Commit Graph

  • a6c4599746 screenshots in readme master Koji Ikarashi 2018-12-14 10:03:16 +09:00
  • aaa2c3c3d7 remove manual from TODO, it has its own repo now Squideo Kojima 2015-11-25 18:59:52 -08:00
  • 850e2c7d99 remove manual and add link to the new manual in README Squideo Kojima 2015-11-25 18:58:59 -08:00
  • f251fd1768 Update TODO Koji Ikarashi 2015-11-24 22:13:41 -08:00
  • c6e21d7b40 Anime active sprites on weapon select Koji Ikarashi 2015-11-24 22:09:50 -08:00
  • 4a9117e157 Mark off v1.0.5 v1.0.5 Koji Ikarashi 2015-11-24 22:06:36 -08:00
  • 049906a46f new game end Koji Ikarashi 2015-11-22 15:57:57 -08:00
  • 4d06008da6 Fix flashing on map select Koji Ikarashi 2015-11-24 22:01:39 -08:00
  • 3d38fe8fd7 That should be v1.0.4 v1.0.4 Koji Ikarashi 2015-11-24 16:04:19 -08:00
  • c3135b53eb New weapon select screen (beta) Koji Ikarashi 2015-11-24 15:50:00 -08:00
  • 39a7d5a067 Updates to TODO Squideo Kojima 2015-11-22 18:38:33 -08:00
  • fac16e7ab3 improved weapon select in v1.2 Squideo Kojima 2015-11-22 18:36:06 -08:00
  • 072b639c86 SplatooD Koji Ikarashi 2015-11-22 18:34:30 -08:00
  • b0d747b403 Manual Koji Ikarashi 2015-11-22 18:31:18 -08:00
  • 54364b8566 Bump version to 1.0.3 v1.0.3 Koji Ikarashi 2015-11-22 18:27:09 -08:00
  • acf66107c6 projectile_speed is tunable per-weapon rather than set per player Squideo Kojima 2015-11-22 12:22:51 -08:00
  • 1750acaf7a Players with chargers don't kill by running into people. Squideo Kojima 2015-11-22 12:07:56 -08:00
  • a84b7817ca Basic charger mechanics Squideo Kojima 2015-11-22 11:35:24 -08:00
  • 69b6385100 Weapon Select! Currently completely cosmetic. Squideo Kojima 2015-11-22 11:18:03 -08:00
  • 05e2e5f3f4 more TODO items Squideo Kojima 2015-11-21 14:04:07 -08:00
  • 6e70c8f348 Refactor metasprite organization Squideo Kojima 2015-11-21 12:08:14 -08:00
  • 0d883beaec added TODO: fix spawn camping in 1.1 Squideo Kojima 2015-11-18 22:30:48 -08:00
  • 1ce535feaf mackerel v1.0.2 Squideo Kojima 2015-11-18 20:31:54 -08:00
  • 1c608944ad Remove misleading comment above credit names Koji Ikarashi 2015-11-18 19:52:52 -08:00
  • 5c6c5d01f4 Title optimizations and version number Koji Ikarashi 2015-11-18 19:47:27 -08:00
  • b2f77377b7 Change logo to SplatooD Koji Ikarashi 2015-11-18 19:15:59 -08:00
  • 7a12e42627 Rebuild crt0 on changes to tileset Koji Ikarashi 2015-11-18 19:15:49 -08:00
  • bc600e6430 New credits sequence with scrolling Koji Ikarashi 2015-11-18 19:04:21 -08:00
  • ab0177c3e0 license fix Squideo Kojima 2015-11-18 11:39:32 -08:00
  • f0bef2347a MIT license Squideo Kojima 2015-11-18 11:30:12 -08:00
  • 1cbf6c5dc5 Commit ROM images for distribution. v1.0.1 Koji Ikarashi 2015-11-18 09:50:36 -08:00
  • 5e493a5015 Embedded ASCII strings Koji Ikarashi 2015-11-18 09:45:44 -08:00
  • ac6a547cdd Strings Koji Ikarashi 2015-11-18 08:30:35 -08:00
  • ccdc95d084 Don't loop music Nobuo Squidimatsu 2015-11-18 00:14:36 -08:00
  • bf088f6669 New sound effects Nobuo Squidimatsu 2015-11-17 23:28:37 -08:00
  • cb4e3eb3c5 misc goals in TODO Squideo Kojima 2015-11-17 22:00:18 -08:00
  • 0a8ba011f4 squid selector Squideo Kojima 2015-11-17 21:51:15 -08:00
  • d684d4e9dc Add TODO list for future releases Koji Ikarashi 2015-11-17 21:49:47 -08:00
  • 1ee18facab use OAM_FLIP_H instead of hardcoded flipped sprites Squideo Kojima 2015-11-17 21:21:23 -08:00
  • 36c3a378f4 minor sprite fix Squideo Kojima 2015-11-17 20:25:25 -08:00
  • 3b79329c44 delete art directory, everything is out of date there anyway Squideo Kojima 2015-11-17 20:05:29 -08:00
  • e69bcd5df4 Hello World Squideo Kojima 2015-11-17 21:34:26 -08:00