Relocated island/sister fruit/flower functionality to new FruitsFlowersEditor out of MiscPlayer to better follow existing layout.
Added new button for this editor to Map tab for the new form. MiscPlayer fruit now sets passport only, FruitsFlowersEditor sets both. Other functionality remains as before.
Retired FieldGoods from the Map button in favour of above.
Adjusted UI anchors and open positions for new forms + cleaned up recent lang_xx string additions.
Add theme menu to Editor and accompanying logic + strings.
Updated Misc fruit/flower and CampsiteEditor to use translatable strings.
Added new strings to lang and msg files.
Add: Campsite Editor to Map tab.
Allows users to set whether there is or is not a villager visiting the campsite, allows selecting that visitor and to edit the visit timestamp (defaults to current timestamp override so visitor is there on same day load).
Back-tracked offsets from old Cylindircal Earth save schemas for old save revs.
If campsite is not unlocked on the save, the UI is locked out with a message.
Cleanup: Moved UpdateFruitsFlag to misc editor class over save class because that was bad form. Oops.
Added fruits + flowers to Player Misc menu (kept field goods property manager in place still).
Saving fruits pushes change to flags block for fruits so that multiple edits aren't required when changing/saving it with new UpdateFruitFlags method.
Flowers added as enum class like Airport Color, but should be moved out to strings for localization later on.
Closes#523
Thanks @Zelfild for identifying the problematic indexes!
Skips over these two indexes on give-all, and skips over them when spawning a set of DIY items onto the ground.
Added control-key to set all IsNew to false instead of true (when doing GiveAll)
Closes#238
Extract milestone thresholds / milestone count
Abstract out achievement data to workable structure
add giveall/clearall for individual / all, cuz ppl are lazy
Closes#190
I checked one of my more recent save files and noticed that bits for remake indexes 2,000+ were set. Not sure why there's 8000 remake sets allocated... Maybe they're using the data there for other unlocks / values. Dunno!
Replace '8' with ItemRemakeInfo.BodyColorCountMax for documentation clarity
#167
If you're adding reactions, you should probably set FillReactionList in player flags to 44 so that the game knows to not give you more reactions...?
Similar to main's adaption in a prior commit, let's use the relative offsets.
adds total nook miles earned to editor
fixes the off-by-one indexing for achievement list
jp/en/zh -- only english has been translated (duh)
keep in mind this translates the text in the program, not the internal flag names.
not sure if other languages need to be supported; from PKHeX's experience, only spanish is updated (besides jp/zh), as most users speak english or are fine using the program in english.
pls localize villager names and item names for non-english :P -- preferrably automated from raw game dumps