- Renamed "accelorometer" to "accelerometer".

- Added documentation for VPADAccStatus.
This commit is contained in:
Daniel K. O. (dkosmari)
2026-05-21 00:16:05 -03:00
parent c9a7a4ad8b
commit e7be98502d

View File

@@ -248,9 +248,17 @@ WUT_CHECK_SIZE(VPADTouchData, 0x08);
struct VPADAccStatus
{
//! 1.0 = 1 g (Earth's gravitational acceleration.)
VPADVec3D acc;
//! Length of the `acc` vector.
float magnitude;
//! Lenght of the `current.acc - previous.acc` vector.
float variation;
/**
* "Verticality" of the gamepad.
* - `.x` is in `[0, +1]`, where `0` means it's being held vertically, `+1` means it's laying flat on a surface.
* - `.y` is in `[-1, +1]`, where `+1` means the screen is vertical normally, `-1` means the screen is upside down.
*/
VPADVec2D vertical;
};
WUT_CHECK_OFFSET(VPADAccStatus, 0x00, acc);
@@ -276,10 +284,10 @@ struct VPADStatus
//! Position of right analog stick.
VPADVec2D rightStick;
//! Status of DRC accelorometer.
VPADAccStatus accelorometer;
//! Status of DRC accelerometer.
VPADAccStatus accelerometer;
//! Status of DRC gyro. 1.0 = 360°
//! Status of DRC gyro. 1.0 = 360° per second.
VPADVec3D gyro;
//! Status of DRC angle. 1.0 = 360°
@@ -328,7 +336,7 @@ WUT_CHECK_OFFSET(VPADStatus, 0x04, trigger);
WUT_CHECK_OFFSET(VPADStatus, 0x08, release);
WUT_CHECK_OFFSET(VPADStatus, 0x0C, leftStick);
WUT_CHECK_OFFSET(VPADStatus, 0x14, rightStick);
WUT_CHECK_OFFSET(VPADStatus, 0x1C, accelorometer);
WUT_CHECK_OFFSET(VPADStatus, 0x1C, accelerometer);
WUT_CHECK_OFFSET(VPADStatus, 0x38, gyro);
WUT_CHECK_OFFSET(VPADStatus, 0x44, angle);
WUT_CHECK_OFFSET(VPADStatus, 0x50, error);