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https://github.com/Sendouc/sendou.ink.git
synced 2026-03-21 18:04:39 -05:00
parent
af4dd3eb55
commit
7f7ca44221
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@ -40,6 +40,8 @@ export const DAMAGE_TYPE = [
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"SPECIAL_CANNON",
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"SPECIAL_BULLET_MAX",
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"SPECIAL_BULLET_MIN",
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"SPECIAL_SPLASH_MAX",
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"SPECIAL_SPLASH_MIN",
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"SPECIAL_BUMP",
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"SPECIAL_JUMP",
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"SPECIAL_TICK",
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@ -90,6 +92,8 @@ export const damageTypeToWeaponType: Record<
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SPECIAL_THROW_DIRECT: "SPECIAL",
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SPECIAL_BULLET_MIN: "SPECIAL",
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SPECIAL_BULLET_MAX: "SPECIAL",
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SPECIAL_SPLASH_MAX: "SPECIAL",
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SPECIAL_SPLASH_MIN: "SPECIAL",
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SPECIAL_CANNON: "SPECIAL",
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SPECIAL_BUMP: "SPECIAL",
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SPECIAL_JUMP: "SPECIAL",
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@ -182,6 +182,8 @@ export type SpecialWeaponParams = SpecialWeaponParamsObject[SpecialWeaponId] & {
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ThrowDirectDamage?: number;
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BulletDamageMin?: number;
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BulletDamageMax?: number;
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SplashDamageMax?: Array<DistanceDamage>;
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SplashDamageMin?: Array<DistanceDamage>;
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CannonDamage?: Array<DistanceDamage>;
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BumpDamage?: number;
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JumpDamage?: number;
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@ -442,6 +442,8 @@ const damageTypeToParamsKey: Record<
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SPECIAL_THROW_DIRECT: "ThrowDirectDamage",
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SPECIAL_BULLET_MAX: "BulletDamageMax",
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SPECIAL_BULLET_MIN: "BulletDamageMin",
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SPECIAL_SPLASH_MAX: "SplashDamageMax",
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SPECIAL_SPLASH_MIN: "SplashDamageMin",
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SPECIAL_CANNON: "CannonDamage",
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SPECIAL_BUMP: "BumpDamage",
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SPECIAL_JUMP: "JumpDamage",
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@ -2632,11 +2632,13 @@ export const weaponParams = {
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Mid: 1.1,
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},
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},
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DistanceDamage: [
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SplashDamageMax: [
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{
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Damage: 700,
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Distance: 3.6,
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},
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],
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SplashDamageMin: [
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{
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Damage: 350,
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Distance: 6,
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@ -139,6 +139,8 @@ const damageTypePriorityList = [
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"SPECIAL_CANNON",
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"SPECIAL_BULLET_MAX",
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"SPECIAL_BULLET_MIN",
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"SPECIAL_SPLASH_MAX",
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"SPECIAL_SPLASH_MIN",
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"SPECIAL_BUMP",
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"SPECIAL_JUMP",
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"SPECIAL_TICK",
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@ -130,6 +130,8 @@
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"damage.SPECIAL_SWING": "Sving",
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"damage.SPECIAL_BULLET_MIN": "Projektil (Minimum)",
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"damage.SPECIAL_BULLET_MAX": "Projektil (Maksimum)",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_CANNON": "Kanon",
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"damage.SPECIAL_BUMP": "Bump",
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"damage.SPECIAL_JUMP": "Spring",
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@ -130,6 +130,8 @@
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"damage.SPECIAL_SWING": "",
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"damage.SPECIAL_BULLET_MIN": "",
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"damage.SPECIAL_BULLET_MAX": "",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_CANNON": "",
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"damage.SPECIAL_BUMP": "",
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"damage.SPECIAL_JUMP": "",
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@ -130,6 +130,8 @@
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"damage.SPECIAL_SWING": "Swing",
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"damage.SPECIAL_BULLET_MIN": "Bullet (Minimum)",
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"damage.SPECIAL_BULLET_MAX": "Bullet (Maximum)",
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"damage.SPECIAL_SPLASH_MAX": "Splash (Maximum)",
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"damage.SPECIAL_SPLASH_MIN": "Splash (Minimum)",
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"damage.SPECIAL_CANNON": "Cannon",
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"damage.SPECIAL_BUMP": "Bump",
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"damage.SPECIAL_JUMP": "Jump",
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@ -131,6 +131,8 @@
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"damage.SPECIAL_SWING": "Martilleo",
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"damage.SPECIAL_BULLET_MIN": "Bala (mínimo)",
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"damage.SPECIAL_BULLET_MAX": "Mala (máximo)",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_CANNON": "Cañón",
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"damage.SPECIAL_BUMP": "Golpe",
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"damage.SPECIAL_JUMP": "Salto",
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@ -131,6 +131,8 @@
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"damage.SPECIAL_SWING": "Martilleo",
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"damage.SPECIAL_BULLET_MIN": "Bala (mínimo)",
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"damage.SPECIAL_BULLET_MAX": "Mala (máximo)",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_CANNON": "Cañón",
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"damage.SPECIAL_BUMP": "Golpe",
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"damage.SPECIAL_JUMP": "Salto",
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@ -131,6 +131,8 @@
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"damage.SPECIAL_SWING": "Tamponnage",
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"damage.SPECIAL_BULLET_MIN": "Mitrailleuse (Minimum)",
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"damage.SPECIAL_BULLET_MAX": "Mitrailleuse (Maximum)",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_CANNON": "Canon",
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"damage.SPECIAL_BUMP": "Collision",
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"damage.SPECIAL_JUMP": "Saut",
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@ -131,6 +131,8 @@
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"damage.SPECIAL_SWING": "Tamponnage",
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"damage.SPECIAL_BULLET_MIN": "Mitrailleuse (Minimum)",
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"damage.SPECIAL_BULLET_MAX": "Mitrailleuse (Maximum)",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_CANNON": "Canon",
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"damage.SPECIAL_BUMP": "Collision",
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"damage.SPECIAL_JUMP": "Saut",
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@ -131,6 +131,8 @@
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"damage.SPECIAL_SWING": "הנפה",
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"damage.SPECIAL_BULLET_MIN": "קליע (מינימום)",
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"damage.SPECIAL_BULLET_MAX": "קליע (מקסימום)",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_CANNON": "תותח",
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"damage.SPECIAL_BUMP": "מכה",
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"damage.SPECIAL_JUMP": "קפיצה",
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@ -131,6 +131,8 @@
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"damage.SPECIAL_SWING": "Colpo",
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"damage.SPECIAL_BULLET_MIN": "Proiettile (Minimo)",
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"damage.SPECIAL_BULLET_MAX": "Proiettile (Massimo)",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_CANNON": "Cannone",
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"damage.SPECIAL_BUMP": "Scontro",
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"damage.SPECIAL_JUMP": "Salto",
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@ -128,6 +128,8 @@
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"damage.SPECIAL_SWING": "スタンプ",
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"damage.SPECIAL_BULLET_MIN": "連射ショット (最小)",
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"damage.SPECIAL_BULLET_MAX": "連射ショット (最大)",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_CANNON": "カノン砲",
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"damage.SPECIAL_BUMP": "体当たり",
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"damage.SPECIAL_JUMP": "ジャンプ",
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@ -128,6 +128,8 @@
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"damage.SPECIAL_SWING": "휘두르기",
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"damage.SPECIAL_BULLET_MIN": "연사 (최소)",
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"damage.SPECIAL_BULLET_MAX": "연사 (최대)",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_CANNON": "대포",
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"damage.SPECIAL_BUMP": "충돌",
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"damage.SPECIAL_JUMP": "점프",
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@ -130,6 +130,8 @@
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"damage.SPECIAL_SWING": "",
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"damage.SPECIAL_BULLET_MIN": "",
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"damage.SPECIAL_BULLET_MAX": "",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_CANNON": "",
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"damage.SPECIAL_BUMP": "",
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"damage.SPECIAL_JUMP": "",
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@ -132,6 +132,8 @@
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"damage.SPECIAL_SWING": "",
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"damage.SPECIAL_BULLET_MIN": "",
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"damage.SPECIAL_BULLET_MAX": "",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_CANNON": "",
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"damage.SPECIAL_BUMP": "",
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"damage.SPECIAL_JUMP": "",
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@ -131,6 +131,8 @@
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"damage.SPECIAL_SWING": "Martelada",
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"damage.SPECIAL_BULLET_MIN": "Bala (Mínimo)",
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"damage.SPECIAL_BULLET_MAX": "Bala (Máximo)",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_CANNON": "Canhão",
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"damage.SPECIAL_BUMP": "Colisão",
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"damage.SPECIAL_JUMP": "Pulo",
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@ -132,6 +132,8 @@
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"damage.SPECIAL_SWING": "Взмах",
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"damage.SPECIAL_BULLET_MIN": "Пуля (Минимум)",
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"damage.SPECIAL_BULLET_MAX": "Пуля (Максимум)",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_CANNON": "Пушка",
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"damage.SPECIAL_BUMP": "Толчок",
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"damage.SPECIAL_JUMP": "Прыжок",
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@ -128,6 +128,8 @@
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"damage.SPECIAL_SWING": "挥动",
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"damage.SPECIAL_BULLET_MIN": "子弹 (最小值)",
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"damage.SPECIAL_BULLET_MAX": "子弹 (最大值)",
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"damage.SPECIAL_SPLASH_MAX": "",
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"damage.SPECIAL_SPLASH_MIN": "",
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"damage.SPECIAL_CANNON": "炮击",
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"damage.SPECIAL_BUMP": "撞击",
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"damage.SPECIAL_JUMP": "跳跃",
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@ -111,6 +111,21 @@ async function main() {
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const rawParams = loadWeaponParamsObject(specialWeapon);
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const params = parametersToSpecialWeaponResult(rawParams);
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// Super Chumps has two distinct splash damage values (near/far)
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// that should be labeled separately in the analyzer
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const SUPER_CHUMP_SPECIAL_ID = 16;
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if (
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specialWeapon.Id === SUPER_CHUMP_SPECIAL_ID &&
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params.DistanceDamage?.length === 2
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) {
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const sorted = [...params.DistanceDamage].sort(
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(a: any, b: any) => b.Damage - a.Damage,
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);
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params.SplashDamageMax = [sorted[0]];
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params.SplashDamageMin = [sorted[1]];
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params.DistanceDamage = undefined;
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}
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if (hasLangDicts) {
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translationsToArray({
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arr: translations,
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