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https://github.com/4sval/FModel.git
synced 2026-04-07 09:36:29 -05:00
The Cycle is no longer early access despite the install folder saying so
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parent
3f3a9f8551
commit
cc6a3dce45
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@ -11,7 +11,7 @@
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BattleBreakers,
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Spellbreak,
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StateOfDecay2, // WIP
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TheCycleEA // TODO: Early Access version, change when game is released
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TheCycle
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}
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public enum EFModel
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@ -61,7 +61,7 @@ namespace FModel
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EGame.BattleBreakers => Resources.GameName_BattleBreakers,
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EGame.Spellbreak => Resources.GameName_Spellbreak,
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EGame.StateOfDecay2 => Resources.GameName_StateofDecay2,
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EGame.TheCycleEA => Resources.GameName_TheCycle,
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EGame.TheCycle => Resources.GameName_TheCycle,
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EGame.Unknown => "Unknown",
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_ => "Unknown"
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};
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@ -302,7 +302,6 @@ namespace FModel
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Process.Start(Process.GetCurrentProcess().MainModule.FileName);
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Application.Current.Shutdown();
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}
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// well totally not needed but saving again just incase ..
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else
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{
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launcher.Close();
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@ -36,7 +36,7 @@ namespace FModel.Utils
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"WorldExplorers" => EGame.BattleBreakers,
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"g3" => EGame.Spellbreak,
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"StateOfDecay2" => EGame.StateOfDecay2,
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"Prospect" => EGame.TheCycleEA,
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"Prospect" => EGame.TheCycle,
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_ => EGame.Unknown,
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};
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}
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@ -57,7 +57,7 @@ namespace FModel.Utils
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EGame.BattleBreakers => "WorldExplorers",
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EGame.Spellbreak => "g3",
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EGame.StateOfDecay2 => "StateOfDecay2",
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EGame.TheCycleEA => "Prospect",
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EGame.TheCycle => "Prospect",
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_ => string.Empty,
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};
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@ -59,7 +59,7 @@ namespace FModel.Utils
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m = Regex.Match(mount + KvP.Value.Name, $"{gameName}/Content/Localization/Game/{langCode}/Game.locres", RegexOptions.IgnoreCase);
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else if (Globals.Game.ActualGame == EGame.StateOfDecay2)
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m = Regex.Match(mount + KvP.Value.Name, $"{gameName}/Content/Localization/Game/{langCode}/Game.locres", RegexOptions.IgnoreCase);
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else if (Globals.Game.ActualGame == EGame.TheCycleEA)
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else if (Globals.Game.ActualGame == EGame.TheCycle)
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m = Regex.Match(mount + KvP.Value.Name, $"{gameName}/Content/Localization/ProspectGame/{langCode}/ProspectGame.locres", RegexOptions.IgnoreCase);
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if (m != null && m.Success)
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@ -248,7 +248,7 @@ namespace FModel.Utils
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ELanguage.German => "de-DE",
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_ => "en-US"
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};
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else if (Globals.Game.ActualGame == EGame.TheCycleEA)
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else if (Globals.Game.ActualGame == EGame.TheCycle)
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return lang switch
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{
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ELanguage.English => "en",
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