From Anders F Bjorklund:

When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...

The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h

There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h

The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
This commit is contained in:
Sam Lantinga 2006-04-12 14:37:05 +00:00
parent d399ca9ce4
commit 150575a5cf

View File

@ -37,6 +37,9 @@
#if defined(__MACOSX__)
#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
#include <OpenGL/glu.h> /* Header File For The GLU Library */
#elif defined(__MACOS__)
#include <gl.h> /* Header File For The OpenGL Library */
#include <glu.h> /* Header File For The GLU Library */
#else
#include <GL/gl.h> /* Header File For The OpenGL Library */
#include <GL/glu.h> /* Header File For The GLU Library */