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Fix some weapon assets
Fix item defs that have FortWeaponAdditionalData_AudioVisualizerData before the actual definition in the exports
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@ -35,7 +35,7 @@ namespace FModel.Creator
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}
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string exportType;
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{
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if (exportTypes.Length > index && exportTypes[index].String == "BlueprintGeneratedClass")
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if (exportTypes.Length > index && (exportTypes[index].String == "BlueprintGeneratedClass" || exportTypes[index].String == "FortWeaponAdditionalData_AudioVisualizerData"))
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index++;
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exportType = exportTypes.Length > index ? exportTypes[index].String : string.Empty;
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@ -491,4 +491,4 @@ namespace FModel.Creator
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return false;
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}
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}
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}
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}
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