Add UIDisplayDescription to description detection

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GMatrixGames 2020-11-09 10:28:17 -05:00 committed by GitHub
parent c23d403e1e
commit 3c90458749
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@ -119,7 +119,7 @@ namespace FModel.Creator.Bases
// text
if (export.GetExport<TextProperty>("DisplayName", "DefaultHeaderText", "UIDisplayName") is { } displayName)
DisplayName = Text.GetTextPropertyBase(displayName);
if (export.GetExport<TextProperty>("Description", "DefaultBodyText", "UIDescription") is { } description)
if (export.GetExport<TextProperty>("Description", "DefaultBodyText", "UIDescription", "UIDisplayDescription") is { } description)
Description = Text.GetTextPropertyBase(description);
else if (export.GetExport<ArrayProperty>("Description") is { } arrayDescription) // abilities
Description = Text.GetTextPropertyBase(arrayDescription);