Commit Graph

  • dde58d3ab8
    Merge 5829ac662f into a6c4599746 KJ5CYM 2024-07-20 00:02:10 +0200
  • 5829ac662f
    Update README.md KJ5CYM 2024-07-19 15:28:45 -0600
  • 7b021ceb05
    changed squid mechanics KJ5CYM 2024-05-22 13:48:16 -0500
  • 615f0e25a7
    Merge 061361cd17 into a6c4599746 Sur3 2020-05-26 16:30:51 +0200
  • 061361cd17 weapon balancing; player movement speeds depending on weapon and mode; collision detection fix; optimized Makefile. Simon Ullrich Richter 2020-05-26 16:30:09 +0200
  • 35e0978e68 added spawn invincibility (starting in squid mode). Simon Ullrich Richter 2020-05-26 12:12:39 +0200
  • 6552fedfee neslib documentation. Simon Ullrich Richter 2020-05-26 12:06:07 +0200
  • 4c285275cd Use memcpy from string.h instead of neslib.h. Simon Ullrich Richter 2020-05-26 10:13:22 +0200
  • d561ea9cc4 ToDo use select button for bombs. Simon Ullrich Richter 2020-05-26 10:12:20 +0200
  • 7cf8e36507 squid mode can swim up walls in own ink colour. Simon Ullrich Richter 2020-02-03 15:27:44 +0100
  • 58882540e8 added squid mode (atm invincibility to enemy ink). Simon Ullrich Richter 2020-02-03 15:11:18 +0100
  • dd3703badd formatting. Simon Ullrich Richter 2020-01-31 04:26:04 +0100
  • 215365e004 added weapon balance concepts. Simon Ullrich Richter 2020-01-31 01:38:12 +0100
  • 5fb4288541 fixed typo. Simon Ullrich Richter 2020-01-30 14:55:08 +0100
  • 4c2d24613c reduce music volume by gating instead of substraction. Simon Ullrich Richter 2020-01-30 14:52:44 +0100
  • 11129a9b52 improved famitone2 library to adjustable volumes, updated TODO file. Simon Ullrich Richter 2020-01-30 10:09:53 +0100
  • ad765ec4da fixed maximum allowed player distance for positional audio. Simon Ullrich Richter 2020-01-29 04:12:11 +0100
  • 5ce3a74bd5 updated famitone2 library and added positional audio. Simon Ullrich Richter 2020-01-29 03:06:23 +0100
  • 7c22316d3c improved aggressive ai shooting near enemies. Simon Ullrich Richter 2020-01-28 14:52:04 +0100
  • 7243d4a70f seperate ai in own function. Simon Ullrich Richter 2020-01-28 13:16:31 +0100
  • 6f0f2e8270 remove compiled binary from vcs. Simon Ullrich Richter 2020-01-28 13:13:04 +0100
  • e3ee431517 improved movement evaluation. Simon Ullrich Richter 2020-01-28 13:00:03 +0100
  • dc29e6c233 fixed typo. Simon Ullrich Richter 2020-01-28 10:15:16 +0100
  • 83896c11fd updated credits. Simon Ullrich Richter 2020-01-28 09:37:58 +0100
  • d5691ca8bc added ai enemy. Simon Ullrich Richter 2020-01-28 08:58:10 +0100
  • 263f1ae341 updated to cc65 V2.18. Simon Ullrich Richter 2020-01-28 05:45:58 +0100
  • 8b5e3c909a fixed typo. Simon Ullrich Richter 2020-01-28 05:44:18 +0100
  • 9c5ce53a4c updated to cc65 V2.18. Simon Ullrich Richter 2020-01-28 05:40:54 +0100
  • a6c4599746 screenshots in readme master Koji Ikarashi 2018-12-14 10:03:16 +0900
  • aaa2c3c3d7 remove manual from TODO, it has its own repo now Squideo Kojima 2015-11-25 18:59:52 -0800
  • 850e2c7d99 remove manual and add link to the new manual in README Squideo Kojima 2015-11-25 18:58:59 -0800
  • f251fd1768 Update TODO Koji Ikarashi 2015-11-24 22:13:41 -0800
  • c6e21d7b40 Anime active sprites on weapon select Koji Ikarashi 2015-11-24 22:09:50 -0800
  • 4a9117e157 Mark off v1.0.5 v1.0.5 Koji Ikarashi 2015-11-24 22:06:36 -0800
  • 049906a46f new game end Koji Ikarashi 2015-11-22 15:57:57 -0800
  • 4d06008da6 Fix flashing on map select Koji Ikarashi 2015-11-24 22:01:39 -0800
  • 3d38fe8fd7 That should be v1.0.4 v1.0.4 Koji Ikarashi 2015-11-24 16:04:19 -0800
  • c3135b53eb New weapon select screen (beta) Koji Ikarashi 2015-11-24 15:50:00 -0800
  • 39a7d5a067 Updates to TODO Squideo Kojima 2015-11-22 18:38:33 -0800
  • fac16e7ab3 improved weapon select in v1.2 Squideo Kojima 2015-11-22 18:36:06 -0800
  • 072b639c86 SplatooD Koji Ikarashi 2015-11-22 18:34:30 -0800
  • b0d747b403 Manual Koji Ikarashi 2015-11-22 18:31:18 -0800
  • 54364b8566 Bump version to 1.0.3 v1.0.3 Koji Ikarashi 2015-11-22 18:27:09 -0800
  • acf66107c6 projectile_speed is tunable per-weapon rather than set per player Squideo Kojima 2015-11-22 12:22:51 -0800
  • 1750acaf7a Players with chargers don't kill by running into people. Squideo Kojima 2015-11-22 12:07:56 -0800
  • a84b7817ca Basic charger mechanics Squideo Kojima 2015-11-22 11:35:24 -0800
  • 69b6385100 Weapon Select! Currently completely cosmetic. Squideo Kojima 2015-11-22 11:18:03 -0800
  • 05e2e5f3f4 more TODO items Squideo Kojima 2015-11-21 14:04:07 -0800
  • 6e70c8f348 Refactor metasprite organization Squideo Kojima 2015-11-21 12:08:14 -0800
  • 0d883beaec added TODO: fix spawn camping in 1.1 Squideo Kojima 2015-11-18 22:30:48 -0800
  • 1ce535feaf mackerel v1.0.2 Squideo Kojima 2015-11-18 20:31:54 -0800
  • 1c608944ad Remove misleading comment above credit names Koji Ikarashi 2015-11-18 19:52:52 -0800
  • 5c6c5d01f4 Title optimizations and version number Koji Ikarashi 2015-11-18 19:47:27 -0800
  • b2f77377b7 Change logo to SplatooD Koji Ikarashi 2015-11-18 19:15:59 -0800
  • 7a12e42627 Rebuild crt0 on changes to tileset Koji Ikarashi 2015-11-18 19:15:49 -0800
  • bc600e6430 New credits sequence with scrolling Koji Ikarashi 2015-11-18 19:04:21 -0800
  • ab0177c3e0 license fix Squideo Kojima 2015-11-18 11:39:32 -0800
  • f0bef2347a MIT license Squideo Kojima 2015-11-18 11:30:12 -0800
  • 1cbf6c5dc5 Commit ROM images for distribution. v1.0.1 Koji Ikarashi 2015-11-18 09:50:36 -0800
  • 5e493a5015 Embedded ASCII strings Koji Ikarashi 2015-11-18 09:45:44 -0800
  • ac6a547cdd Strings Koji Ikarashi 2015-11-18 08:30:35 -0800
  • ccdc95d084 Don't loop music Nobuo Squidimatsu 2015-11-18 00:14:36 -0800
  • bf088f6669 New sound effects Nobuo Squidimatsu 2015-11-17 23:28:37 -0800
  • cb4e3eb3c5 misc goals in TODO Squideo Kojima 2015-11-17 22:00:18 -0800
  • 0a8ba011f4 squid selector Squideo Kojima 2015-11-17 21:51:15 -0800
  • d684d4e9dc Add TODO list for future releases Koji Ikarashi 2015-11-17 21:49:47 -0800
  • 1ee18facab use OAM_FLIP_H instead of hardcoded flipped sprites Squideo Kojima 2015-11-17 21:21:23 -0800
  • 36c3a378f4 minor sprite fix Squideo Kojima 2015-11-17 20:25:25 -0800
  • 3b79329c44 delete art directory, everything is out of date there anyway Squideo Kojima 2015-11-17 20:05:29 -0800
  • e69bcd5df4 Hello World Squideo Kojima 2015-11-17 21:34:26 -0800