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https://github.com/kwsch/NHSE.git
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Code now compiles, but will need to test and bugfix extensively. Need to pre-fill the pixel buffers with sea first unless the acre fill actually works (maybe?) Items need to be relative'd to apply 1 row lower, and skip the bottom row. Need to check that terrain is the same as well. Note to self: For Map - probably better to get a starting x,y,width and iterate off that, fetching tile from relative, converting to absolute... idk. For View - need to check if tile is in layer. |
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| .. | ||
| BuildingHelp.cs | ||
| BuildingHelp.Designer.cs | ||
| BuildingHelp.resx | ||
| BulkSpawn.cs | ||
| BulkSpawn.Designer.cs | ||
| BulkSpawn.resx | ||
| FieldItemEditor.cs | ||
| FieldItemEditor.Designer.cs | ||
| FieldItemEditor.resx | ||
| LandFlagEditor.cs | ||
| LandFlagEditor.Designer.cs | ||
| LandFlagEditor.resx | ||
| MapDumpHelper.cs | ||
| MiscDumpHelper.cs | ||
| MuseumEditor.cs | ||
| MuseumEditor.Designer.cs | ||
| MuseumEditor.resx | ||
| PatternEditor.cs | ||
| PatternEditor.Designer.cs | ||
| PatternEditor.resx | ||
| PatternEditorPRO.cs | ||
| PatternEditorPRO.Designer.cs | ||
| PatternEditorPRO.resx | ||
| PlayerHouseEditor.cs | ||
| PlayerHouseEditor.Designer.cs | ||
| PlayerHouseEditor.resx | ||
| PlayerHouseFlagEditor.cs | ||
| PlayerHouseFlagEditor.Designer.cs | ||
| PlayerHouseFlagEditor.resx | ||
| TerrainBrushEditor.cs | ||
| TerrainBrushEditor.Designer.cs | ||
| TerrainBrushEditor.resx | ||
| VillagerHouseEditor.cs | ||
| VillagerHouseEditor.Designer.cs | ||
| VillagerHouseEditor.resx | ||