Commit Graph

860 Commits

Author SHA1 Message Date
Sam Lantinga
98918d160e Updated with the SDL 1.3 list of supported operating systems 2010-05-09 09:53:57 -07:00
Ryan C. Gordon
8524311b24 Implemented SDL power APIs for iPhoneOS. 2010-04-30 00:39:31 -04:00
Sam Lantinga
23267677ee esigra 2010-04-17 03:53:57 PDT
If this header file is supposed to be includable from C++ code, the code should
of course use one of the SDL_*_cast macros from SDL_stdinc.h.
2010-04-23 02:15:05 -07:00
Sam Lantinga
6c556c1780 Minor cleanup on Jiang's patch 2010-04-15 22:27:01 -07:00
Sam Lantinga
b87ae3913b changeset: 4433:25667ea797fa
tag: tip
user: Jiang Jiang <gzjjgod@gmail.com>
date: Thu Apr 15 12:01:46 2010 +0800
summary: Add windowID to text editing event
2010-04-15 22:14:26 -07:00
Sam Lantinga
b740fb4389 Fixed bug 944
Tatu Kilappa      2010-02-11 12:13:20 PST

When compiling with -Wconversion, gcc complains about a cast in SDL_endian.h
that might change the result as we are casting from an int into an Uint16. This
is of course not visible unless we are on a non-x86 platform where the
assembler is not available.

While it's not really an error, the warning is really annoying. To fix, change
SDL_endian.h line 87 to:

  return(Uint16)((x<<8)|(x>>8));

Thank you.
2010-04-13 22:01:14 -07:00
Sam Lantinga
b0847f3de2 General improvements for user custom event registration
* Switched event type to enum (int32)
* Switched polling by mask to polling by type range
* Added SDL_RegisterEvents() to allow dynamic user event registration
* Spread events out to allow inserting new related events without breaking binary compatibility
* Added padding to event structures so they're the same size regardless of 32-bit compiler structure packing settings
* Split SDL_HasEvent() to SDL_HasEvent() for a single event and SDL_HasEvents() for a range of events
* Added SDL_GetEventState() as a shortcut for SDL_EventState(X, SDL_QUERY)
* Added SDL_FlushEvent() and SDL_FlushEvents() to clear events from the event queue
2010-03-25 01:08:26 -07:00
Sam Lantinga
c863037677 Fixed bug #961
Kalle Olavi Niemitalo      2010-02-28 09:15:50 PST

It seems the SDLK_LMETA and SDLK_RMETA constants have been removed from SDL
1.3.  I grepped for them in the SDL source tree and these were the only hits:

./include/SDL_compat.h:230:#define SDLK_LSUPER SDLK_LMETA
./include/SDL_compat.h:231:#define SDLK_RSUPER SDLK_RMETA
./src/video/bwindow/SDL_BWin.h:194:        keymap[0x66] = SDLK_LMETA;
./src/video/bwindow/SDL_BWin.h:195:        keymap[0x67] = SDLK_RMETA;

I don't know how compatible SDL 1.3 is supposed to be with applications
designed for SDL 1.2.  However, as you can see, SDL itself is still trying to
use the removed constants, and that is clearly a bug.

Because SDL_compat.h defines KMOD_LMETA as KMOD_LGUI, I suppose it should also
define SDLK_LMETA as SDLK_LGUI, and SDLK_RMETA likewise.
2010-03-09 06:07:48 +00:00
Sam Lantinga
d2520173cd Removed reference to compatibility function 2010-03-05 15:43:46 +00:00
Ryan C. Gordon
0b60050ea1 Changed revision details to be a string (an hg changeset) instead of an int. 2010-02-28 02:07:40 -05:00
Sam Lantinga
fae1ae3788 Removed reference to compatibility function 2010-02-26 04:50:38 +00:00
Sam Lantinga
77c0f695f9 Fixed typo in the comment 2010-02-26 03:34:10 +00:00
Sam Lantinga
7052036491 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010
2010-01-24 21:10:53 +00:00
Sam Lantinga
102fd54847 Fixed bug #935
Patrice Mandin

Hello,

I originally added pth support for threads in SDL 1.2 because on the Atari
platform we did not have any thread library.

I think pth support could be removed from SDL 1.3 for two reasons:

- Atari platform removed

- pth does not provides real (preemptive) threads, because it is user space,
and expect the application to call one of its function to give CPU to another
thread. So it is not exactly useful for applications, that expect threads to
run simultaneously.
2010-01-24 20:47:20 +00:00
Sam Lantinga
8de28c8753 Documentation consistency 2010-01-22 06:50:17 +00:00
Sam Lantinga
e0a31b4dbb Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. 2010-01-21 06:21:52 +00:00
Sam Lantinga
e2618f14d2 Fixed bug #930
The PS2 video driver is obsolete and not going to be updated unless someone wants to maintain it.
2010-01-18 14:27:30 +00:00
Sam Lantinga
4416d51d59 Fixed compiler warning 2010-01-18 14:16:47 +00:00
Ryan C. Gordon
62b6ab68d0 Clean up assertion API for public use. 2010-01-13 19:29:33 +00:00
Ryan C. Gordon
adbfb16246 Friendly warning comment. 2010-01-13 16:21:26 +00:00
Ryan C. Gordon
e7c41b8a1b Whitespace tweak. 2010-01-13 16:10:25 +00:00
Ryan C. Gordon
e6b26beb4e Fixed comment. 2010-01-13 16:09:27 +00:00
Sam Lantinga
056bd9865b Moved SDL_FUNCTION out so it's always available, and added SDL_FILE and SDL_LINE 2010-01-13 08:25:16 +00:00
Sam Lantinga
8b4a9fce45 Allow configure to override assertion settings, but by default this comes from the build optimization level. 2010-01-13 08:06:32 +00:00
Sam Lantinga
0db463843f Automatically figure out the appropriate assertion level 2010-01-13 07:52:53 +00:00
Sam Lantinga
8e978babaa Fixed release level assertions 2010-01-13 07:36:00 +00:00
Sam Lantinga
2936f4a45d Check for signal.h before using it, don't assume unix is available or required 2010-01-13 07:32:25 +00:00
Sam Lantinga
a112207d03 The config sets the default assertion level so people can override it for their own use in application code. 2010-01-13 07:25:28 +00:00
Sam Lantinga
5f76c6b2d5 First pass at Ryan's assertion code, minor tweaks to come. 2010-01-13 06:47:17 +00:00
Ryan C. Gordon
0a3afaa588 Merged r5194:5195 from branches/SDL-1.2: coldfire cpu arch support. 2010-01-10 08:21:19 +00:00
Sam Lantinga
53023c5ff5 The OS/2 support has been removed, so we don't need this now. 2010-01-07 04:38:58 +00:00
Ryan C. Gordon
1fad5ac7c1 Merged r4717:4718 from branches/SDL-1.2: minor OS/2 DECLSPEC/SDLCALL fixes.
I reworked this a little. The 1.2 branch isn't really very elegant about this.
2010-01-06 20:58:03 +00:00
Ryan C. Gordon
d3e020766d Merged r4412:4413 from branches/SDL-1.2: rwops documentation fix. 2010-01-06 07:39:35 +00:00
Sam Lantinga
25ddd3c390 Removed in the interest of actually finishing 1.3. :)
They can be done later, either by me or by someone else.
2009-12-30 19:10:41 +00:00
Sam Lantinga
c3629ff44a Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
2009-12-23 01:55:00 +00:00
Sam Lantinga
786e01f737 In the process of adding rectangle drawing 2009-12-18 07:03:09 +00:00
Sam Lantinga
4a157f0629 Added support for querying the number of CPUs available on Linux. This also happens to work on Mac OS X. 2009-12-17 03:04:04 +00:00
Ryan C. Gordon
61382a9f93 Initial band-aids on SDL_GetMouseState() API breakage. More work to come.
Fixes Bugzilla #758.
2009-12-16 19:50:51 +00:00
Ryan C. Gordon
f644ae86a9 Implemented SDL_setenv(), moved SDL_putenv() to compat.
Fixes Bugzilla #779.
2009-12-16 10:59:51 +00:00
Sam Lantinga
dc1ed9e7ef Added SDL_GetCPUCount() to see how many cores are available. 2009-12-16 06:53:53 +00:00
Sam Lantinga
75e75ae0c3 Fixed bug #741
The thread ID is an unsigned long so it can hold pthread_t so people can do naughty things with it.

I'm going to be adding additional useful thread API functions, but this should prevent crashes in people's existing code on 64-bit architectures.
2009-12-16 04:48:11 +00:00
Sam Lantinga
6484431a44 Fixed bug #685
Added missing keysym shortcuts
2009-12-16 01:06:48 +00:00
Sam Lantinga
fbcae020cf Fixed bug #642
Gerry JJ      2008-11-09 02:11:49 PST

The SDL_MouseMotionEvent struct has a field named "tilt" (currently marked "for
future use"), for tablet stylus tilt information.  However, one value is not
enough for this, as tilt is two-dimensional.  Reserving only one field for
future use is no good when you're going to need two, so there should be two
fields, tilt_x and tilt_y.
2009-12-16 00:44:53 +00:00
Sam Lantinga
a4cb5a9a72 Fixed bug #815
Daniele Forghieri      2009-10-12 02:57:03 PDT

Patch to use stdlib.h with Open Watcom

Open Watcom 1.8 has <stdlib.h> so instead of patch the single part when stdlib
features are used we use directly the include file as with GCC.
2009-12-15 20:14:50 +00:00
Ryan C. Gordon
59ea17f263 Added a warning comment to SDL_putenv().
"Fixes" Bugzilla #779.
2009-12-15 18:00:16 +00:00
Sam Lantinga
df50338fda Add a dummy function if SDL doesn't have STDIO support 2009-12-15 05:34:58 +00:00
Sam Lantinga
2ac49a53bd The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code. 2009-12-14 23:29:37 +00:00
Sam Lantinga
9bf59c5687 The SDL_PaletteWatch structure is really internal-only. 2009-12-13 08:00:25 +00:00
Sam Lantinga
ed8e1e54ad Name the audio callback for documentation clarity. 2009-12-13 06:21:22 +00:00
Sam Lantinga
4f4f40f930 Minor documentation fix 2009-12-12 20:30:25 +00:00
Sam Lantinga
dd8238d718 Switch to mixed case for consistency with other enumerations 2009-12-10 08:28:26 +00:00
Sam Lantinga
70a40d51b2 Added interfaces for batch drawing of points, lines and rects:
SDL_DrawPoints()
    SDL_BlendPoints()
    SDL_BlendLines()
    SDL_DrawLines()
    SDL_FillRects()
    SDL_BlendRects()
    SDL_RenderPoints()
    SDL_RenderLines()
    SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()
2009-12-09 15:56:56 +00:00
Sam Lantinga
586f3e0dda Added an API function to query geometry of multiple monitors:
SDL_GetDisplayBounds()

Implemented multi-monitor window positions on Windows
2009-12-06 08:03:38 +00:00
Sam Lantinga
a90e5b78ce Made the window flag comments more consistent 2009-12-05 05:13:17 +00:00
Sam Lantinga
428aa51c43 Added related functions 2009-12-05 04:39:59 +00:00
Sam Lantinga
8adb9fc3cc Work in progress on multi-display support:
* Added display parameter to many internal functions so video modes can be set on displays that aren't the public current one.
* The fullscreen mode is associated with fullscreen windows - not displays, so different windows more naturally have a mode associated with them based on their width and height.  It's no longer necessary to specify a fullscreen mode, a default one will be picked automatically for fullscreen windows.
2009-12-01 05:57:15 +00:00
Sam Lantinga
1636b263b6 Joe 2009-11-23 21:31:10 PST
If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
367     *  (X axis, Y axis and Z axis (with 3 axes)).  ::SDL_HAPTIC_CARTESIAN
uses
368     *  the first three \c dir parameters.  The cardinal directions would
be:
369     *   - North:  0,-1, 0
370     *   - East:  -1, 0, 0
371     *   - South:  0, 1, 0
372     *   - West:   1, 0, 0

typedef struct SDL_HapticDirection
{
    Uint8 type;         /**< The type of encoding. */
    Uint16 dir[3];      /**< The encoded direction. */
} SDL_HapticDirection;

An unsigned int can't store negative values and I don't see an alternate way to
encode them in the docs or source. The best I have been able to come up with is
using a negative magnitude for the effect but this will only get me 2 of the 4
quadrants in the plane for 2d effects. I looked at the win32 and linux
implementations and I believe is is safe to use signed ints in the direction
struct. I am unfamiliar with the darwin haptics API so I don't know if it is
safe.
2009-11-27 19:29:27 +00:00
Sam Lantinga
eb0a552878 SDL_CreateWindowFrom() is actually going to be supported. :) 2009-11-25 07:42:23 +00:00
Sam Lantinga
3d2358c109 Clarified the windowID parameter 2009-11-25 06:24:15 +00:00
Sam Lantinga
9943aa0b1b Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.

First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.

Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
       view = [SDL_uikitopenglview alloc];

or even
       view = [SDL_uikitview alloc]

will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.

view = [UIView alloc] will not crash the program.

For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
       view = [SDL_object alloc];

This does not crash the program.

So, then I modified SDL_object to subclass UIView. No crash.

Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.

So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.

I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.

Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:

#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif

And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0


-Eric

On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:

> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0    0x323fea14 in _class_isInitialized
> #1    0x323fea68 in _class_initialize
> #2    0x32403e92 in prepareForMethodLookup
> #3    0x32401244 in lookUpMethod
> #4    0x323fea10 in _class_lookupMethodAndLoadCache
> #5    0x323fe746 in objc_msgSend_uncached
> #6    0x323feb26 in _class_initialize
> #7    0x323fea58 in _class_initialize
> #8    0x32403e92 in prepareForMethodLookup
> #9    0x32401244 in lookUpMethod
> #10   0x323fea10 in _class_lookupMethodAndLoadCache
> #11   0x323fe746 in objc_msgSend_uncached
> #12   0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13   0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14   0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15   0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16   0x00002bc2 in SDL_main at happy.c:156
> #17   0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18   0x313f9ef2 in __NSFireDelayedPerform
> #19   0x32567bb2 in CFRunLoopRunSpecific
> #20   0x3256735c in CFRunLoopRunInMode
> #21   0x32912cbe in GSEventRunModal
> #22   0x32912d6a in GSEventRun
> #23   0x32b6276e in -[UIApplication _run]
> #24   0x32b61472 in UIApplicationMain
> #25   0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
>       -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
2009-11-24 08:12:32 +00:00
Sam Lantinga
2634a34422 Made the comment actually mean something. :) 2009-11-22 20:00:00 +00:00
Sam Lantinga
cd1a4a74e5 Scott to slouken
Heres the wiz patch and additional files. (I think I got everything)
2009-11-17 04:53:15 +00:00
Sam Lantinga
7a40c23469 You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
This code still doesn't quite work yet. :)
2009-11-16 07:13:07 +00:00
Sam Lantinga
c12a32c64b Added a utility function to convert blocks of pixels 2009-11-15 09:21:46 +00:00
Sam Lantinga
b66aacd5f4 Fixed gcc warning 2009-11-09 15:12:31 +00:00
Sam Lantinga
3ab0a5fe79 Fixed bug #878
Jack Jansen      2009-11-05 14:20:22 PST

I'm building "fat" SDL 1.3 libraries for MacOSX, but now I am running into the
issue that audio does not work on PowerPC macintoshes if you build the library
on an Intel.

The problem is that configure hard-codes the byteorder, which is then stored in
SDL_config.h
2009-11-09 04:13:51 +00:00
Sam Lantinga
27294b7a4e Partial fix for bug #859
Header file update from Ken for improved doxygen output
2009-10-19 13:31:58 +00:00
Sam Lantinga
890a3b9f25 Merged improvements to SDL_SoftStretch() from SDL 1.2 2009-10-18 17:49:40 +00:00
Sam Lantinga
0874c3ae84 iPhone interruption patch / SDL 1.3
Eric Wing to Sam

I've been sitting on this too long. I need to push.
It's untested because of the unrelated crashing bug I've been experiencing.
Also have a fix for SIZEOF_VOIDP in the config for both iPhone and Mac.
2009-10-17 07:36:45 +00:00
Sam Lantinga
473fff5cb6 We don't need dlvsym() for ALSA anymore, yay! 2009-10-13 07:02:19 +00:00
Sam Lantinga
73b823bca8 Adapted from Debian patch: 215_kfreebsd_gnu.diff 2009-10-10 09:36:12 +00:00
Sam Lantinga
d772434d29 Made typedef for SDL_bool the same as the other typedefs.
If this causes problems on any compiler, please report a bug to
http://bugzilla.libsdl.org/
and include the platform and version of compiler you're using.
2009-10-10 09:22:20 +00:00
Sam Lantinga
4148ddc4be Eric Wing to Sam
Also noticed the SDL.h header in 1.3 didn't have the /** for the methods while testing. Attached is a quick fix patch.
2009-10-06 03:34:10 +00:00
Sam Lantinga
9313a4ad5f Fixed bug #826
Ken Bull      2009-10-04 09:51:30 PDT

2009/10/4 E. Wing <ewmailing@gmail.com>:
> Hi Kenneth,
> I noticed that SDL_SetColorKey and SDL_GetColorKey start with
> /*
> instead of
> /**
> in SDL_Surface.h in SDL 1.3.
>
> I haven't scrutinized the headers and I don't know if you had an
> automated process to add these, but I thought I would let you know in
> case there might be others that have the same problem.
>
> Thanks,
> Eric
>

The attached patch corrects this and other documentation errors in
SDL_surface.h
2009-10-04 19:14:30 +00:00
Sam Lantinga
bd908a682f Fixed bug #777
Implemented SDL_GetPlatform()
2009-09-26 10:32:14 +00:00
Sam Lantinga
c3a7520d8d Whoops, need both the header and the library! 2009-09-21 11:31:28 +00:00
Sam Lantinga
9d68c389ed Fixed bug #714
fuzzyTew@gmail.com      2009-03-14 15:18:45 PDT

patch to change HAVE_ICONV to HAVE_ICONV_H

There are two separate iconv checks in configure -- one for the header file and
one for the library.  include/SDL_stdinc.h uses the library define to see
whether or not it should reference the types defined in the header, which
naturally breaks if the library exists and the header does not.
2009-09-21 11:04:01 +00:00
Sam Lantinga
a1ee906546 Fixed bug #615
Scott McCreary      2008-08-21 10:48:14 PDT

This patch adds support for Haiku.
http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
Haiku is an open-source recreation of BeOS.  It has better POSIX compliance
than beOS did, and other improved features, which in some cases causes us to
have to "undo" previous BeOS workarounds.
Here's our port log entry for it, showing the steps to force the changes into
configure and Makefile:
http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
Note that this was only tried on 1.2.13 stable so far.
Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
the released libtool, so we are having to copy it in for now.
http://haiku-files.org/files/optional-packages/
2009-09-21 09:21:00 +00:00
Sam Lantinga
4f9b38f7c8 Oh yeah, we have GLX support too. 2009-09-21 09:02:05 +00:00
Sam Lantinga
8a966799e8 Fixed bug #577
Pierre Phaneuf      2008-05-01 10:29:16 PDT

SDL_VIDEO_DRIVER_X11 is not defined in SDL_config_macosx.h

There's a number of SDL_VIDEO_DRIVER_xxx defined in SDL_config_macosx.h, but
not that one, even though it is actually present.
2009-09-21 08:40:04 +00:00
Sam Lantinga
2d97efbd4d Removed outdated Atari support 2009-09-20 04:15:19 +00:00
Sam Lantinga
95c8f7a517 Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009 2009-09-19 13:29:40 +00:00
Sam Lantinga
78130bd9c4 Removed outdated VGL support 2009-09-19 07:30:29 +00:00
Sam Lantinga
17fbad0010 Removed outdated wscons support 2009-09-19 07:28:59 +00:00
Sam Lantinga
cf54df8c3e Removed outdated Nano-X support 2009-09-19 07:26:51 +00:00
Sam Lantinga
fe586cb3f9 Removed outdated OS/2 support 2009-09-19 07:22:07 +00:00
Sam Lantinga
6bb854b1d4 Removed outdated Dreamcast support 2009-09-19 07:21:22 +00:00
Sam Lantinga
5bee043a89 Removed outdated OS/2 support 2009-09-19 06:43:45 +00:00
Sam Lantinga
e4cbb96720 Removed outdated iPodLinux support 2009-09-19 06:24:07 +00:00
Bob Pendleton
9861510378 The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.

I'm afraid that this check in will break QNX (Sorry!)
2009-09-17 20:35:12 +00:00
Sam Lantinga
36d2461292 Merged Martin's code changes from Google Summer of Code 2009 2009-09-07 04:51:29 +00:00
Sam Lantinga
b856e71f8d Fixed issues building 64-bit Windows binary 2009-09-05 23:37:35 +00:00
Sam Lantinga
2a96e84434 CD-ROM support is so passé :) 2009-09-05 09:11:03 +00:00
Sam Lantinga
33472500be Bye bye SoundManager, you are officially obsolete... 2009-09-05 09:03:35 +00:00
Sam Lantinga
2105c37ec0 Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:

Undefined symbols:
  "_OBJC_IVAR_$_NSScreen._frame", referenced from:
      -[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
  "_KLGetKeyboardLayoutProperty", referenced from:
      _UpdateKeymap in SDL_cocoakeyboard.o
      _UpdateKeymap in SDL_cocoakeyboard.o
  "_KLGetCurrentKeyboardLayout", referenced from:
      _UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
2009-09-05 07:33:54 +00:00
Sam Lantinga
be4f43bbd1 Updated glext.h 2009-09-05 07:13:01 +00:00
Bob Pendleton
7e05ef1526 Start of redesign, getting rid of 8 and 16 bit operations in .h and test files. 2009-08-11 21:27:19 +00:00
Sam Lantinga
0449f9f82c Fixed bug #746
Fixed freeze when trying to memset with 0 length
2009-08-07 10:20:10 +00:00
Sam Lantinga
7195141c35 Clarified API documentation 2009-08-02 18:39:57 +00:00
Sam Lantinga
24775fd01d Better check which includes #define used in stdint.h 2009-08-02 12:54:59 +00:00
Sam Lantinga
85a708db37 Don't redefine types if HAVE_STDINT_H is defined 2009-08-02 12:45:20 +00:00
Bob Pendleton
a71b57e1f0 volitile... duh, yeah the variable need to be labeled volitile 2009-07-09 21:31:27 +00:00
Sam Lantinga
11bb913576 Documentation fix fix 2009-07-07 14:02:57 +00:00
Bob Pendleton
e40496bf79 Documentation fix. 2009-07-06 21:48:52 +00:00
Bob Pendleton
db14860f8a Another documentation fix, Thanks to Mason Wheeler for finding these. 2009-07-02 16:53:56 +00:00
Bob Pendleton
2efcc6f4eb Documentation fix. 2009-07-02 16:15:55 +00:00
Bob Pendleton
ffadc2b7ab Corrected documentation error for SDL_RenderFill. 2009-06-30 22:19:10 +00:00
Bob Pendleton
e53cd95852 I've made so many changes I don't dare continue until I check the current stuff in.
/test/testatomic.c performs absolutely basic tests to show that the function work as expected. Need a second test to do more detailed tests.

/include/SDL_atomic.h provides declarations for all included functions.

/src/atomic/linux/SDL_atomic.c provided all the functions. On a generic built the 64 bit functions work, but they are emulated. On a build for -march=pentium and above the 64 bit functions use native instructions
/src/atomic/dummy/SDL_atomic.c emulates all the operations using SDL_mutex.h.
/src/atomic/win32/SDL_atomic.c is a copy of dummy
/src/atomic/macosx/SDL_atomic.s is a copy of dummy

These versions of SDL_atomic.c provide a frame work for building the library with a mixture of native and emulated functions. This allows the whole library to be provided on all platforms. (I hope.)
I hope this fits with the SDL philosophy of either providing a common subset or emulating when the platform is missing a feature.

I have not added dummy, macosx, or win32 to the build. They are there as place holders for future work.

I have modified congifure.in to compile sources in /src/atomic/linux. (The SDL configure.in file is an amazing piece of work and I hope I didn't mess it up. :-)
2009-06-29 19:54:43 +00:00
Bob Pendleton
0b5bc4d23b This check in updates SDL_atomic.h to reflect the new set of atomic operations in 32 and 64 bit form.
It also update configure.in to compile the linux version of the library. The three versions are all dummies
implementations that do nothing. They are being checked in as place holders. Mostly, I just wanted to get
place holders and the configure.in checked in.
2009-06-24 20:04:08 +00:00
Sam Lantinga
dd18a26edd Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.

This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
    win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
    win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
    win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
    win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
    win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
    win = event.wheel.windowID;
...

in favor of:
win = event.window.windowID;
2009-06-10 14:00:21 +00:00
Sam Lantinga
702d8d5305 Added missing header file for Pandora support 2009-06-10 13:53:53 +00:00
Sam Lantinga
353438e493 indent is really bad at handling assembly 2009-06-10 13:38:19 +00:00
Sam Lantinga
aed8be2521 indent 2009-06-10 13:34:20 +00:00
Bob Pendleton
b969957bcb OK, had to add some casts to get SDL_atomic.h to compile with C++. testatomic still compiles and runs. 2009-06-09 19:39:23 +00:00
Bob Pendleton
361a88d8db First commit for SDL atomic operations.
On my linux box it compiles and installs correctly and testatomic runs without errors.
2009-06-09 17:33:44 +00:00
Sam Lantinga
93690caff9 Fixed 4 bit-per-pixel definition. Thanks Mike! 2009-06-09 04:34:50 +00:00
Ryan C. Gordon
fdfe1d4f41 BeOS support for power subsystem. 2009-06-07 22:44:59 +00:00
Ryan C. Gordon
1a2c2eebd2 Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
Sam Lantinga
62c7087a99 Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)

I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3

Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.

wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video

SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32

Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.

It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.

I'm out of office for the next week and therefore will be unavailable
via email.

Regards
Stefan
2009-06-07 02:44:46 +00:00
Bob Pendleton
0a28ca5681 Added a #ifndef SDL_NO_COMPAT around SDL_ActiveEvent and SDL_ResizeEvent so that code
that has a #defien SDL_NO_COMPAT before the #include SDL.h with not be able to use
these obsolete events.
2009-06-05 23:36:00 +00:00
Bob Pendleton
b2f976f8de Added an ifdef so that if you
#define SDL_NO_COMPAT

before you include SDL.h then SDL_compat.h will never be included in your code.
This is useful for making sure that your code uses only SDL 1.3 features.
It is also handy for finding things that are in SDL_compat.h that belong elsewhere.
2009-06-04 21:00:45 +00:00
Mike Gorchak
bd93cb0220 Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats. 2009-06-03 10:40:44 +00:00
Sam Lantinga
83d7309416 indent 2009-05-23 22:41:08 +00:00
Mike Gorchak
fb58f10acf Added few OpenGL ES 1.0 defines, which are not present in OpenGL ES 1.1 and 2.0. 2009-05-06 09:46:55 +00:00
Mike Gorchak
de2c54fa79 Added _OES suffix for GL_OES_vertex_buffer_object extension for OpenGL ES. 2009-05-06 07:00:32 +00:00
Mike Gorchak
665dff927c GF header must be included before Photon header for QNX. 2009-04-28 06:04:21 +00:00
Sam Lantinga
eb3fc668d0 Added SDL_GetColorKey() 2009-04-03 13:27:33 +00:00
Sam Lantinga
991689c791 Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation

I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).

Sample code:

    if (SDL_Init(SDL_INIT_VIDEO) != 0) {
        printf("Unable to initialize SDL: %s\n", SDL_GetError());
        return 1;
    }

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

    SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );


I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
2009-03-24 10:43:53 +00:00
Sam Lantinga
3532a3491b Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches

Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.

Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.

As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?

And last, please put file SDL_gf_opengles.c to  the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
2009-03-24 10:33:12 +00:00
Sam Lantinga
2994e1aeef Fixed return value for SDL_CreateRenderer() 2009-03-15 15:50:18 +00:00
Sam Lantinga
4df57c1da2 Date: Wed, 4 Mar 2009 15:38:22 +0200
From: "Mike Gorchak"
Subject: Re: About QNX support in SDL 1.3

Here is another batch of patches.

1) Makefile.in - added SDL_opengles.h header as header to install.
2) configure.in - Added special define to detect Common Lite OpenGL ES
library in case if Common library is not installed. Added check for
clock_gettime in libc (in QNX it is in libc).
3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
declaration. Added GL_OES_vertex_buffer_object extension, which is supported
under QNX OpenGL ES. Added GL_OES_single_precision extension.
5) To the test directory I've added building OpenGL ES test applications
through the autotools suite. Was support for iPhone IDE building only.
2009-03-04 15:10:47 +00:00
Sam Lantinga
7c23ebb7e1 Mac OS X and iPhoneOS have the full math library 2009-03-03 09:48:00 +00:00
Sam Lantinga
96c916c759 Date: Mon, 2 Mar 2009 16:27:42 +0200
From: "Mike Gorchak"
Subject: About QNX support in SDL 1.3

Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a
lot of code must be completely reworked. But I'm ready for it :) Also I want
to add QNX Graphics Framework SDL driver, which is fullscreen graphics
framework, with support of hardware accelerated OpenGL ES implementations.
This Graphics Framework (called GF in QNX) could also use QNX Photon (window
manager GUI) as window manager.

In the attachment initial patch for QNX support in SDL 1.3
2009-03-03 04:21:51 +00:00
Sam Lantinga
a59d71fd7e Fixed bug #684
Reworked Pierre's patch a little bit, which added SDL_WaitEventTimeout()
2009-02-17 05:59:40 +00:00
Sam Lantinga
e6a40c7de4 Fixed bug #537
Description From  esigra   2008-01-07 16:20:21   (-) [reply]

I try to get a clean compile for a project using SDL. But I get warnings
from SDL headers when I use -Wold-style-cast. This is especially bad
because I plan to build the software with -Werror=old-style-cast when we
have switched over to GCC 4.2, which has that option.

But this problem can be fixed in the SDL headers. I checked out the SVN
version and made some patches. See the attached patch.
2009-02-17 04:57:39 +00:00
Sam Lantinga
e141340a20 Added test program for SDL_CreateWindowFrom()
Make sure OpenGL library is loaded before working with OpenGL windows,
even those created with SDL_CreateWindowFrom()
2009-02-09 05:32:12 +00:00
Sam Lantinga
c1d386b7fe Fixed alpha blending textures with the GDI renderer 2009-02-07 17:56:08 +00:00
Sam Lantinga
18767374ad Unfortunately, adding the file means that every commit marks this file as
modified, even with the svn:ignore property set.  *sigh*
2009-01-14 15:03:44 +00:00
Sam Lantinga
daab1740da Added a dummy revision to fix IDE builds 2009-01-14 15:00:22 +00:00
Sam Lantinga
765fb4319c indent 2009-01-14 04:25:32 +00:00
Sam Lantinga
1f99ca8e72 Fixed NULL pointer dereference 2009-01-13 03:53:22 +00:00
Couriersud
7fd99c7e60 Fix third party "-Wall -Werror" builds 2009-01-12 22:36:12 +00:00
Sam Lantinga
00db62df34 Fixed Visual C++ build 2009-01-12 08:46:28 +00:00
Sam Lantinga
42a8aa5af2 Reverted SDL_LoadICO_RW() addition, this should go in SDL_image 2009-01-12 06:21:34 +00:00
Sam Lantinga
276a01a55e Added an API to enable/disable the screen saver.
The screensaver is disabled by default when using SDL 1.2 compatibility.
Use the new XScreenSaver extension, removed unused DPMS extension.
2009-01-12 06:19:05 +00:00
Couriersud
1cd0eb7eba Add SDL_LoadICO_RW to SDL. Loads best quality icon from *.ico file. 2009-01-11 23:56:19 +00:00
Ryan C. Gordon
7b1b655f97 First shot at new audio resampling code. 2009-01-11 04:46:42 +00:00
Sam Lantinga
19b003367c Reverted Bob's indent checkin 2009-01-10 21:50:26 +00:00
Sam Lantinga
22938ecdfb Fixed Visual C++ release build for Visual C++ 2005
* Some math functions become intrinsic in release mode, so we need to
  convert all the math functions into SDL math functions, like we did
  with the stdlib functions.
* Constant initializers of 8-bit values become calls to memset() in
  release mode, but memset() itself is an intrinsic when explicitly
  called.  So we'll just explicitly call memset() in those cases.
2009-01-10 18:32:24 +00:00
Bob Pendleton
68ff2ab932 I ran a global "make indent" it modified the following files. 2009-01-09 20:43:30 +00:00
Sam Lantinga
ceb5e0b29f Date: Sun, 04 Jan 2009 20:53:30 +0100
From: Couriersud
Subject: SDL1.3 DirectFB patches

The attached contains the following directfb changes:

- Dynamic loading of libdirectfb.so. This may to turned off as well in configure
- Use linux-input by default. May be switched off by environment variable.
- Added some code which will use directfb's x11 backend when DISPLAY is set.
2009-01-04 23:43:33 +00:00
Sam Lantinga
2429aeeee4 Added missing void 2009-01-04 23:36:53 +00:00
Sam Lantinga
d40ff0ef82 indent 2009-01-04 17:14:27 +00:00
Sam Lantinga
933eb1f049 Make the SDL keysyms that represent unprintable ASCII values actually have
those values, for more intuitive use and better compatibility with SDL 1.2.
2009-01-04 17:10:04 +00:00
Sam Lantinga
76975e844e Make the current revision number available 2009-01-04 05:08:12 +00:00
Sam Lantinga
7f3d6deffd Implemented SDL_SetWindowIcon(), with translucent icon support under X11. 2009-01-02 17:39:48 +00:00
Sam Lantinga
7a39366cbb The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown. 2009-01-02 09:50:25 +00:00
Holmes Futrell
7375c9648c Re-enabled joystick support during compilation. 2009-01-01 23:01:05 +00:00
Sam Lantinga
f4135a38db Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver

attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
2009-01-01 21:34:22 +00:00
Sam Lantinga
de843c65d6 Added line clipping 2008-12-23 02:23:18 +00:00
Sam Lantinga
9feaa729fd typo fix 2008-12-22 05:29:55 +00:00
Sam Lantinga
8318ef98b6 Added RenderPiont() API
Merged the drawing tests into a single test program
2008-12-21 17:39:41 +00:00
Sam Lantinga
f2c09059c1 Added stubs for software implementations of blending fills and line drawing 2008-12-20 13:14:28 +00:00
Sam Lantinga
18ce8e4eca Minor corrections 2008-12-20 12:32:38 +00:00
Sam Lantinga
94e70de686 Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions

> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>

I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.

Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.

The diff also includes

a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
2008-12-20 12:00:00 +00:00
Sam Lantinga
893e52b5a0 Corrected case for TargetConditionals.h 2008-12-14 07:22:15 +00:00
Sam Lantinga
c5a8886195 Fixed SDL 1.2 compatibility problem.
The API specifies that SDL_OpenAudio() will fill out the 'desired' audio spec
with the correct samples and size set by the driver.  This value is important
since it may be used by applications that size audio buffers, etc.

However, we want to allow advanced applications to call SDL_OpenAudioDevice()
which gets passed a const 'desired' parameter, and have the correct data filled
into the 'obtained' parameter, possibly allowing or not allowing format changes.

So... 'obtained' becomes the audio format the user callback is expected to use,
and we add flags to allow the application to specify which format changes are
allowed.

Note: We really need to add a way to query the 'obtained' audio spec.
2008-12-13 06:36:47 +00:00
Sam Lantinga
369350caa0 Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility 2008-12-12 06:46:20 +00:00
Sam Lantinga
befb0f7f42 Updated copyright date 2008-12-08 00:27:32 +00:00
Sam Lantinga
766c1e1e93 Added very slow software scaling to the X11 renderer 2008-12-03 12:10:51 +00:00
Sam Lantinga
106af10068 Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available. 2008-11-30 21:58:23 +00:00
Sam Lantinga
69c1e59e91 The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
Fixed saving BMP files of surfaces with an alpha channel.
2008-11-29 11:26:01 +00:00
Sam Lantinga
eb7a0d4ec7 Updated with latest glext.h 2008-11-25 08:40:52 +00:00
Sam Lantinga
825b0b08f1 Fixed Bugzilla bug #205
Removed SDL_KillThread() from the API, as it isn't safe on many platforms.
2008-11-24 00:18:42 +00:00
Sam Lantinga
c1dc5d87c3 Disabled the Haptic API on iPhone, changed the order of the header to match
the other config headers.
2008-10-16 12:22:56 +00:00
Sam Lantinga
92c3984118 Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
2008-10-04 06:46:59 +00:00
Ryan C. Gordon
5b27f96366 Some cleanups on the new XInput code.
One or two things got moved around, but largely this is hooked up correctly
 in the Unix configure system now: it can be dynamically loaded and fallback
 gracefully if not available, or libXi can be directly linked to libSDL.

XInput support can be --disable'd from the configure script, too (defaults to
 enabled).

Please note that while the framework is in place to gracefully fallback, the
 current state of the source requires XInput. We'll need to adjust a few
 things still to correct this.
2008-09-17 08:20:57 +00:00
Sam Lantinga
458f7b5b0c indent 2008-09-15 04:32:36 +00:00
Holmes Futrell
2f926dac88 Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr 2008-09-02 20:27:47 +00:00
Holmes Futrell
c6aae19257 Serves a similar purpose as SDL_opengl.h, except for OpenGLES. 2008-09-02 20:22:05 +00:00
Sam Lantinga
708f4c7ac5 indent 2008-08-31 16:03:55 +00:00
Sam Lantinga
9c4b835e49 Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
2008-08-27 15:10:03 +00:00
Edgar Simo
fffbd1a1d1 Changed spaces to tabs. 2008-08-26 11:40:37 +00:00
Sam Lantinga
f74840152b Fixed compile errors for audio resampling. I'm not sure how this got missed... 2008-08-26 02:26:18 +00:00
Szymon Wilczek
92d9759a5f Removed unneccesary code lines. Fixed mousename bug. Added lacking code in mousebutton 2008-08-25 18:02:14 +00:00
Sam Lantinga
a6fa308712 Final merge of Google Summer of Code 2008 work...
Force Feedback for SDL
by Edgar Simo, mentored by Ryan C. Gordon
2008-08-25 09:55:03 +00:00
Sam Lantinga
474cfaad1e Final merge of Google Summer of Code 2008 work...
Many-mouse and tablet support
by Szymon Wilczek, mentored by Ryan C. Gordon

Everything concerning the project is noted on the wiki:
http://wilku.ravenlord.ws/doku.php?id=start
2008-08-25 06:33:00 +00:00
Sam Lantinga
a5968b9cb6 Missing keysym defines 2008-08-25 05:30:28 +00:00
Sam Lantinga
eb59b3278d Reverted Holmes' changes, they should be on the iphone branch 2008-07-05 16:15:44 +00:00
Holmes Futrell
a406dfe2a4 disabled compile time assertion ... no 64 bit primitive types available on iPhone (it appears) 2008-06-22 23:13:02 +00:00
Holmes Futrell
3995fbbd73 Added iPhone OS (__IPHONEOS__) as a platform 2008-06-22 23:12:02 +00:00
Holmes Futrell
b32793e1f9 iPhone OS uses a custom main 2008-06-22 23:10:44 +00:00
Sam Lantinga
48b1db8b30 Date: Wed, 7 May 2008 21:48:10 +0200
From: Christian Walther
Subject: SDL 1.3 Xcode projects

Here are my promised updates to the Xcode projects. They work as far
as I'm using them, but I have not tested them thoroughly, and there
may still be some cruft left. In particular, I haven't checked whether
the frameworks still work on older versions of Mac OS X (are we still
targeting 10.2?), and whether Altivec/SSE optimizations are properly
done. Of note: I incremented the framework version to B to enable SDL
1.2 and 1.3 to coexist in a single framework.

Let me know if you see any problems.

Greetings

   Christian
2008-05-08 05:06:24 +00:00
Bob Pendleton
97f034bc79 ran make indent 2008-03-14 20:43:44 +00:00
Bob Pendleton
b6e476a69b re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
fixed is caused by clearing SDL_COPY_RLE_COLORKEY without setting SDL_COPY_RLE_DESIRED in SDL_UnRELSurface.
2008-03-14 18:17:49 +00:00
Sam Lantinga
37131333be First pass of new SDL scancode concept for X11. 2008-02-07 15:31:09 +00:00
Sam Lantinga
0f9d544f5e First pass implementation of new SDL scancode concept, as discussed with
Christian Walther.  Currently only implemented on Mac OS X for sanity
checking purposes.
2008-02-05 07:19:23 +00:00
Ryan C. Gordon
fd734cede6 Merged r3534:3535 from branches/SDL-1.2: Reset direction flag in SDL_revcpy(). 2008-02-04 17:25:33 +00:00
Bob Pendleton
16c4fcc95c Minimal implementation of textinput events for x11. It only works for latin-1. 2008-01-15 22:37:17 +00:00
Bob Pendleton
e065abc334 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob. 2008-01-08 00:10:46 +00:00
Sam Lantinga
a4fa98c9b0 Fixed bug #464
Added X1/X2 button constants
2007-12-29 06:09:25 +00:00
Sam Lantinga
ea72f5eaf6 Merged revision 3458 from SDL 1.2, fixed Borland C alloca() prototype 2007-12-28 08:07:57 +00:00
Ryan C. Gordon
0e7872fd7d Merged r3449:3450 from branches/SDL-1.2: SDL_config.h.in Linux joystick fix. 2007-09-25 10:01:10 +00:00
Sam Lantinga
4f2f07efff Split out the SDL_rect and SDL_surface functions into their own headers.
Removed unused count from the dirty rect list.
2007-09-10 12:20:02 +00:00
Ryan C. Gordon
76eb0e6b90 Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.
Fixes Bugzilla #439.
2007-08-20 01:02:37 +00:00
Sam Lantinga
7b145f5ad0 Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan

After lots of discussion with Christian, this is what we came up with:

> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
  non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
  converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)

Here is the patch he came up with, and his e-mail about it:

Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan

> Sounds great, go ahead and send me a patch.

Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.

One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.

  -Christian
2007-08-19 14:52:52 +00:00
Sam Lantinga
b9d3d66bfb Okay, still some bugs, but everything builds again... 2007-08-18 05:39:09 +00:00
Sam Lantinga
73cc09fedb More work in progress integrating SDL_Surface and the new SDL_Texture API 2007-08-18 01:44:21 +00:00
Sam Lantinga
65b59716be Moved the colorkey and per-surface alpha into the blit info,
in preparation for support for general color channel modulation.

Removed and consolidated some data in the blit info.
2007-08-17 00:54:53 +00:00
Sam Lantinga
fc16af50b2 Removed hermes since it's LGPL and not compatible with a commercial license.
Prepping for using MMX and SSE intrinsics instead of inline assembly.
.. except for memcpy equivalents which only get faster if they can
   exploit the parallelism of loading into multiple SIMD registers. :)
2007-08-15 08:21:10 +00:00
Sam Lantinga
62a3c00b46 Date: Wed, 15 Aug 2007 01:08:38 +0200
From: Couriersud
Subject: Some SDL1.3 patches

fixed a compiler warning
2007-08-15 03:20:55 +00:00
Sam Lantinga
16792e5ed3 Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
 - SDL_Texture is a video memory representation of pixel data

The concept of SDL_Surface with SDL_HWSURFACE is no longer used.

Separated SDL_Texture types by usage rather than memory type
 - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
   can be placed in video memory.
 - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
   data, usually placed in system memory or AGP memory.

Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.
2007-08-11 20:54:31 +00:00
Sam Lantinga
5c79673fa0 Fixed bug #467
Remove trailing commas from enums
2007-07-22 13:22:47 +00:00
Sam Lantinga
7f9e338fe8 Fixed bug #460
Added SDL_VIDEO_OPENGL_CGL to the default Mac OS X config file.
2007-07-16 14:19:47 +00:00
Sam Lantinga
0527f061ac Warn Visual C++ users if they have a stale configure generated SDL_config.h 2007-07-12 03:14:49 +00:00
Sam Lantinga
f1a7210ec4 Oh yeah, they're boolean values... 2007-07-10 05:29:56 +00:00
Sam Lantinga
4148b45eb1 Updated to use size_t instead of int for amounts of data. 2007-07-10 05:25:19 +00:00
Sam Lantinga
dc327d9d79 Merged read-ahead support for Win32 file I/O from SDL 1.2 revision 3183 2007-07-10 05:01:22 +00:00
Sam Lantinga
e9a87fd5e2 Fixed bug #451
SDL_memset4 copies a 32-bit value, not an 8-bit value.
2007-07-08 14:24:55 +00:00
Sam Lantinga
581076f3aa Reverted mousewheel support in 1.2, since it breaks binary compatibility. 2007-07-06 13:45:10 +00:00
Sam Lantinga
49c02d670f Fixed bug #382
Added horizontal scrolling support
2007-07-06 09:22:18 +00:00
Sam Lantinga
bdab6824fd Fix for bug #447 merged from SDL 1.2 2007-07-04 08:01:04 +00:00
Sam Lantinga
c123a18337 Fixed bug #349
Solaris doesn't support the LATIN1 character set alias.

Merged from 1.2 svn revision 3133f
2007-07-04 07:08:16 +00:00
Ryan C. Gordon
8ed68c97b0 Patched to compile (missing #endif from a mismerge). Thanks to Peter Mackay
for pointing it out.
2007-06-29 11:08:53 +00:00
Sam Lantinga
9822c65fd8 Merge iconv const changes from 1.2
I'm not entirely happy with them.  Maybe the right way to go is to leave
SDL_iconv() taking a non-const inbuf?  How often are we converting const
strings anyway?
2007-06-28 06:57:08 +00:00
Ryan C. Gordon
71f0c038e0 Fixed previous VC6 patch. 2007-06-21 18:50:00 +00:00
Ryan C. Gordon
65d8a6d38f Merged r3094:3095 from branches/SDL-1.2: Visual C++ 6.0 fixes. 2007-06-21 18:21:49 +00:00
Bob Pendleton
613ad2c0d5 Added a WindowID to the user event and cleaned up a little bit of formating 2007-06-20 00:01:04 +00:00
Sam Lantinga
2fca78dd3e Key repeat is handled by the OS, since text input is now decoupled from physical key events. 2007-06-16 15:32:04 +00:00
Ryan C. Gordon
04d6e513a9 Removed EPOC port from the 1.3 branch. 2007-06-15 15:54:07 +00:00
Ryan C. Gordon
43feb9f42f Merged r3075:3076 from branches/SDL-1.2: Careful with __inline__ #define. 2007-06-15 07:21:01 +00:00
Sam Lantinga
b6ab6bf6d5 make indent 2007-06-14 13:21:29 +00:00
Ryan C. Gordon
f7db77be6a Merged r3037:3038 from branches/SDL-1.2: Mac OS X memcpy/memset selection. 2007-06-03 08:39:23 +00:00
Ryan C. Gordon
3855f51eff Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness. 2007-04-04 09:43:53 +00:00
Ryan C. Gordon
bf91e03c10 Merge of r2554:2995 from branches/SDL-1.2: AvailabilityMacros.h for Mac OS X. 2007-03-27 00:39:03 +00:00
Ryan C. Gordon
929f8883e6 Merged r2981:2982 from branches/SDL-1.2: fbcon getpagesize() compile fix. 2007-02-15 23:57:07 +00:00
Ryan C. Gordon
f1ccde91dd Merged r2956:2957 from branches/SDL-1.2: Digital Mars stdint.h usage.
Fixes Bugzilla #376.
2007-02-12 11:46:08 +00:00
Ryan C. Gordon
1330f6b999 Merge r2918:2919 from 1.2 branch: alloca macro params in parentheses. 2006-11-29 10:34:05 +00:00
Ryan C. Gordon
b932761626 Fixed building of Windows waveout audio. 2006-11-11 06:48:57 +00:00
Ryan C. Gordon
b94f08253a Removed AmigaOS code for 1.3 branch. 2006-10-29 04:09:17 +00:00
Sam Lantinga
c91d18d6ad indent is evil 2006-10-28 16:48:03 +00:00
Ryan C. Gordon
7f17eb8863 Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk. 2006-10-17 09:15:21 +00:00
Ryan C. Gordon
e475d47d2a Double Whoops. :P 2006-10-01 16:10:41 +00:00
Sam Lantinga
c7e5b9cf89 Whoops. :) 2006-10-01 16:07:32 +00:00
Sam Lantinga
9d4b500741 Formatting update 2006-09-24 15:56:55 +00:00
Sam Lantinga
b21b05ee5d Fixed bug #329
On tracing it turns out to fail from SDL_WM_SetCaption()

On going through the function it looks like the SDL_free() function is called
every alternate time with an invalid pointer that has already been freed.
2006-09-23 22:51:37 +00:00
Sam Lantinga
f105c474a1 Cleanup for the last checkin 2006-08-28 03:27:59 +00:00
Sam Lantinga
7462d2796b Added source color and alpha modulation support.
Added perl script to generate optimized render copy functions.
2006-08-28 03:17:39 +00:00
Ryan C. Gordon
1ee9fc8f50 Added SDL_SwapFloat* function/macros. Reference Bugzilla #293. 2006-08-24 12:49:59 +00:00
Ryan C. Gordon
2de95c23ba Forgot to check in updated SDL_audio.h ... 2006-08-24 12:48:16 +00:00
Sam Lantinga
dd630ba3e7 The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :) 2006-08-10 15:15:06 +00:00
Sam Lantinga
06a7b965e7 Missed a Qtopia change. 2006-08-10 14:55:45 +00:00
Sam Lantinga
4d17a22012 MacOS Classic is no longer supported. 2006-08-10 14:54:23 +00:00
Sam Lantinga
00de315a97 David Hedbor is no longer maintaining the Qtopia code. 2006-08-10 14:35:42 +00:00
Sam Lantinga
34b09cb9e1 Clarified the difference between render drivers and render contexts 2006-08-06 00:09:04 +00:00
Sam Lantinga
5559b37173 Updated header documentation 2006-08-05 22:41:33 +00:00
Sam Lantinga
b59f1d5aff In general, fill in pointers to structures, rather than return them. 2006-08-05 22:34:23 +00:00
Sam Lantinga
dac1c877d9 Removed old function 2006-08-05 17:12:22 +00:00
Sam Lantinga
5b0dc2c1d5 SDL constants are all uppercase. 2006-08-05 17:09:42 +00:00
Ryan C. Gordon
13894e5028 1.3 API proposals for audio subsystem. Nothing in here is guaranteed to
stay as-is! And none of it is implemented yet!

 Use at own risk!
2006-08-03 19:34:05 +00:00
Sam Lantinga
c6ca286be1 Added SDL_GetCurrentVideoDisplay() 2006-08-02 03:20:52 +00:00
Sam Lantinga
9617df5b60 Implemented Cocoa mouse wheel events 2006-07-29 22:42:48 +00:00
Sam Lantinga
453f45eaca Simplified driver window creation code.
Implemented several Cocoa window functions
2006-07-29 21:51:00 +00:00
Sam Lantinga
b27343c5db Implemented X11 OpenGL support.
Added support for the SDL_VIDEO_OPENGL environment variable.
2006-07-28 08:43:17 +00:00
Sam Lantinga
90bdbbe865 PicoGUI is no longer maintained by the author. 2006-07-26 03:55:56 +00:00
Sam Lantinga
8f13f6729b The AAlib driver is fun, but not worth rewriting for SDL 1.3 2006-07-26 03:24:27 +00:00
Sam Lantinga
74a48d3fd5 Hopefully glSDL has been superceded by the OpenGL render driver. 2006-07-26 03:12:05 +00:00
Sam Lantinga
b9c9f87e6d Removing DGA support for SDL 1.3 - it's still buggy years later, and now
it's deprecated by the developers in favor of the render APIs.
2006-07-26 03:06:07 +00:00
Sam Lantinga
bcbb41b25f Implemented OpenGL support on Mac OS X
The OpenGL renderer works without changes, yay! :)
2006-07-25 06:22:42 +00:00
Sam Lantinga
ab6710f259 The Mac OS X Cocoa video driver is under construction...
Note that SDLmain is no longer necessary on Mac OS X. :)
2006-07-23 09:11:10 +00:00
Sam Lantinga
f6948f99cb Added SDL_GL_ExtensionSupported()
Use GL_ARB_texture_rectangle in the OpenGL renderer, if supported.
2006-07-22 21:58:17 +00:00
Sam Lantinga
d533be8505 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
OpenGL renderer in progress
2006-07-22 08:33:18 +00:00
Sam Lantinga
dcd15904cd Added a test program framework for easy initialization.
Started work on multi-window OpenGL demo
2006-07-18 07:49:51 +00:00
Sam Lantinga
c71b106d69 Setting up the OpenGL support 2006-07-16 09:34:01 +00:00
Sam Lantinga
ed287169af Streamlined the API a bit and optimized the software renderer. 2006-07-15 09:46:36 +00:00
Sam Lantinga
0c86ca7a06 More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet... 2006-07-14 06:40:53 +00:00
Sam Lantinga
f3567e6d90 Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Fixed performance problem with testsprite2 on the D3D driver.
2006-07-13 08:13:02 +00:00
Sam Lantinga
c1ff714652 Solved the performance problems by introducing the concept of a single-buffered
display, which is a fast path used for the whole-surface SDL 1.2 API.
Solved the flicker problems by implementing a backbuffer in the GDI renderer.

Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is
significantly slower than SDL's surface code.  *sigh*
2006-07-12 06:39:26 +00:00
Sam Lantinga
6bc598ea61 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
Sam Lantinga
5ffeed6e77 Updated the version to 1.2.11 2006-06-25 18:07:34 +00:00
Sam Lantinga
a3ab9747a9 2006-06-25 17:14:39 +00:00
Sam Lantinga
7e37690ca4 Fixed including stdint.h with gcc on Win32 2006-06-25 17:12:08 +00:00
Sam Lantinga
2e6c98ee3a Fixed bug #256 2006-06-21 07:35:02 +00:00
Sam Lantinga
61cc023f8a Moved DirectInput joystick code to 1.3 branch 2006-05-21 17:26:40 +00:00
Sam Lantinga
c0441f5cf0 Closed bug #74
Added DirectInput joystick code, contributed by Glenn Maynard.

This fixes a problem with the Windows Multimedia joystick driver
not showing all 6 axes on a GameCube controller converter, which
was donated by Jacob Kolding.
2006-05-21 16:47:41 +00:00
Sam Lantinga
0e9999cdab Fixed thread callback calling conventions, updated OS/2 DLL name to SDL12.dll 2006-05-17 18:57:04 +00:00
Sam Lantinga
530fd10d07 Fixed alloca declaration for MPW 2006-05-14 05:20:36 +00:00
Sam Lantinga
26a61f597c Hey, whaddy know! MacOS Classic has 64-bit types! 2006-05-13 16:30:59 +00:00
Sam Lantinga
b775d4c6b8 Fixed bug #221
The Carbon build on Mac OS X uses the toolbox video driver, not quartz.
2006-05-10 07:25:37 +00:00
Sam Lantinga
0083eea4ff Prevent both __MACOS__ and __MACOSX__ from being defined in Codewarrior 2006-05-10 07:08:41 +00:00
Sam Lantinga
01facc50f8 Fixed bug #218
Currently there are two Classic-only drivers defined in "SDL_config_macos.h",
and the ones in "SDL_config_macosx.h" are Mach-O/framework-only (i.e. not CFM)

As a workaround, I disabled CDROM and JOYSTICK when building SDL for CFM
Carbon.
2006-05-09 15:14:48 +00:00
Sam Lantinga
556a504e41 Fixed bug #203
Disable screensaver and DPMS blanking while SDL app is running.
2006-05-08 06:38:13 +00:00
Sam Lantinga
1195dd8133 Fixed bug #215
The current SVN trunk is missing the SDLCALL specifier at numerous locations.

It has to be added for all (possibly user provided) callbacks.

I stumbled over this while creating a makefile for the OpenWatcom compiler for
Win32.
2006-05-07 03:40:06 +00:00
Sam Lantinga
064511501d Patch from Dmitry Yakimov to fix building on WinCE 2006-05-03 04:11:38 +00:00
Sam Lantinga
7fdf065976 We want to wrap HAVE_ALLOCA_H, not HAVE_ALLOCA. :) 2006-04-30 08:57:02 +00:00
Ryan C. Gordon
4845d174e1 fatbuild fixes:
- A change to define CXX in fatbuild, which comforts the configure script a little, even if we don't use C++ anywhere.
- Some code to see how many CPU cores exist and parallelize make across them.
- CFLAGS that apply to both archs are specified seperately (-O3, -pipe, etc)
- -fvisibility=hidden for the gcc4 builds
- a "clean", "clean-ppc" and "clean-x86" command
- Fix to SDL_config_macosx.h for the HAVE_ALLOCA_H thing.

Now builds on an Intel Mac.
2006-04-27 11:18:03 +00:00
Sam Lantinga
bc35de2e30 Implemented bug #5
Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
2006-04-27 08:39:51 +00:00
Sam Lantinga
2a622cd891 Implemented bug #2, 117:
Date: Mon, 21 Mar 2005 12:06:14 +0100
From: Per Inge Mathisen
Subject: Re: [SDL] Outstanding patches?

The patch adds support for setting SDL_GL_SWAP_CONTROL to Windows and
X11. In Windows you can also query this enum to check that it is
working, or see what the default is - such functionality does not
exist in GLX. For more information on the standards implemented:
http://oss.sgi.com/projects/ogl-sample/registry/SGI/swap_control.txt
http://oss.sgi.com/projects/ogl-sample/registry/EXT/wgl_swap_control.txt
2006-04-27 07:59:16 +00:00
Sam Lantinga
60b9732963 subversion conversion complete! 2006-04-26 20:30:11 +00:00
Sam Lantinga
61cc027d1e Miscellaneous Mac OS X fixes 2006-04-17 03:34:28 +00:00
Sam Lantinga
4ffa1daabc Make sure code is only compiled if the appropriate subsystem is enabled 2006-04-14 04:46:47 +00:00
Sam Lantinga
1bae55e771 Fixed MacOS X and Solaris detection 2006-04-13 14:59:34 +00:00
Sam Lantinga
b062c353b4 Fixed bug #185
The SDL platform header shouldn't dictate the OS target API for other
applications.  The build system should define the target API for building
SDL internally.
2006-04-13 14:14:06 +00:00
Sam Lantinga
1374682c44 Fixed bug #176
[I'm fixing this for the public headers, but I'm not going to bother for the SDL library code (yet)]

To clarify: Normaly, GCC (or, to be precise, the preprocessor) will ignore
this, and compile the code happily. However, one can specify -Wundef to get a
warning about this.

One can probably argue whether to consider this a bug or not; but I think that
(a) from a semantic point of view, using "#if FOO" when FOO is not defined is
strange, and (b) since it is possible to trigger a warning about this, and a
trivial fix exists, it should be corrected.

I can think of two alternative patches, BTW:
1) Simply use #define HAVE_FOO 0, instead of not defining HAVE_FOO at all
2) Change
  #if HAVE_FOO
to
  #if HAVE_FOO+0
which always does the right thing.

But I think I still prefer the attached patch :-).
2006-04-13 13:38:40 +00:00
Sam Lantinga
b0519469db Fixes bug #195:
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".

The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.
2006-04-13 13:08:26 +00:00
Sam Lantinga
80c113cde7 From Anders F Bjorklund:
The current definition of int32_t, uint32_t, uintptr_t
doesn't match what the Mac system headers already have...

Since it's an old 16/32 bit platform, the system headers
expect the types to use "long" and not "int" like they do.
2006-04-12 14:38:47 +00:00
Sam Lantinga
150575a5cf From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...

The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h

There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h

The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
2006-04-12 14:37:05 +00:00
Sam Lantinga
dcc7daa066 A less rude way of doing the same thing... 2006-03-23 21:55:13 +00:00
Sam Lantinga
07a8850934 These files should be included from SDL_config.h (so they get SDL_platform.h) 2006-03-23 21:52:47 +00:00
Sam Lantinga
e1ae9a0b81 Fixed bug #175
Removed obsolete .cvsignore files... whee!
2006-03-23 21:39:58 +00:00
Sam Lantinga
235cf60d67 *** empty log message *** 2006-03-23 21:39:02 +00:00
Sam Lantinga
967de2d3dd Fixed bug #171
SDL_config.h is no longer in CVS.  Instead, configure will generate it for
systems that use configure, and we always copy SDL_config.h.default to
SDL_config.h before generating a snapshot or release archive.

Also fixed a couple of uninstall issues.
2006-03-23 21:28:33 +00:00
Sam Lantinga
45d6790639 *sigh* 2006-03-23 15:22:40 +00:00
Ryan C. Gordon
21c1fa5e46 More dynamic X11 mangling...should fix NetBSD builds. And hopefully doesn't
break 6 other platforms.  :)
2006-03-23 08:43:37 +00:00
Sam Lantinga
5542688e36 Only use the visibility attribute in gcc 4.0 or newer 2006-03-23 07:34:03 +00:00
Ryan C. Gordon
b1bcd26c92 Xrandr support in the X11 target.
Fixes Bugzilla #109, and as a bonus, Bugzilla #145, too!
2006-03-22 11:13:58 +00:00
Ryan C. Gordon
aa2b3e6f26 Reverted SDL_config.h from accidental checkin. (see Bugzilla #171). 2006-03-22 05:12:07 +00:00
Ryan C. Gordon
eb3f189e59 Updated dynamic X11 code. See details in Bugzilla #170. 2006-03-22 05:00:59 +00:00
Sam Lantinga
d48c53fb8f Default to use the visibility attribute, on gcc (is this okay?) 2006-03-22 04:51:44 +00:00
Ryan C. Gordon
b08954dad5 Added support for gcc4's -fvisibility=hidden option.
Fixes Bugzilla #169.
2006-03-22 01:28:36 +00:00
Sam Lantinga
15e6a9aba3 *** empty log message *** 2006-03-21 09:40:01 +00:00
Sam Lantinga
2c5f72ddbf Good idea, renaming OpenBSD audio to BSD audio. 2006-03-21 09:33:54 +00:00
Sam Lantinga
7978390e19 Fixed bug #52
Integrated most of the NetBSD and DragonFly patches at:
ftp://ftp.netbsd.org/pub/NetBSD/packages/pkgsrc/devel/SDL/patches/

Thanks to Thomas Klausner for defailed information on the patches
2006-03-21 08:54:50 +00:00
Sam Lantinga
e9e9f43bc0 Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
2006-03-15 17:46:41 +00:00
Sam Lantinga
9491ae58df By default all the real targets have dummy audio/video and disk audio. 2006-03-14 16:19:32 +00:00
Ryan C. Gordon
58b18d03af Implemented dummy audio driver.
Fixes Bugzilla #161.
2006-03-14 08:53:33 +00:00
Sam Lantinga
b61fcd32f3 *** empty log message *** 2006-03-13 05:44:14 +00:00
Sam Lantinga
9e352303d7 Updated MacOS Classic build 2006-03-13 05:36:42 +00:00
Sam Lantinga
3227f8dde8 Added _strnicmp support 2006-03-13 02:12:39 +00:00
Sam Lantinga
2b03f1c722 Win32 fixes 2006-03-13 02:06:33 +00:00
Sam Lantinga
165dd0af40 Fixed bug #112
Added SDL_GetKeyRepeat()
2006-03-13 01:41:32 +00:00
Sam Lantinga
a50362ff8f Fixed bug #139
The text in SDL_WM_SetCaption() is in UTF-8 encoding.
2006-03-13 01:33:58 +00:00
Sam Lantinga
48c546dc44 Added UTF-8 <-> UTF-16 <-> UTF-32 <-> UCS-2 <-> UCS-4 conversion capability 2006-03-13 01:08:00 +00:00
Sam Lantinga
bba47a076b Fixes from Dmitry Yakimov:
fixed bugs 159 and 160:

+ added threaded timers support
! fixed restoring sdl window focus (AV in windows message handler)
! disabled forgotten cdrom and joystick in config file.
* disabled minimizing sdl window while loosing focus.
  PocketPC does not have a task bar, so it is an inconvenient and unusual
  behaviour for PPC users.
+ added WIN_Paint handler for GAPI
! fixed loosing focus while using GAPI videi driver

+ added TestTimer project
* removed unnecessary macros (ENABLE_WINDIB ...) from projects
2006-03-11 23:46:45 +00:00
Sam Lantinga
01ddf01384 X11 support isn't installed by default 2006-03-11 15:47:56 +00:00
Sam Lantinga
14c1061d01 Dynamic OpenGL loading is the default now. :) 2006-03-09 15:11:15 +00:00
Sam Lantinga
08dc55989c Prettified. :) 2006-03-09 13:34:58 +00:00
Sam Lantinga
5965120edc Eric is setting up X11 support for the XCode project 2006-03-09 13:25:43 +00:00
Sam Lantinga
887d7dce86 Cleaning up warnings on MacOS X 2006-03-09 06:33:21 +00:00
Sam Lantinga
339f03befc Added documentation on how to build a completely useless SDL library. :) 2006-03-08 08:30:17 +00:00
Sam Lantinga
18e8dad27d More Win64 updates 2006-03-07 05:21:32 +00:00
Sam Lantinga
007238280e Updated MacOS X support 2006-03-07 04:58:30 +00:00
Sam Lantinga
99a9f55744 Only use Altivec on PowerPC architecture 2006-03-06 19:20:38 +00:00
Sam Lantinga
eee9b381ab Get Microsoft's preprocessor symbols in there 2006-03-06 16:37:18 +00:00
Sam Lantinga
a745f33d22 Maybe it's easier to collect the big-endian architectures. :) 2006-03-06 16:33:23 +00:00
Sam Lantinga
a765c58124 Whoops, built without libC support - doh! 2006-03-06 15:29:41 +00:00
Sam Lantinga
0fa63c4bba Enabled libc support on Win32, so we don't break binary compatibility in 1.2 2006-03-06 07:42:36 +00:00
Sam Lantinga
d1d0afa53e Fixed declarations to match mingw includes 2006-03-06 06:00:45 +00:00
Sam Lantinga
e7a772f10b Added ARM and SH4 detection for WinCE development environment 2006-03-06 01:34:36 +00:00
Sam Lantinga
a2df95ca1b *** empty log message *** 2006-03-05 22:18:15 +00:00
Sam Lantinga
223544e90d Updated WinCE support by Dmitry (with some tweaks)
Converted the disk audio driver to SDL_RWops for portability
2006-03-04 08:24:35 +00:00
Sam Lantinga
f496c3b272 Updated for Dreamcast KOS June 2005 snapshot:
http://cadcdev.sourceforge.net/svn/snapshots/
http://gamedev.allusion.net/softprj/kos/dcsetup.php
2006-03-02 13:16:02 +00:00
Sam Lantinga
62c5e3a5d5 Fixed a bunch of 64-bit compatibility problems 2006-03-01 09:43:47 +00:00
Sam Lantinga
ec7cfdfea1 Date: Mon, 27 Feb 2006 17:01:43 +0100
From: "William Petiot [exoide]"
Subject: Re: [SDL] cvs version: standard win32 SDL.DLL file test [patch]

I found a bug or two in previous patch, so here is a patch to correct this.
2006-02-27 19:19:22 +00:00
Sam Lantinga
9850649e32 Removing unused Makefile.am files 2006-02-27 15:51:34 +00:00
Sam Lantinga
aa824dc1ea Did I mention I'm anal? :) Fixed spacing in SDL_rwops.h 2006-02-27 04:46:34 +00:00
Sam Lantinga
3d7fe80708 Prefer the raw Win32 API over stdio for file RWops 2006-02-27 04:16:44 +00:00
Sam Lantinga
a85789aa95 Date: Mon, 27 Feb 2006 02:17:29 +0100
From: "William Petiot [exoide]"
Subject: Re: [SDL] cvs version: questions regarding HAVE_STDIO_H in standard w

I managed to get a first implementation of it, which I tested for "simple" use
with tests sample apps, they work ok. I think this needs more tests.

Here is the diff against CVS/SDL12, attached.
2006-02-27 03:48:48 +00:00
Sam Lantinga
aaf71291d0 Updated OS/2 build, yay! 2006-02-26 19:30:21 +00:00
Sam Lantinga
2861771aa5 SDL_windows.h is no longer necessary 2006-02-25 22:18:25 +00:00
Sam Lantinga
c70756d256 *** empty log message *** 2006-02-25 18:52:36 +00:00
Sam Lantinga
5146610dc6 Update for Visual C++ 6.0 2006-02-24 18:24:57 +00:00
Sam Lantinga
19ea2b958d Updated with MrC includes and function definitions 2006-02-24 17:03:06 +00:00
Sam Lantinga
911e5db87e *** empty log message *** 2006-02-24 10:23:49 +00:00
Sam Lantinga
dead618337 Hmm, how am I going to keep from committing bad versions of this? 2006-02-24 09:58:03 +00:00
Sam Lantinga
7e11ec69f9 Updated MacOS Classic MPW build 2006-02-24 09:57:14 +00:00
Sam Lantinga
b633882919 Updated for Visual Studio Express 2005 2006-02-24 08:17:28 +00:00
Sam Lantinga
026aec11d6 Added pre-configured versions of SDL_config.h for various platforms 2006-02-24 07:26:31 +00:00
Sam Lantinga
0230236dd4 *** empty log message *** 2006-02-21 09:14:58 +00:00
Sam Lantinga
190b425364 Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
2006-02-21 08:46:50 +00:00
Sam Lantinga
35a29575fc NetBSD support 2006-02-20 03:57:03 +00:00
Sam Lantinga
eda62d8a77 On FreeBSD, alloca is defined in stdlib.h 2006-02-20 02:30:15 +00:00
Sam Lantinga
0ef73d9eae Use only safe string functions 2006-02-19 23:46:34 +00:00
Sam Lantinga
2c134486a9 Whoops 2006-02-19 06:02:57 +00:00
Sam Lantinga
1d5ee7e595 Doh! Bitten by search and replace. :) 2006-02-18 07:05:18 +00:00
Sam Lantinga
b4ce56d8b0 More fixes for building on BeOS 2006-02-18 06:51:00 +00:00
Sam Lantinga
49255e3fa6 Fixes for BeOS and Solaris builds 2006-02-17 08:43:23 +00:00
Sam Lantinga
f05187e232 New configure-based build system. Still work in progress, but much improved 2006-02-16 10:11:48 +00:00
Sam Lantinga
7eac789438 *** empty log message *** 2006-02-10 07:29:08 +00:00
Sam Lantinga
bcdfa07625 *** empty log message *** 2006-02-10 07:03:22 +00:00
Sam Lantinga
769424426d More header massaging... works great on Windows. ;-) 2006-02-10 06:48:43 +00:00
Sam Lantinga
438d1885a7 Whoops, need this. :) 2006-02-10 03:21:39 +00:00
Sam Lantinga
5022a01e6c *** empty log message *** 2006-02-10 03:19:02 +00:00
Sam Lantinga
c9070f53df *** empty log message *** 2006-02-10 03:00:38 +00:00
Sam Lantinga
20c4849e7e Fixed build problem with SDL_string.c
Officially deprecated SDL_byteorder.h, SDL_getenv.h and SDL_types.h
Moved endian-related SDL_rwops code into SDL_rwops.c
2006-02-09 09:38:05 +00:00
Sam Lantinga
8df54cd371 Started the process of improving configure support, and merging C types
and library support into a single header.
2006-02-09 09:07:13 +00:00
Sam Lantinga
35665a2a6c Disable freaking autoheader. :) 2006-02-09 05:46:55 +00:00
Sam Lantinga
46a48c3887 Check for strtod 2006-02-08 09:06:34 +00:00
Sam Lantinga
05f9cca4a3 Default to build SDL without MSVCRT 2006-02-08 08:55:33 +00:00
Sam Lantinga
b0e5472b68 Fixes for Visual C++ 6.0 2006-02-07 18:36:54 +00:00
Sam Lantinga
d72a9898ed Configure dynamically generates SDL_config.h
I'm still wrestling with autoheader, but this should work for now...
Fixed lots of build problems with C library support disabled
2006-02-07 12:11:33 +00:00
Sam Lantinga
02cc6c0f11 Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
2006-02-07 06:59:48 +00:00
Sam Lantinga
b9704a2004 SDL_config.h will eventually be a general feature set test,
which will be useful for any program built with SDL on a given platform.
2006-02-06 17:28:04 +00:00
Sam Lantinga
f62242e296 A few fixes to get this building on Linux again 2006-02-06 08:46:14 +00:00
Sam Lantinga
82bfaee73a It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
2006-02-06 08:28:51 +00:00
Sam Lantinga
808a16717c Updated copyright information and removed rcs id lines (problematic in branch merges)
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
2006-02-01 06:32:25 +00:00
Sam Lantinga
e3e00a7abd Oops 2006-01-31 01:16:21 +00:00
Sam Lantinga
99fbd97a6a *** empty log message *** 2006-01-30 13:32:31 +00:00
Sam Lantinga
f8d589d4aa Date: Fri, 18 Feb 2005 20:49:35 +0200 (EET)
From: ville
Subject: [SDL] Changing, at least some, anonymous enums to named enums.

Howdy,

Could, some if not all, enums be named rather than being anonymous enums?
I ran into troubles with the enum describing event types in SDL_events.h.
The problem is that an anonymous enum cannot be used in C++ templates like
so:

enum { C };

template< typename T >
void
f( T ) {
}


f( C );
2006-01-29 23:14:04 +00:00
Sam Lantinga
5734de0a4a *** empty log message *** 2006-01-27 08:47:15 +00:00