Mr Wint 2cc0aef0e9 * add known hard-coded memory locations are labels now
* all global labels now have a comment indicating their ROM address
* all references to tile buffer locations are using the FuncCoords marco now
* added some comments and assembly analysis
2013-04-07 04:01:08 +02:00
2012-01-10 12:10:15 -07:00
2012-08-26 19:43:35 -05:00
2012-01-25 22:33:42 -06:00
2012-01-25 22:33:42 -06:00

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".

Our IRC channel is located here:
server nucleus.kafuka.org, channel #skeetendo
Description
Disassembly of Pokémon Red/Blue
Readme 75 MiB
Languages
Assembly 97.6%
INI 1.1%
C 1.1%
Makefile 0.2%