YamaArashi
d8975211f5
GBC palette code
2016-03-26 14:59:59 -07:00
IIMarckus
16e361c05a
Remove misleading (unreferenced) labels.
2016-01-30 20:49:23 -07:00
luckytyphlosion
94eee4e89e
Cleanup with yellow-exclusive banks
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Also introduce charmap for $ec (unfilled menu arrow cursor)
2015-12-31 15:24:54 -05:00
luckytyphlosion
043e932765
engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asm
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Also document Func_1681 (GetFarByte) and fix Missingno's dex entry
2015-12-23 15:40:59 -05:00
luckytyphlosion
8b82d13dd5
data/pokedex_entries.asm
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Also fix data/evos_moves.asm address comments (off by one)
2015-12-22 17:12:19 -05:00
luckytyphlosion
5aa4d6c777
Fewer underscores in constants
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dannye
2015-12-22 16:06:11 -05:00
luckytyphlosion
9178fc7183
data/evos_moves.asm
2015-12-22 16:01:30 -05:00
luckytyphlosion
993ff6b987
engine/menu/pokedex.asm
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Todo: fix data/pokedex_entries.asm
2015-12-22 14:13:11 -05:00
luckytyphlosion
2fe27ede5d
engine/evos_moves.asm
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Todo: data/evos_moves.asm
2015-12-12 16:17:32 -05:00
luckytyphlosion
6ddc025942
engine/battle/trainer_ai.asm
2015-12-06 16:08:20 -05:00
luckytyphlosion
c3911c80cf
BankD misc functions
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Game Corner stuff and (unused) titlescreen2.asm
2015-12-05 16:17:47 -05:00
luckytyphlosion
4cb785e0db
bg_map_attributes.asm
2015-11-22 16:47:06 -05:00
luckytyphlosion
7e0a4968b3
LoadPokedexTilePatterns and engine/overworld/map_sprites.asm
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Also replace dummy sprites and fix replace.sh to only parse .asm files
2015-11-21 17:37:36 -05:00
luckytyphlosion
5812b213fd
engine/items/tms.asm
2015-11-15 15:08:26 -05:00
luckytyphlosion
385b109b07
Move data, mon header data, cry data.
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Also remove bmon folder
2015-11-08 16:20:14 -05:00
luckytyphlosion
2ba12f8241
Main menu functions, oak_speech.asm, some special warp functions with data, SetDebugTeam
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Also change Func_3f0c6 to CopyUncompressedPicToTilemap
2015-10-31 17:45:00 -04:00
luckytyphlosion
edf559611b
AIGetTypeEffectiveness with Lorelei code
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Also add BattleRandom
2015-10-29 14:38:38 -04:00
luckytyphlosion
cb414f1480
overworld item & movement code, cable club code, remove more instances of W_, add PIKAHAPPY_TRADE
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Also make replace.sh take args
2015-10-29 14:23:30 -04:00
luckytyphlosion
2ea331ebb3
Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related functions, other misc functions""
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This reverts commit c8ddbe7566 .
2015-10-26 20:00:48 -04:00
luckytyphlosion
c8ddbe7566
Revert "data/facing.asm, titlescreen functions, oam/sprite related functions, other misc functions"
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This reverts commit 3a5d7ec05d .
2015-10-25 12:56:05 -04:00
luckytyphlosion
3a5d7ec05d
data/facing.asm, titlescreen functions, oam/sprite related functions, other misc functions
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Also rename pcm-related functions.
2015-10-24 17:35:57 -04:00
PikalaxALT
81d2fb098c
Mass RGB translation in data/super_palettes.asm
2015-10-12 14:39:13 -04:00
luckytyphlosion
66fbdbbf5a
engine/items/items.asm
2015-10-11 17:15:56 -04:00
luckytyphlosion
5c181f2d68
More bank3 documentation
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LoadWildData, data/wild_mons.asm, also no more wram_constants.asm and
complete bank1b documentation
2015-10-10 16:54:00 -04:00
luckytyphlosion
3db446ca4f
Some bank3 documentation
2015-10-04 15:17:30 -04:00
luckytyphlosion
d271cc7b08
engine/in_game_trades.asm
2015-09-04 14:50:37 -04:00
luckytyphlosion
bf35bf265b
engine/mon_party_sprites.asm and INSTALL.md
2015-09-04 13:46:35 -04:00
luckytyphlosion
d2ed7674f4
Merge branch 'master' of https://github.com/iimarckus/pokered
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Doesn't build.
2015-08-30 17:55:02 -04:00
luckytyphlosion
ae920d1be7
Fix bank3d so it matches baserom.gbc
2015-08-28 15:24:44 -04:00
YamaArashi
64cfbcce7a
commented SGB palette stuff
2015-08-12 02:16:56 -07:00
dannye
dfc152d667
No more $C8
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Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
dannye
31d267d4ad
Clean up data/evos_moves.asm
2015-08-10 10:52:35 -05:00
dannye
8a6d46f3d9
Replace some hardcoded data sizes
2015-08-09 23:56:20 -05:00
luckytyphlosion
9c61b495da
Fix bank1c errors and a few missed bank0 errors.
2015-08-09 19:28:43 -04:00
luckytyphlosion
2187d8d8af
Attempt to make Yellow buildable, part 6.
2015-08-03 19:20:47 -04:00
U-Daniel-PC\Daniel
8f2edd9c41
Build only Yellow
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Conflicts:
gfx/intro_nido_1.6x6.png
gfx/intro_nido_2.6x6.png
gfx/intro_nido_3.6x6.png
gfx/redgreenversion.png
text.asm
text/maps/cerulean_trade_house.asm
text/maps/copycats_house_1f.asm
text/maps/daycare_2.asm
text/maps/museum_2f.asm
text/maps/oaks_lab.asm
text/maps/pewter_gym.asm
text/maps/route_9_1.asm
text/maps/school.asm
text/maps/vermilion_gym_1.asm
yellow/main.asm
2015-08-01 17:32:39 -04:00
luckytyphlosion
c1c7ac6826
Attempt to make Yellow buildable, part 2.
2015-08-01 16:58:30 -04:00
luckytyphlosion
ad3fca33d3
Attempt to make yellow buildable.
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Building Errors: Segmentation Error.
2015-08-01 12:30:16 -04:00
dannye
408f9b3141
Merge branch 'master' of https://github.com/luckytyphlosion/pokered
2015-07-27 00:00:21 -05:00
dannye
d7c5c8cf22
Merge branch 'master' of https://github.com/xCrystal/pokered
2015-07-26 23:23:05 -05:00
luckytyphlosion
90482175c3
More bugfixes.
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Fix some tm compatibility issues.
2015-07-26 18:53:58 -04:00
luckytyphlosion
088f40842f
Bugfixes.
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Fix some building issues and multiply_divide.asm
2015-07-26 18:19:34 -04:00
luckytyphlosion
222afb247d
tmlearn macro.
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Also multiple_divide documentation and fix improper wram comment.
2015-07-26 17:04:24 -04:00
YamaArashi
82512e4491
named animation functions/variables
2015-07-24 14:39:45 -07:00
xCrystal
bbb86671ea
Use more wram labels and other constants
2015-07-24 10:49:33 +02:00
dannye
006507ed53
A few missed object constants
2015-07-18 23:39:29 -05:00
dannye
4452acb021
Fix object constant names
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swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00
dannye
0e48333fb8
Map object macro
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closes https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:22:51 -05:00
dannye
0ad1153f16
Simplify map connections
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let the macros calculate the connection strip length instead of passing it as an arg
don't pass map dimensions since they can be inferred from map ids
todo: figure out why certain south and east connections get an extra 3
added to the connection strip length
2015-07-18 15:20:07 -05:00
dannye
a002d01860
Clean up map connections
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closes https://github.com/iimarckus/pokered/issues/85
2015-07-18 12:23:49 -05:00