERO!) 2002-10-05 16:50:56 +00:00
README.Epoc Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
README.MacOS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.MacOSX *** empty log message *** 2001-11-02 18:12:52 +00:00
README.MiNT Atari CD-ROM support 2003-09-27 08:20:26 +00:00
README.NanoX Date: Sat, 24 Aug 2002 22:20:01 -0600 2002-08-25 06:21:49 +00:00
README.PicoGUI Added initial support for PicoGUI (thanks Micah!) 2002-08-01 23:24:13 +00:00
README.QNX Date: Sat, 14 Feb 2004 14:52:40 +0200 2004-02-14 20:22:21 +00:00
README.Qtopia Added a README for Qtopia 2002-06-01 18:43:51 +00:00
README.WinCE Updated for embedded Visual C++ 4.0 2002-08-20 00:20:06 +00:00
sdl-config.in Fixed static linking on MacOS X (thanks Max!) 2004-02-11 07:09:11 +00:00
sdl.m4 Updated for the latest version of automake 2004-01-29 16:14:09 +00:00
SDL.qpg.in Date: Thu, 4 Dec 2003 07:48:40 +0200 2003-12-10 12:35:56 +00:00
SDL.spec.in *** empty log message *** 2002-05-31 04:45:46 +00:00
strip_fPIC.sh Fixed to work on Solaris x86 2001-05-10 20:19:50 +00:00
TODO *** empty log message *** 2001-08-18 10:33:55 +00:00
VisualC.html Added Visual C++ 7 (.NET) projects (thanks James!) 2002-10-08 15:43:40 +00:00
VisualC.zip Fixed "dist" make target for newer versions of automake 2003-12-14 06:25:53 +00:00
VisualC7.zip *** empty log message *** 2004-01-13 15:14:27 +00:00
VisualCE.zip Updated for embedded Visual C++ 4.0 2002-08-20 00:20:06 +00:00
WhatsNew *** empty log message *** 2004-01-08 16:01:07 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, and SymbianOS, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)