Commit Graph

1567 Commits

Author SHA1 Message Date
Krowe Moh
1e3e4df206
Merge branch 'dev' into dev 2025-07-24 14:39:12 +10:00
Krowe Moh
51541e5ef9 Use Refactored blueprint decompilation (unfinished code)
ignore the json var and GetLoadPackageResult, will be removed once the method is found

Removed the KismetExtensions.cs file and refactored blueprint decompilation logic in CUE4ParseViewModel.cs to use a new DecompileBlueprintToPseudo method. Updated CUE4ParseExtensions.cs with GetLoadPackageResult helper. Improved C++ syntax highlighting in Cpp.xshd by adding 'default' keyword and enhanced comment rule. Minor formatting and code organization improvements across affected files.
2025-07-24 14:36:38 +10:00
Valentin
4e76469169
Merge pull request #582 from Ka1serM/dev
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make HDR export optional
2025-07-21 22:34:26 +02:00
Asval
75bdfc1797 automated GetInternalSID using Athena_SeasonTitles 2025-07-21 18:11:12 +02:00
Marcel K.
66bdddd686 make HDR export optional 2025-07-17 16:15:36 +02:00
LongerWarrior
4bc93c05e3 AshEchoes, Ashen, Dauntless support
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2025-07-16 17:34:46 +03:00
LongerWarrior
1f57279206 AshEchoes, Ashen, Dauntless support 2025-07-16 17:25:27 +03:00
Valentin
4a9a44139d
Merge pull request #564 from Masusder/dev
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Support for audio events from Wwise soundbanks
2025-07-15 23:01:16 +02:00
Asval
e6ef05092e added back transforms manual inputs 2025-07-15 22:58:54 +02:00
Asval
364df7f402 fixed opengl being triggered when not needed 2025-07-15 22:30:46 +02:00
Asval
cfbee11e58 added user setting 2025-07-10 19:24:51 +02:00
Asval
7598ae0a74 Merge branch 'dev' into wwise
# Conflicts:
#	CUE4Parse
#	FModel/ViewModels/CUE4ParseViewModel.cs
2025-07-10 18:29:55 +02:00
LongerWarrior
1f1d2ae3c2 Tony Hawk's™ Pro Skater™ 3 + 4 support
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2025-07-08 16:59:09 +03:00
Krowe Moh
046677b875 Improvements 2025-07-08 20:42:58 +10:00
Krowe Moh
0f3d80bafb extensions 2025-07-08 11:37:31 +10:00
Chompster86
62b103f958
Fixed Burst Weapon's Fire Rates (#575)
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* Update BaseIconStats.cs

Fixed Burst Fire Rates

* Hides fire rate if it = 0

Made it so if the equation = 0, it hides fire rate

* Fixed if firing rate = 1

Made it so if firing rate = 1, it hides the burst firing rate equation and just shows the firing rate.

* Neverness to Everness and Terminull Brigade support
Add new loading mode that skips patched assets

* BinaryConfig.ini support

* Update CUE4Parse

---------

Co-authored-by: GhostScissors <79089473+GhostScissors@users.noreply.github.com>
2025-07-07 08:40:14 +05:30
Krowe Moh
a8a5207dec Improvements 2025-07-07 07:52:34 +10:00
LongerWarrior
233b7ab03b Need For Speed Mobile and Game For Peace fixes
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2025-07-07 00:17:56 +03:00
Asval
89c8cbaccc fixed goto 2025-07-06 22:48:55 +02:00
Asval
df3fdbbd2b refactored ChildProperties 2025-07-06 19:17:57 +02:00
Asval
00bcb7ca16 refactored parts of this hell 2025-07-06 18:52:16 +02:00
Krowe Moh
e78c7a7be9 Cpp xshd by Masus
added projectstore as it said unknown type
2025-07-06 12:21:10 +10:00
Krowe Moh
84030f5e20 Merge branch 'dev' of https://github.com/Krowe-moh/FModel into dev 2025-07-05 13:13:52 +10:00
Krowe Moh
b22c996a58 fixed duplicated "po" extension
fixed again because github pulled latest files for some reason
2025-07-05 13:12:30 +10:00
Krowe Moh
656d3b59ca
mb 2025-07-05 13:09:23 +10:00
Krowe Moh
b0625bbd6f gitignore and md files are now able to be read 2025-07-05 09:06:21 +10:00
Krowe Moh
f64a333847 Blueprint "Decompile" option
turns blueprint logic into readable c++ code, option shows only when setting is on
2025-07-05 09:01:29 +10:00
LongerWarrior
394bcf356f Neverness to Everness and Terminull Brigade support
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Add new loading mode that skips patched assets
2025-07-03 17:27:32 +03:00
LongerWarrior
03a4f79c3a DNAExporter Fix
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2025-06-30 23:14:29 +03:00
LongerWarrior
ba0aedba68 Extract DNA and fixes for Crystal of Atlan and Naruto to Boruto
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2025-06-30 13:11:25 +03:00
LongerWarrior
2dd98d4d64 full Nanite support for Static Meshes
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2025-06-26 23:56:59 +03:00
Masusder
ff58050fe9 Bump 2025-06-22 16:08:17 +02:00
LongerWarrior
aa75a8bbf2 Nanite Static Meshes support in UE 5.0-5.3
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MindsEye and Wuthering Waves 2.4 support
2025-06-15 16:18:28 +03:00
LongerWarrior
6f19cacaeb EtheriaRestart and GameForPeace fix 2025-06-08 22:45:43 +03:00
Masusder
61da5a9ae0 Lazy loaded provider 2025-06-03 18:47:11 +02:00
LongerWarrior
9f4597f542 bump 2025-06-01 23:06:34 +03:00
Marlon
8ba756ade5
fix FN live 2025-05-29 13:03:03 +02:00
Masusder
06416cb7f8 Bump CUE4Parse 2025-05-25 21:16:44 +02:00
LongerWarrior
72930bcd14 Splitgate2 and Spectre Divide support 2025-05-25 19:30:55 +03:00
Valentin
c63721b644
Merge pull request #561 from AllyJaxx/fortnite-creator-update
Updates to "Creator" features
2025-05-21 14:50:56 +02:00
Asval
99bcfb2c29 random stuff 2025-05-21 14:49:15 +02:00
Masusder
b75413306f Moved logic to CUE4Parse 2025-05-21 11:55:33 +02:00
Masusder
47d003737b Merge remote-tracking branch 'upstream/dev' into dev 2025-05-18 15:48:11 +02:00
Masusder
746107875c Last bump 2025-05-18 15:36:35 +02:00
Masusder
c10ff9dfc2 Debug helper 2025-05-18 13:34:29 +02:00
Masusder
cf1f19f615 Semi-support for cross-soundbanks audio events
Unfortunately in case some game splits audio events across multiple soundbanks and given game has thousands of them, custom implementation for that game would be required
2025-05-14 22:23:45 +02:00
LongerWarrior
c0a03ac600 Dune Awakening
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2025-05-14 01:21:04 +03:00
GhostScissors
7d4b9e7094 Merge branch 'fortnite-creator-update' of https://github.com/AllyJaxx/FModel into dev 2025-05-13 23:39:11 +05:30
AllyJaxx
3b24be37d2 support for Cataba 2025-05-13 09:55:51 -04:00
AllyJaxx
7785a33b5e missed an edge case #fuck 2025-05-11 15:46:49 -04:00