Oh yeah, we have GLX support too.

This commit is contained in:
Sam Lantinga
2009-09-21 09:02:05 +00:00
parent 8a966799e8
commit 4f9b38f7c8

View File

@@ -111,12 +111,7 @@
#define SDL_HAPTIC_IOKIT 1
/* Enable various shared object loading systems */
#ifdef __ppc__
/* For Mac OS X 10.2 compatibility */
#define SDL_LOADSO_DLCOMPAT 1
#else
#define SDL_LOADSO_DLOPEN 1
#endif
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
@@ -142,10 +137,13 @@
#define SDL_VIDEO_DRIVER_X11_SCRNSAVER 1
#define SDL_VIDEO_DRIVER_X11_XV 1
#define SDL_VIDEO_RENDER_OGL 1
#define SDL_VIDEO_RENDER_X11 1
/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL_CGL 1
#define SDL_VIDEO_RENDER_OGL 1
#define SDL_VIDEO_OPENGL_GLX 1
/* Enable system power support */
#define SDL_POWER_MACOSX 1