Koji Ikarashi
a6c4599746
screenshots in readme
2018-12-14 10:03:16 +09:00
Squideo Kojima
aaa2c3c3d7
remove manual from TODO, it has its own repo now
2015-11-25 18:59:52 -08:00
Squideo Kojima
850e2c7d99
remove manual and add link to the new manual in README
2015-11-25 18:58:59 -08:00
Koji Ikarashi
f251fd1768
Update TODO
2015-11-24 22:13:41 -08:00
Koji Ikarashi
c6e21d7b40
Anime active sprites on weapon select
2015-11-24 22:09:50 -08:00
Koji Ikarashi
4a9117e157
Mark off v1.0.5
v1.0.5
2015-11-24 22:06:36 -08:00
Koji Ikarashi
049906a46f
new game end
2015-11-24 22:04:17 -08:00
Koji Ikarashi
4d06008da6
Fix flashing on map select
2015-11-24 22:01:39 -08:00
Koji Ikarashi
3d38fe8fd7
That should be v1.0.4
v1.0.4
2015-11-24 16:04:19 -08:00
Koji Ikarashi
c3135b53eb
New weapon select screen (beta)
2015-11-24 15:50:00 -08:00
Squideo Kojima
39a7d5a067
Updates to TODO
2015-11-22 18:38:33 -08:00
Squideo Kojima
fac16e7ab3
improved weapon select in v1.2
2015-11-22 18:36:06 -08:00
Koji Ikarashi
072b639c86
SplatooD
2015-11-22 18:34:30 -08:00
Koji Ikarashi
b0d747b403
Manual
2015-11-22 18:31:18 -08:00
Koji Ikarashi
54364b8566
Bump version to 1.0.3
v1.0.3
2015-11-22 18:27:09 -08:00
Squideo Kojima
acf66107c6
projectile_speed is tunable per-weapon rather than set per player
2015-11-22 12:22:51 -08:00
Squideo Kojima
1750acaf7a
Players with chargers don't kill by running into people.
2015-11-22 12:07:56 -08:00
Squideo Kojima
a84b7817ca
Basic charger mechanics
...
Chargers don't ink the ground just for walking, but their weapon attack
has enough range to cross the entire map. They have a configurable
charge time and cooldown time.
2015-11-22 11:59:12 -08:00
Squideo Kojima
69b6385100
Weapon Select! Currently completely cosmetic.
2015-11-22 11:18:03 -08:00
Squideo Kojima
05e2e5f3f4
more TODO items
2015-11-21 14:04:07 -08:00
Squideo Kojima
6e70c8f348
Refactor metasprite organization
...
Metasprites are now organized heirarchically, which should make adding
new weapons considerably easier. All it takes to animate a charger is
changing player_pwn[i] to WPN_CHARGER. Judd got pulled out into the new
header file as well.
2015-11-21 12:17:17 -08:00
Squideo Kojima
0d883beaec
added TODO: fix spawn camping in 1.1
2015-11-18 22:30:52 -08:00
Squideo Kojima
1ce535feaf
mackerel
v1.0.2
2015-11-18 20:31:54 -08:00
Koji Ikarashi
1c608944ad
Remove misleading comment above credit names
2015-11-18 19:52:52 -08:00
Koji Ikarashi
5c6c5d01f4
Title optimizations and version number
2015-11-18 19:47:27 -08:00
Koji Ikarashi
b2f77377b7
Change logo to SplatooD
2015-11-18 19:15:59 -08:00
Koji Ikarashi
7a12e42627
Rebuild crt0 on changes to tileset
2015-11-18 19:15:49 -08:00
Koji Ikarashi
bc600e6430
New credits sequence with scrolling
2015-11-18 19:04:21 -08:00
Squideo Kojima
ab0177c3e0
license fix
2015-11-18 11:40:20 -08:00
Squideo Kojima
f0bef2347a
MIT license
2015-11-18 11:30:12 -08:00
Koji Ikarashi
1cbf6c5dc5
Commit ROM images for distribution.
v1.0.1
2015-11-18 09:50:36 -08:00
Koji Ikarashi
5e493a5015
Embedded ASCII strings
2015-11-18 09:45:44 -08:00
Koji Ikarashi
ac6a547cdd
Strings
2015-11-18 08:30:41 -08:00
Nobuo Squidimatsu
ccdc95d084
Don't loop music
2015-11-18 00:14:36 -08:00
Nobuo Squidimatsu
bf088f6669
New sound effects
2015-11-17 23:28:37 -08:00
Squideo Kojima
cb4e3eb3c5
misc goals in TODO
2015-11-17 22:00:18 -08:00
Squideo Kojima
0a8ba011f4
squid selector
2015-11-17 21:51:38 -08:00
Koji Ikarashi
d684d4e9dc
Add TODO list for future releases
2015-11-17 21:49:47 -08:00
Squideo Kojima
1ee18facab
use OAM_FLIP_H instead of hardcoded flipped sprites
2015-11-17 21:40:37 -08:00
Squideo Kojima
36c3a378f4
minor sprite fix
2015-11-17 21:40:37 -08:00
Squideo Kojima
3b79329c44
delete art directory, everything is out of date there anyway
2015-11-17 21:40:37 -08:00
Squideo Kojima
e69bcd5df4
Hello World
2015-11-17 21:34:26 -08:00