NHSE/NHSE.WinForms/Subforms
Kurt 0ce31ca895 Stash
Code now compiles, but will need to test and bugfix extensively.
Need to pre-fill the pixel buffers with sea first unless the acre fill actually works (maybe?)
Items need to be relative'd to apply 1 row lower, and skip the bottom row.
Need to check that terrain is the same as well.

Note to self:
For Map - probably better to get a starting x,y,width and iterate off that, fetching tile from relative, converting to absolute... idk.
For View - need to check if tile is in layer.
2026-01-19 23:12:59 -06:00
..
Map Stash 2026-01-19 23:12:59 -06:00
Player Update to .NET 10 (#683) 2026-01-13 16:02:58 -06:00
Program Minor clean to imagefetcher 2026-01-18 15:30:55 +00:00
SysBot Stash 2026-01-19 23:12:59 -06:00
Villager Update to .NET 10 (#683) 2026-01-13 16:02:58 -06:00
PlayerItemEditor.cs Update to .NET 10 (#683) 2026-01-13 16:02:58 -06:00
PlayerItemEditor.Designer.cs de-generic the item grid editor 2020-06-08 22:06:32 -07:00
PlayerItemEditor.resx Add enhanced inventory editor 2020-03-28 12:46:25 -07:00
SingleItemEditor.cs Update to .NET 10 (#683) 2026-01-13 16:02:58 -06:00
SingleItemEditor.Designer.cs Add room wall/floor editor for villager 2020-05-01 22:07:34 -07:00
SingleItemEditor.resx Add room wall/floor editor for villager 2020-05-01 22:07:34 -07:00
SingleObjectEditor.cs Update to .NET 10 (#683) 2026-01-13 16:02:58 -06:00
SingleObjectEditor.Designer.cs Add turnip exchange edits 2020-04-01 20:39:00 -07:00
SingleObjectEditor.resx Add turnip exchange edits 2020-04-01 20:39:00 -07:00