diff --git a/FModel/Enums.cs b/FModel/Enums.cs index 7aba5152..07205545 100644 --- a/FModel/Enums.cs +++ b/FModel/Enums.cs @@ -11,7 +11,7 @@ BattleBreakers, Spellbreak, StateOfDecay2, // WIP - TheCycleEA // TODO: Early Access version, change when game is released + TheCycle } public enum EFModel diff --git a/FModel/Globals.cs b/FModel/Globals.cs index 70ab3eef..d467e129 100644 --- a/FModel/Globals.cs +++ b/FModel/Globals.cs @@ -61,7 +61,7 @@ namespace FModel EGame.BattleBreakers => Resources.GameName_BattleBreakers, EGame.Spellbreak => Resources.GameName_Spellbreak, EGame.StateOfDecay2 => Resources.GameName_StateofDecay2, - EGame.TheCycleEA => Resources.GameName_TheCycle, + EGame.TheCycle => Resources.GameName_TheCycle, EGame.Unknown => "Unknown", _ => "Unknown" }; diff --git a/FModel/MainWindow.xaml.cs b/FModel/MainWindow.xaml.cs index e9f3971a..e89d0def 100644 --- a/FModel/MainWindow.xaml.cs +++ b/FModel/MainWindow.xaml.cs @@ -302,7 +302,6 @@ namespace FModel Process.Start(Process.GetCurrentProcess().MainModule.FileName); Application.Current.Shutdown(); } - // well totally not needed but saving again just incase .. else { launcher.Close(); diff --git a/FModel/Utils/Folders.cs b/FModel/Utils/Folders.cs index 39b37c0c..26538a8f 100644 --- a/FModel/Utils/Folders.cs +++ b/FModel/Utils/Folders.cs @@ -36,7 +36,7 @@ namespace FModel.Utils "WorldExplorers" => EGame.BattleBreakers, "g3" => EGame.Spellbreak, "StateOfDecay2" => EGame.StateOfDecay2, - "Prospect" => EGame.TheCycleEA, + "Prospect" => EGame.TheCycle, _ => EGame.Unknown, }; } @@ -57,7 +57,7 @@ namespace FModel.Utils EGame.BattleBreakers => "WorldExplorers", EGame.Spellbreak => "g3", EGame.StateOfDecay2 => "StateOfDecay2", - EGame.TheCycleEA => "Prospect", + EGame.TheCycle => "Prospect", _ => string.Empty, }; diff --git a/FModel/Utils/Localizations.cs b/FModel/Utils/Localizations.cs index d523b60d..124cb169 100644 --- a/FModel/Utils/Localizations.cs +++ b/FModel/Utils/Localizations.cs @@ -59,7 +59,7 @@ namespace FModel.Utils m = Regex.Match(mount + KvP.Value.Name, $"{gameName}/Content/Localization/Game/{langCode}/Game.locres", RegexOptions.IgnoreCase); else if (Globals.Game.ActualGame == EGame.StateOfDecay2) m = Regex.Match(mount + KvP.Value.Name, $"{gameName}/Content/Localization/Game/{langCode}/Game.locres", RegexOptions.IgnoreCase); - else if (Globals.Game.ActualGame == EGame.TheCycleEA) + else if (Globals.Game.ActualGame == EGame.TheCycle) m = Regex.Match(mount + KvP.Value.Name, $"{gameName}/Content/Localization/ProspectGame/{langCode}/ProspectGame.locres", RegexOptions.IgnoreCase); if (m != null && m.Success) @@ -248,7 +248,7 @@ namespace FModel.Utils ELanguage.German => "de-DE", _ => "en-US" }; - else if (Globals.Game.ActualGame == EGame.TheCycleEA) + else if (Globals.Game.ActualGame == EGame.TheCycle) return lang switch { ELanguage.English => "en",