42 Commits

Author SHA1 Message Date
Koji Ikarashi
a6c4599746 screenshots in readme 2018-12-14 10:03:16 +09:00
Squideo Kojima
aaa2c3c3d7 remove manual from TODO, it has its own repo now 2015-11-25 18:59:52 -08:00
Squideo Kojima
850e2c7d99 remove manual and add link to the new manual in README 2015-11-25 18:58:59 -08:00
Koji Ikarashi
f251fd1768 Update TODO 2015-11-24 22:13:41 -08:00
Koji Ikarashi
c6e21d7b40 Anime active sprites on weapon select 2015-11-24 22:09:50 -08:00
Koji Ikarashi
4a9117e157 Mark off v1.0.5 v1.0.5 2015-11-24 22:06:36 -08:00
Koji Ikarashi
049906a46f new game end 2015-11-24 22:04:17 -08:00
Koji Ikarashi
4d06008da6 Fix flashing on map select 2015-11-24 22:01:39 -08:00
Koji Ikarashi
3d38fe8fd7 That should be v1.0.4 v1.0.4 2015-11-24 16:04:19 -08:00
Koji Ikarashi
c3135b53eb New weapon select screen (beta) 2015-11-24 15:50:00 -08:00
Squideo Kojima
39a7d5a067 Updates to TODO 2015-11-22 18:38:33 -08:00
Squideo Kojima
fac16e7ab3 improved weapon select in v1.2 2015-11-22 18:36:06 -08:00
Koji Ikarashi
072b639c86 SplatooD 2015-11-22 18:34:30 -08:00
Koji Ikarashi
b0d747b403 Manual 2015-11-22 18:31:18 -08:00
Koji Ikarashi
54364b8566 Bump version to 1.0.3 v1.0.3 2015-11-22 18:27:09 -08:00
Squideo Kojima
acf66107c6 projectile_speed is tunable per-weapon rather than set per player 2015-11-22 12:22:51 -08:00
Squideo Kojima
1750acaf7a Players with chargers don't kill by running into people. 2015-11-22 12:07:56 -08:00
Squideo Kojima
a84b7817ca Basic charger mechanics
Chargers don't ink the ground just for walking, but their weapon attack
has enough range to cross the entire map.  They have a configurable
charge time and cooldown time.
2015-11-22 11:59:12 -08:00
Squideo Kojima
69b6385100 Weapon Select! Currently completely cosmetic. 2015-11-22 11:18:03 -08:00
Squideo Kojima
05e2e5f3f4 more TODO items 2015-11-21 14:04:07 -08:00
Squideo Kojima
6e70c8f348 Refactor metasprite organization
Metasprites are now organized heirarchically, which should make adding
new weapons considerably easier.  All it takes to animate a charger is
changing player_pwn[i] to WPN_CHARGER.  Judd got pulled out into the new
header file as well.
2015-11-21 12:17:17 -08:00
Squideo Kojima
0d883beaec added TODO: fix spawn camping in 1.1 2015-11-18 22:30:52 -08:00
Squideo Kojima
1ce535feaf mackerel v1.0.2 2015-11-18 20:31:54 -08:00
Koji Ikarashi
1c608944ad Remove misleading comment above credit names 2015-11-18 19:52:52 -08:00
Koji Ikarashi
5c6c5d01f4 Title optimizations and version number 2015-11-18 19:47:27 -08:00
Koji Ikarashi
b2f77377b7 Change logo to SplatooD 2015-11-18 19:15:59 -08:00
Koji Ikarashi
7a12e42627 Rebuild crt0 on changes to tileset 2015-11-18 19:15:49 -08:00
Koji Ikarashi
bc600e6430 New credits sequence with scrolling 2015-11-18 19:04:21 -08:00
Squideo Kojima
ab0177c3e0 license fix 2015-11-18 11:40:20 -08:00
Squideo Kojima
f0bef2347a MIT license 2015-11-18 11:30:12 -08:00
Koji Ikarashi
1cbf6c5dc5 Commit ROM images for distribution. v1.0.1 2015-11-18 09:50:36 -08:00
Koji Ikarashi
5e493a5015 Embedded ASCII strings 2015-11-18 09:45:44 -08:00
Koji Ikarashi
ac6a547cdd Strings 2015-11-18 08:30:41 -08:00
Nobuo Squidimatsu
ccdc95d084 Don't loop music 2015-11-18 00:14:36 -08:00
Nobuo Squidimatsu
bf088f6669 New sound effects 2015-11-17 23:28:37 -08:00
Squideo Kojima
cb4e3eb3c5 misc goals in TODO 2015-11-17 22:00:18 -08:00
Squideo Kojima
0a8ba011f4 squid selector 2015-11-17 21:51:38 -08:00
Koji Ikarashi
d684d4e9dc Add TODO list for future releases 2015-11-17 21:49:47 -08:00
Squideo Kojima
1ee18facab use OAM_FLIP_H instead of hardcoded flipped sprites 2015-11-17 21:40:37 -08:00
Squideo Kojima
36c3a378f4 minor sprite fix 2015-11-17 21:40:37 -08:00
Squideo Kojima
3b79329c44 delete art directory, everything is out of date there anyway 2015-11-17 21:40:37 -08:00
Squideo Kojima
e69bcd5df4 Hello World 2015-11-17 21:34:26 -08:00