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Date: Fri, 18 Feb 2005 20:49:35 +0200 (EET)
From: ville
Subject: [SDL] Changing, at least some, anonymous enums to named enums.
Howdy,
Could, some if not all, enums be named rather than being anonymous enums?
I ran into troubles with the enum describing event types in SDL_events.h.
The problem is that an anonymous enum cannot be used in C++ templates like
so:
enum { C };
template< typename T >
void
f( T ) {
}
f( C );
This commit is contained in:
@@ -44,7 +44,8 @@ extern "C" {
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#endif
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/* Event enumerations */
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enum { SDL_NOEVENT = 0, /* Unused (do not remove) */
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typedef enum {
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SDL_NOEVENT = 0, /* Unused (do not remove) */
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SDL_ACTIVEEVENT, /* Application loses/gains visibility */
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SDL_KEYDOWN, /* Keys pressed */
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SDL_KEYUP, /* Keys released */
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@@ -74,11 +75,11 @@ enum { SDL_NOEVENT = 0, /* Unused (do not remove) */
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It is the number of bits in the event mask datatype -- Uint32
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*/
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SDL_NUMEVENTS = 32
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};
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} SDL_EventType;
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/* Predefined event masks */
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#define SDL_EVENTMASK(X) (1<<(X))
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enum {
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typedef enum {
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SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
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SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
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@@ -102,7 +103,7 @@ enum {
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SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
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SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
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};
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} SDL_EventMask ;
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#define SDL_ALLEVENTS 0xFFFFFFFF
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/* Application visibility event structure */
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