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AIGetTypeEffectiveness with Lorelei code
Also add BattleRandom
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@@ -1,4 +1,4 @@
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TypeEffects: ; 3e474 (f:6474)
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TypeEffects: ; 3e5fa (f:65fa)
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; format: attacking type, defending type, damage multiplier
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; the multiplier is a (decimal) fixed-point number:
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; 20 is ×2.0
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@@ -3439,7 +3439,54 @@ MoveSelectionMenu: ; 3d320 (f:5320)
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IsGhostBattle: ; 3d9ac (f:59ac)
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dr $3d9ac,$3ddc3
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PrintDoesntAffectText: ; 3ddc3 (f:5dc3)
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dr $3ddc3,$3e6f1
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dr $3ddc3,$3e5bb
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AIGetTypeEffectiveness: ; 3e5bb (f:65bb)
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ld a,[W_ENEMYMOVETYPE]
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ld d,a ; d = type of enemy move
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ld hl,wBattleMonType
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ld b,[hl] ; b = type 1 of player's pokemon
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inc hl
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ld c,[hl] ; c = type 2 of player's pokemon
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ld a,$10
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ld [wd11e],a ; initialize [wd11e] to neutral effectiveness
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ld hl,TypeEffects
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.loop
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ld a,[hli]
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cp a,$ff
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ret z
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cp d ; match the type of the move
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jr nz,.nextTypePair1
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ld a,[hli]
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cp b ; match with type 1 of pokemon
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jr z,.done
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cp c ; or match with type 2 of pokemon
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jr z,.done
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jr .nextTypePair2
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.nextTypePair1
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inc hl
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.nextTypePair2
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inc hl
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jr .loop
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.done
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ld a, [W_TRAINERCLASS]
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cp LORELEI
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jr nz, .ok
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ld a, [wEnemyMonSpecies]
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cp DEWGONG
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jr nz, .ok
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call BattleRandom
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cp $66 ; 40 percent
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ret c
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.ok
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ld a,[hl]
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ld [wd11e],a ; store damage multiplier
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ret
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INCLUDE "data/type_effects.asm"
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MoveHitTest: ; 3e6f1 (f:66f1)
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dr $3e6f1,$3ec87
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LoadEnemyMonData: ; 3ec87 (f:6c87)
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@@ -3447,7 +3494,9 @@ LoadEnemyMonData: ; 3ec87 (f:6c87)
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DoBattleTransitionAndInitBattleVariables: ; 3edb8 (f:6db8)
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dr $3edb8,$3eeb3
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QuarterSpeedDueToParalysis: ; 3eeb3 (f:6eb3)
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dr $3eeb3,$3f3de
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dr $3eeb3,$3f027
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BattleRandom: ; 3f027 (f:7027)
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dr $3f027,$3f3de
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StatModifierUpEffect: ; 3f3de (f:73de)
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dr $3f3de,$3fb2e
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PrintButItFailedText_: ; 3fb2e (f:7b2e)
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