Commit Graph

  • 0327af1bd5 workaround #344 ? 4sval 2022-12-13 17:51:55 +01:00
  • 2a0dd1eb8a fix for invalid access token GMatrixGames 2022-12-12 20:26:22 -05:00
  • 91858ca5ca valorant specular 4sval 2022-12-11 23:00:00 +01:00
  • 8ad48736f0 improved shader light reflection 4sval 2022-12-11 01:29:57 +01:00
  • b6872dda6e no description 4sval 2022-12-10 00:52:53 +01:00
  • 2a4f91cc65 FortPlayerAugmentItemDefinition + no more auto save 4sval 2022-12-10 00:47:18 +01:00
  • fc82540388 pubg egl GMatrixGames 2022-12-08 12:10:20 -05:00
  • 1d22fa6cf6 fixed vertex colors + TextureData incorrect mapping 4sval 2022-12-06 22:54:31 +01:00
  • 327cbfdd39 GetInternalSID #340 4sval 2022-12-06 13:43:37 +01:00
  • 31e2a867fa fixed negative uv layer 4sval 2022-12-06 00:41:45 +01:00
  • 2fea609a63 exception fix Marlon 2022-12-05 04:44:43 +01:00
  • 794403afbf Merge pull request #337 from 4sval/snooper-tk 4.4.0.0 Valentin 2022-12-04 23:58:05 +01:00
  • 07ecd3273e Merge branch 'dev' into snooper-tk Valentin 2022-12-04 23:54:41 +01:00
  • 69592ad46d FModel v4.4 4sval 2022-12-04 23:35:16 +01:00
  • 9754ae4a73 releasable 4sval 2022-12-04 03:42:38 +01:00
  • 617dfad22e fixed 0 padding + ao pixel color fighting 4sval 2022-12-04 02:15:42 +01:00
  • 7a9556e957 save mesh 4sval 2022-12-03 02:02:29 +01:00
  • 88fa0dfd82 default layout + switches + no more scroll flicker 4sval 2022-12-02 01:51:14 +01:00
  • 1ae75d36d2 fixed clamp + meow roughness + ui stuff 4sval 2022-11-30 02:03:07 +01:00
  • fd7b1226b5 merged options and cache + imgui lights + roughness parameter 4sval 2022-11-29 21:58:42 +01:00
  • 9926d0de7c meow lights 4sval 2022-11-27 22:19:39 +01:00
  • 2173ac01fb Core's engine version is wrong GMatrixGames 2022-11-26 09:17:45 -05:00
  • 932f295fd3 efootball game detection for extra path GMatrixGames 2022-11-26 00:11:13 -05:00
  • 53dd500e03 System.Numerics + cached uniforms location 4sval 2022-11-24 19:09:15 +01:00
  • e7ff5c41a6 well, I guess spots always points to the ground 4sval 2022-11-24 03:34:49 +01:00
  • 8b072e39fc umap lights 4sval 2022-11-24 02:44:01 +01:00
  • ce529c41ec ui stuff 4sval 2022-11-17 23:53:40 +01:00
  • 38b6371a81 ui stuff 4sval 2022-11-17 01:27:26 +01:00
  • d0963bd018 imgui icons + material inspector v.final +/- 4sval 2022-11-16 01:35:30 +01:00
  • 9d7e491bf3 Improve IsExpired with proper auth check GMatrixGames 2022-11-15 11:18:20 -05:00
  • ede6628a2d Update cosmetic season parsing. (Manual update each chapter) GMatrixGames 2022-11-14 21:48:01 -05:00
  • ad6c4b9474 fuck you bones position 4sval 2022-11-13 22:10:22 +01:00
  • 25de50818d pbr lights + gamma correction 4sval 2022-11-11 04:45:38 +01:00
  • 65d20fbde8 :blobglareannoyed: 4sval 2022-11-09 02:14:44 +01:00
  • f14da04c05 fixed some keys not being forwarded to imgui 4sval 2022-11-09 01:51:41 +01:00
  • 0a5862a0ca code clean up 4sval 2022-11-07 18:47:33 +01:00
  • 86c3eba85f refactored & improved shaders and materials 4sval 2022-11-07 02:10:41 +01:00
  • b8d731c3ae relative to the parent 4sval 2022-11-05 01:39:34 +01:00
  • c2bb0ead88 additional worlds + hierarchical transformation matrix 4sval 2022-11-05 01:03:21 +01:00
  • 556a27577d socket format 4sval 2022-11-04 11:35:11 +01:00
  • 481078cbca fixed EULER rotation 4sval 2022-11-04 11:18:07 +01:00
  • b4ea36cb68 socket format 4sval 2022-11-04 08:13:49 +01:00
  • 53d9ca97e6 FModel v4.3.2.1 4.3.2.1 4sval 2022-11-03 16:58:37 +01:00
  • 2f3b076aa4 fix texture misalignment + negative far plane 4sval 2022-11-03 00:42:05 +01:00
  • cc89becb4c picking texture, not pixel perfect but good enough 4sval 2022-11-02 23:16:38 +01:00
  • a267c6233f ui 4sval 2022-11-02 02:16:44 +01:00
  • 216e8b069c morphing is back 4sval 2022-11-02 00:03:04 +01:00
  • 3e41fba8b0 bump 4sval 2022-11-01 14:09:06 +01:00
  • 9dc553500d bump 4sval 2022-11-01 13:54:14 +01:00
  • 525718d35c gui 4sval 2022-11-01 05:23:53 +01:00
  • 321b82b458 material improvements 4sval 2022-11-01 03:56:40 +01:00
  • b4df69fbeb junky cam movements 4sval 2022-10-31 01:56:29 +01:00
  • 4e321d74c9 docking gets saved now wtf 4sval 2022-10-30 04:05:33 +01:00
  • c6dcd921d8 slowly getting better 4sval 2022-10-29 23:55:57 +02:00
  • 59dd045a42 not perfect but better 4sval 2022-10-28 03:16:39 +02:00
  • 86bd205878 I guess I can't get away so easily for now 4sval 2022-10-27 21:10:34 +02:00
  • 3d1d125e40 per used material render call 4sval 2022-10-27 20:44:03 +02:00
  • 12eba5e730 good enough for now 4sval 2022-10-27 15:50:15 +02:00
  • dfea705c5e nop 4sval 2022-10-25 22:53:51 +02:00
  • edfa3276cf submodule 4sval 2022-10-25 22:13:59 +02:00
  • 70c2754bd1 Fix Fortnite [LIVE] GMatrixGames 2022-10-25 15:00:57 -04:00
  • 29f556dc2a uv map poc 4sval 2022-10-25 00:45:21 +02:00
  • 023b68ffae fixed gap between grid and skybox 4sval 2022-10-22 00:17:56 +02:00
  • b32d77601e cached textures 4sval 2022-10-21 23:13:20 +02:00
  • 4da6b2d775 somewhat usable 4sval 2022-10-19 23:54:38 +02:00
  • 59973f95d6 only setup the needed one 4sval 2022-10-19 00:12:34 +02:00
  • 41319ad2a3 fmodel { -viewer: save !important; } 4sval 2022-10-18 23:54:05 +02:00
  • c8f0d9f014 POC 4sval 2022-10-14 23:13:28 +02:00
  • e3e5689fce ctrl s 4sval 2022-10-12 02:18:54 +02:00
  • d047b56978 stuff 4sval 2022-10-09 23:25:29 +02:00
  • a664f34bec CUE4Parse changes GMatrixGames 2022-10-09 13:36:17 -04:00
  • b57585a0c6 implemented loading label 4sval 2022-10-06 22:59:58 +02:00
  • 41d93177b5 swap before vacation 4sval 2022-09-21 20:21:28 +02:00
  • c98634df80 preparation 4sval 2022-09-21 01:17:32 +02:00
  • 656e1908f2 do not convert mesh if instanced 4sval 2022-09-19 06:39:19 +02:00
  • 7cff932a81 less restriction on emission 4sval 2022-09-18 20:26:12 +02:00
  • db384fbc7d morph 4sval 2022-09-18 19:51:53 +02:00
  • 98a40fc2f1 sync with dev 4sval 2022-09-18 19:19:21 +02:00
  • d8032572c1 FModel v4.3.2 4.3.2.0 4sval 2022-09-18 19:09:03 +02:00
  • c7f9187b02 Merge pull request #323 from shimizu-izumi/dev Valentin 2022-09-18 18:13:52 +02:00
  • 9196a96981 snooper fix 4sval 2022-09-18 18:06:15 +02:00
  • cd73bdd70f no more useless data in buffer 4sval 2022-09-17 23:51:35 +02:00
  • 40500d925f properly working 4sval 2022-09-17 13:04:21 +02:00
  • 2d73375392 one at a time, take it or leave it. 4sval 2022-09-16 06:55:44 +02:00
  • 24e3d549f5 no fuck you 4sval 2022-09-16 00:14:38 +02:00
  • 0010b4cedf Removed the custom endpoint for Tower of Fantasy because it completely broke the settings (you weren't able to open them). Shimizu Izumi 2022-09-15 19:33:51 +02:00
  • 569558640a poc 4sval 2022-09-15 00:39:54 +02:00
  • a7dc54b48d Added auto detection for the standalone launcher version of Tower of Fantasy Shimizu Izumi 2022-09-14 14:48:24 +02:00
  • 926cbec7eb blinded by the lights 4sval 2022-09-13 22:56:45 +02:00
  • 0295d47eba mesh morphing POC 4sval 2022-09-13 22:29:29 +02:00
  • dd963c7cce ui stuff 4sval 2022-09-08 23:22:47 +02:00
  • 29983c23e3 finally what I was looking for 4sval 2022-09-07 22:44:42 +02:00
  • 807029d211 better 4sval 2022-09-07 00:39:56 +02:00
  • a45ad49414 object outlining v0.annoying 4sval 2022-09-07 00:20:49 +02:00
  • a7885b1dbc instancing + uworld + fixed black normal maps 4sval 2022-09-05 23:31:40 +02:00
  • c63c1d8434 I thought it was working but no 4sval 2022-09-04 18:26:50 +02:00
  • 355b7f0c3d don't go faster than the underlying platform can manage 4sval 2022-09-04 11:20:42 +02:00
  • 4710d3afbc append mode shortcut 4sval 2022-09-04 10:18:15 +02:00
  • 872b01c7ef imgui stuff 4sval 2022-09-03 23:50:02 +02:00
  • 97b03ed0c7 ok i'll wait the official 4sval 2022-09-03 14:30:01 +02:00