The Cycle is no longer early access despite the install folder saying so

This commit is contained in:
GMatrixGames 2020-10-16 09:31:39 -04:00
parent 3f3a9f8551
commit cc6a3dce45
No known key found for this signature in database
GPG Key ID: 19B7F96FB9AF302F
5 changed files with 6 additions and 7 deletions

View File

@ -11,7 +11,7 @@
BattleBreakers,
Spellbreak,
StateOfDecay2, // WIP
TheCycleEA // TODO: Early Access version, change when game is released
TheCycle
}
public enum EFModel

View File

@ -61,7 +61,7 @@ namespace FModel
EGame.BattleBreakers => Resources.GameName_BattleBreakers,
EGame.Spellbreak => Resources.GameName_Spellbreak,
EGame.StateOfDecay2 => Resources.GameName_StateofDecay2,
EGame.TheCycleEA => Resources.GameName_TheCycle,
EGame.TheCycle => Resources.GameName_TheCycle,
EGame.Unknown => "Unknown",
_ => "Unknown"
};

View File

@ -302,7 +302,6 @@ namespace FModel
Process.Start(Process.GetCurrentProcess().MainModule.FileName);
Application.Current.Shutdown();
}
// well totally not needed but saving again just incase ..
else
{
launcher.Close();

View File

@ -36,7 +36,7 @@ namespace FModel.Utils
"WorldExplorers" => EGame.BattleBreakers,
"g3" => EGame.Spellbreak,
"StateOfDecay2" => EGame.StateOfDecay2,
"Prospect" => EGame.TheCycleEA,
"Prospect" => EGame.TheCycle,
_ => EGame.Unknown,
};
}
@ -57,7 +57,7 @@ namespace FModel.Utils
EGame.BattleBreakers => "WorldExplorers",
EGame.Spellbreak => "g3",
EGame.StateOfDecay2 => "StateOfDecay2",
EGame.TheCycleEA => "Prospect",
EGame.TheCycle => "Prospect",
_ => string.Empty,
};

View File

@ -59,7 +59,7 @@ namespace FModel.Utils
m = Regex.Match(mount + KvP.Value.Name, $"{gameName}/Content/Localization/Game/{langCode}/Game.locres", RegexOptions.IgnoreCase);
else if (Globals.Game.ActualGame == EGame.StateOfDecay2)
m = Regex.Match(mount + KvP.Value.Name, $"{gameName}/Content/Localization/Game/{langCode}/Game.locres", RegexOptions.IgnoreCase);
else if (Globals.Game.ActualGame == EGame.TheCycleEA)
else if (Globals.Game.ActualGame == EGame.TheCycle)
m = Regex.Match(mount + KvP.Value.Name, $"{gameName}/Content/Localization/ProspectGame/{langCode}/ProspectGame.locres", RegexOptions.IgnoreCase);
if (m != null && m.Success)
@ -248,7 +248,7 @@ namespace FModel.Utils
ELanguage.German => "de-DE",
_ => "en-US"
};
else if (Globals.Game.ActualGame == EGame.TheCycleEA)
else if (Globals.Game.ActualGame == EGame.TheCycle)
return lang switch
{
ELanguage.English => "en",