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Better wording.
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@@ -257,7 +257,7 @@ struct VPADAccStatus
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/**
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* "Verticality" of the gamepad.
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* - `.x` is in `[0, +1]`, where `0` means it's being held vertically, `+1` means it's laying flat on a surface.
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* - `.y` is in `[-1, +1]`, where `+1` means the screen is vertical normally, `-1` means the screen is upside down.
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* - `.y` is in `[-1, +1]`, where `+1` means the screen is upright, `-1` means it's upside down.
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*/
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VPADVec2D vertical;
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};
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