iAmAsval
127af65b82
always put the export types
2020-12-15 00:10:38 +01:00
Fabian
c6e06d958e
fixed not working cid's
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basically "fixed" all Cannot read beyond end of stream
fixed more Cannot receive last fragment in Skip()
2020-12-08 20:45:45 +01:00
Fabian
3aad0fc919
fixed "Cannot receive last fragment in Skip()"
2020-12-07 20:14:04 +01:00
MaikyM
c2b11f9544
Fixed some paths (Fixed S15 Challenges Rewards)
2020-12-05 14:38:40 -06:00
iAmAsval
b75f7b6705
fixed bulk export + FortTandemCharacterData
2020-12-03 21:56:01 +01:00
GMatrixGames
aff147e0b2
Fix weekly challenge generation (missing EXP)
2020-12-03 12:57:09 -05:00
MaikyM
bbf7b6d9c5
Fixed some errors (QuestBundles S15 now works)
2020-12-03 10:14:14 -06:00
iAmAsval
e256486b98
my bad
2020-11-21 21:59:15 +01:00
iAmAsval
7c9b820a8d
some other stuff
2020-11-21 21:54:30 +01:00
GMatrixGames
ded4c7a749
Implement fix for Blueprints causing crashes
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Blueprints can't be mapped out, so I have disabled the parsing of them, so they return empty json information.
2020-11-21 15:49:11 -05:00
Maiky M
b5c6137fda
Update appveyor.yml
2020-11-15 16:50:37 -06:00
Valentin
5d086d855e
Update appveyor.yml
2020-11-14 22:14:09 +01:00
Valentin
749a2d6b30
Merge pull request #139 from iAmAsval/imgbot
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[ImgBot] Optimize images
2020-11-14 22:01:53 +01:00
GMatrixGames
023fc1f758
Darn it git
2020-11-14 16:00:45 -05:00
ImgBotApp
036463c821
[ImgBot] Optimize images
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*Total -- 66.87kb -> 45.47kb (32%)
/FModel/Resources/roguecompany.png -- 9.11kb -> 4.52kb (50.36%)
/FModel/Resources/battle-breakers-item-background.png -- 25.66kb -> 15.69kb (38.85%)
/FModel/Resources/theouterworlds.png -- 32.10kb -> 25.26kb (21.31%)
Signed-off-by: ImgBotApp <ImgBotHelp@gmail.com>
2020-11-14 20:59:18 +00:00
GMatrixGames
0d11af9188
Implement new games and 1 lang
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Games: Rogue Company & The Outer Worlds | Languauges: Zulu
2020-11-14 15:58:58 -05:00
Valentin
4e5df3ee50
Merge pull request #138 from GMatrixGames/master
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Add default extension to files without one
2020-11-14 21:07:02 +01:00
GMatrixGames
d8e5ed900d
Add default extension to files without one
2020-11-14 15:04:12 -05:00
iAmAsval
d0afb22bee
improvements
2020-11-14 12:48:32 +01:00
iAmAsval
712602b767
enabled fortnite live thanks to @NotOfficer
2020-11-11 13:09:50 +01:00
iAmAsval
67cc87f8f8
disabled fortnite live + reset settings in message box
2020-11-10 20:20:13 +01:00
GMatrixGames
3c90458749
Add UIDisplayDescription to description detection
2020-11-09 10:28:17 -05:00
Valentin
c23d403e1e
Merge pull request #137 from MinshuG/master
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.csv and OGG10025600-1-1-1-1-1
2020-11-09 02:28:04 +01:00
MountainFlash
fd03471ff1
corrected .csv
2020-11-08 22:20:03 +05:30
MountainFlash
c48b1b93d5
.csv and OGG10025600-1-1-1-1-1
2020-11-08 15:47:32 +05:30
GMatrixGames
da6c03d17d
Revert 293a6e4137
2020-11-05 16:07:43 -05:00
Valentin
91fffaeb4a
Update README.md
2020-11-05 21:28:19 +01:00
GMatrixGames
099d409390
Add FortEventCurrencyItemDefinitionRedir to image gen
2020-11-05 15:28:17 -05:00
iAmAsval
49c8a40bca
Discord RPC pak count fix + challenges fix v1
2020-11-05 20:43:55 +01:00
GMatrixGames
b10dfcc2a6
For 1H pickaxes
2020-11-03 15:20:47 -05:00
XTigerHyperX
293a6e4137
updated mapping repo
2020-11-03 21:20:14 +01:00
GMatrixGames
eb8bf4fc8d
Fix some weapon assets
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Fix item defs that have FortWeaponAdditionalData_AudioVisualizerData before the actual definition in the exports
2020-11-01 17:55:13 -05:00
Maiky M
c8a6ef2731
Generate appveyor with .NET too
2020-10-31 12:35:15 -06:00
MaikyM
aefaf97f8e
Added AppVeyor
2020-10-31 11:52:11 -06:00
iAmAsval
120d07fbdf
added Io CurveTable support
2020-10-31 17:21:50 +01:00
MountainFlash
af5241b82d
Fixed Folder Extract and Export options ( #133 )
2020-10-31 10:08:32 -06:00
MaikyM
ac6a6e024c
debug message
2020-10-31 08:23:18 -06:00
iAmAsval
5e6b949ddc
added EnumType
2020-10-31 13:32:36 +01:00
MaikyM
1073daeede
Fixed some errors
2020-10-30 23:58:11 -06:00
iAmAsval
4bf19551f4
fixed index error on some asset onClick function
2020-10-30 12:23:40 +01:00
iAmAsval
319a3d52b3
removed empty paks + fixed backups and loading modes + improved speed
2020-10-30 11:51:13 +01:00
Fabian
220ed024cd
added some missing structs
2020-10-28 21:57:37 +01:00
Fabian
1b2f6c636f
Uhm ok so I guess that's the big commit
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- Added utoc/ucas (io store) loading support
- Added new unversioned asset parsing support ONLY for asset we have mappings yet
- Integrated that new parsing as good as possible into fmodel's old structure (which certainly wasn't prepared for such a change lol)
- ONLY for new package format disabled caching of files in debug mode (was annoying)
- Type and enum mappings while by default be loaded from a github repo BUT in debug mode it will first attempt to load them from local files (relative to the exe, also for debugging conveniance) but fallback to the ones from the repo
- F12 hotkey for reloading current type mappings (Mainly made for debug but also works in release)
2020-10-28 21:41:53 +01:00
Fabian
3835717dfc
io store reading
2020-10-21 22:59:33 +02:00
GMatrixGames
8dd348638d
Merge remote-tracking branch 'origin/master' into master
2020-10-17 19:09:26 -04:00
GMatrixGames
5741372139
Add a working background to battle breakers item definitions
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I tried using the texture from the files, but it kept being null
2020-10-17 19:08:59 -04:00
Valentin
a9b8928404
fixed a few things
2020-10-17 23:30:26 +02:00
GMatrixGames
fef39af079
WExpGenericAccountItemDefinition support
2020-10-17 17:05:43 -04:00
GMatrixGames
7b71a43eab
The Cycle added a language 🤦
2020-10-16 09:36:56 -04:00
GMatrixGames
cc6a3dce45
The Cycle is no longer early access despite the install folder saying so
2020-10-16 09:31:39 -04:00