Commit Graph

  • 18f0d3a772 additive ref pose type 4sval 2023-03-07 02:48:03 +01:00
  • 0d6f05c0f9 build 4.4.2.0 4sval 2023-03-05 17:28:28 +01:00
  • ec026400fc FModel v4.4.2 4sval 2023-03-05 17:20:13 +01:00
  • a5cbc5b9f5 keep bones in rest pos if there's no track for them 4sval 2023-03-04 16:44:11 +01:00
  • 3f6e46ef82 timeline is dpi scaled 4sval 2023-03-04 13:03:57 +01:00
  • e44a6a032f dpi scaling MountainFlash 2023-03-04 15:59:06 +05:30
  • 0343ee3577 better fps limiter MountainFlash 2023-03-04 09:05:11 +05:30
  • aca754a517 bug fixes 4sval 2023-03-03 03:40:38 +01:00
  • edd3a47353 section colors + no empty morph target 4sval 2023-02-26 16:39:04 +01:00
  • ab13eff151 animation relative retargeting? + covering fmodel's ass 4sval 2023-02-26 06:14:05 +01:00
  • 412c5dd786 proper texture swizzling 4sval 2023-02-26 04:35:53 +01:00
  • ec2e25153e quality of use 4sval 2023-02-25 21:32:01 +01:00
  • 94c5bba770 Preview Max Texture Size 4sval 2023-02-25 17:11:24 +01:00
  • 2e1809793b load mat layers from settings 4sval 2023-02-25 02:43:35 +01:00
  • 5d730f0bc1 Merge pull request #361 from SirCxyrtyx/startup-crash Valentin 2023-02-22 10:10:38 +01:00
  • 1b244e6317 exit gracefully if no game is selected during first-time setup SirCxyrtyx 2023-02-21 21:17:54 -08:00
  • 4247dec633 timeline 4sval 2023-02-21 23:21:14 +01:00
  • 591a2d2336 animate loaded model 4sval 2023-02-21 18:06:37 +01:00
  • d78df4a953 working mess 4sval 2023-02-21 12:38:26 +01:00
  • cdb52d096f removed guid from models + bone delta matrix + timeline scroller 4sval 2023-02-20 20:06:43 +01:00
  • 0ed26e1a7d fixed non virtual sockets being deleted on anim change 4sval 2023-02-17 16:23:15 +01:00
  • 4797a4b338 bug fixes 4sval 2023-02-17 06:55:23 +01:00
  • 0db81b8456 socket support for instanced models 4sval 2023-02-17 05:52:18 +01:00
  • 4eb220168e new timeline part 1 4sval 2023-02-17 04:58:29 +01:00
  • e49216a844 separators 4sval 2023-02-16 20:09:04 +01:00
  • 5b5dd8be53 timeline is world relative - part1 4sval 2023-02-16 19:47:19 +01:00
  • 8438591839 saving this before refactoring 4sval 2023-02-16 16:55:48 +01:00
  • ad7dc46a0a fully fixed untracked bones parent 4sval 2023-02-16 12:57:43 +01:00
  • 3b3fe6cb95 fixed outliner messing up vertex normal scale 4sval 2023-02-15 00:54:12 +01:00
  • ffd871b755 fixed outliner + reverse matrix per model + update ssbo only if needed 4sval 2023-02-14 23:34:32 +01:00
  • a01ef4a792 this is a problem for later me 4sval 2023-02-14 19:23:37 +01:00
  • a219b5bc7d animation retarget, kinda 4sval 2023-02-14 18:57:03 +01:00
  • 62e619deef everything is now time based 4sval 2023-02-14 01:30:45 +01:00
  • 144cf0eaf2 calculation of frame, frame in sequence, based on actual elapsed time 4sval 2023-02-13 20:35:23 +01:00
  • 9b4c83931b timeline 4sval 2023-02-13 01:05:54 +01:00
  • c7d532fff9 timeline poc 4sval 2023-02-12 00:13:27 +01:00
  • a77d76ff34 using canvas in texture inspector 4sval 2023-02-11 23:57:42 +01:00
  • 995cd25bc4 Fix soft crash on "blank" shop assets GMatrixGames 2023-02-09 17:54:49 -05:00
  • f3c1103b0c nothing important 4sval 2023-02-09 20:06:58 +01:00
  • 2a6c42d15f fixed outliner 4sval 2023-02-08 23:29:28 +01:00
  • 9da407ea39 using SSBOs for unlimited bones 4sval 2023-02-08 22:18:19 +01:00
  • 1ca18c3958 play anim sequences consecutively 4sval 2023-02-08 21:23:55 +01:00
  • 70d4791b5b only parse bone tracks + anim montage test 4sval 2023-02-08 01:58:04 +01:00
  • af2fceb9e5 removed any kind of popup asking for a directory 4sval 2023-02-07 21:14:00 +01:00
  • 0b7ed2cf7f rotation only animation 4sval 2023-02-06 00:12:46 +01:00
  • f288791b71 fix picking texture + static meshes 4sval 2023-02-05 03:15:15 +01:00
  • a636c1ff84 play anim at the right pace + fixed outliner 4sval 2023-02-05 01:03:50 +01:00
  • f36a7b79cd some animations work, others do not, awaiting improvements 4sval 2023-02-04 01:31:37 +01:00
  • bbda1c5c0d close snooper on extract + moonman (marsman?) specular 4sval 2023-02-01 18:29:34 +01:00
  • 535ffd45ec vmodule and verse file types GMatrixGames 2023-02-01 11:45:36 -05:00
  • 79399e5db2 usable again 4sval 2023-01-27 23:45:55 +01:00
  • 35a804cbc8 Merge pull request #356 from LongerWarrior/MapPropertyStructTypes Valentin 2023-01-27 13:02:53 +01:00
  • b88dda3341 Fixed MapStructTypes button location LongerWarrior 2023-01-27 12:47:35 +02:00
  • 58d941c91c MapStructTypes dictionary UI LongerWarrior 2023-01-27 12:40:01 +02:00
  • e96a3b6d4d fu 4sval 2023-01-25 00:04:53 +01:00
  • abab1e427e Update CUE4Parse Marlon 2023-01-20 23:45:39 +01:00
  • 09ab40ad37 ctrl s, don't use this commit for tomorrow 4sval 2023-01-16 23:16:53 +01:00
  • f98c8b34da fixes 4sval 2023-01-14 03:09:26 +01:00
  • 481d9d3032 more world lights 4sval 2023-01-14 00:37:51 +01:00
  • 59e4c7c521 so there's 2 skeletons ok why not 4sval 2023-01-12 20:15:14 +01:00
  • ed5258895f sockets absolute rotation and scale 4sval 2023-01-12 15:53:38 +01:00
  • 65d80158db don't save umap camera 4sval 2023-01-10 00:10:45 +01:00
  • c596f85c55 teleport at computed position 4sval 2023-01-09 20:08:12 +01:00
  • 835d5f9d40 IsAttachment 4sval 2023-01-09 19:53:28 +01:00
  • 8d986c4dc6 socket frontend 4sval 2023-01-09 19:06:50 +01:00
  • bf171b28cd socket backend 4sval 2023-01-09 13:11:35 +01:00
  • ac0e11ea39 Merge remote-tracking branch 'origin/dev' into dev GMatrixGames 2023-01-07 23:26:18 -05:00
  • ac3a0e344e naming GMatrixGames 2023-01-07 23:26:14 -05:00
  • 8f9a6927fd normalize quaternions 4sval 2023-01-08 03:03:26 +01:00
  • 134f72293a genxgames GMatrixGames 2023-01-06 18:15:23 -05:00
  • 51d334cb60 compute all bones transform 4sval 2023-01-06 16:48:39 +01:00
  • 0221405758 I should have persevered with quaternions 4sval 2023-01-06 15:14:58 +01:00
  • eebaa19178 thread lock 4sval 2023-01-06 05:35:06 +01:00
  • 41ebad422d fix missing meshes (umap) Minshu Gurjar 2023-01-05 18:19:42 +05:30
  • eecf5f16ce don't you dare tell me you don't know where things go now 4sval 2023-01-04 01:35:01 +01:00
  • d02272b82d fixes 4sval 2023-01-03 20:58:09 +01:00
  • 174401ec42 morph tangent + cull facing 4sval 2023-01-02 20:36:38 +01:00
  • 76a9f88eee cleaned camera + generated .umap position 4sval 2023-01-01 20:09:46 +01:00
  • 26f9b5b9ce camera mode 4sval 2023-01-01 03:49:25 +01:00
  • 9a0e6aa6c6 improved generic roughness 4sval 2022-12-31 04:52:58 +01:00
  • 9cf6c32817 speed up raw data bulk export 4sval 2022-12-29 21:47:58 +01:00
  • 8e2363d114 Merge pull request #349 from 4sval/dev Valentin 2022-12-29 10:51:06 +01:00
  • 944f77c70b FModel vStable 4.4.1.1 4sval 2022-12-29 10:29:26 +01:00
  • 41adc2412a FModel v4.4.1 4sval 2022-12-28 16:18:55 +01:00
  • b068e446d0 kinda cleaned the big mess 4sval 2022-12-27 19:26:41 +01:00
  • 16dd4236eb Fix game version defaults GMatrixGames 2022-12-22 23:04:08 -05:00
  • e1321a8258 full fix #344 4sval 2022-12-22 19:49:41 +01:00
  • 2fee3c6ffa increased texture count for custom uv-ed models 4sval 2022-12-22 02:18:12 +01:00
  • 857de890e9 whoops 4sval 2022-12-21 22:53:17 +01:00
  • a7bc3d0b60 removed auto export XYZ + added right click bulk commands 4sval 2022-12-21 18:33:56 +01:00
  • 2c4c1faeaa bump ogl to 4.6 4sval 2022-12-20 23:46:39 +01:00
  • 35f3ce38fb Emissive Region 4sval 2022-12-20 18:31:28 +01:00
  • e5b66bb8d9 improved maths for point & spot lights to make them look more realistic 4sval 2022-12-18 02:54:28 +01:00
  • b5aecebaf1 reduced models memory by 3 4sval 2022-12-17 18:06:38 +01:00
  • a2ae5da47f final fantasy emissive intensity 4sval 2022-12-16 22:41:20 +01:00
  • cdc987b984 Merge branch 'dev' of https://github.com/4sval/FModel into dev Marlon 2022-12-16 19:54:04 +01:00
  • 352386d1fa ui nullref fix Marlon 2022-12-16 19:53:34 +01:00
  • 24512b0d1c fixed TextureData 4sval 2022-12-16 17:03:16 +01:00
  • fd709d08b7 texture viewer 4sval 2022-12-16 01:14:15 +01:00
  • 21f39cc472 close #338 4sval 2022-12-15 19:06:37 +01:00