Rangi
0e49aef88e
Use macros to enforce "hidden object" constraints, and rename them to "hidden events" ( #559 )
2026-01-07 22:05:37 -05:00
Rangi
fe1e76466b
Use macros to enforce "missable/hide/show object" constraints, and rename them to "toggleable objects" ( #557 )
2026-01-07 22:05:20 -05:00
Narishma-gb
e9d3324bc0
Comment more unreferenced local labels ( #550 )
2025-12-15 15:14:17 -05:00
Rangi
e92d1af478
Avoid magic numbers for most CopyData calls ( #542 )
CI / build (push) Has been cancelled
2025-11-25 16:53:29 -06:00
Narishma-gb
f332678625
Use more hardware and graphics constants ( #532 )
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CI / build (push) Has been cancelled
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc.
- `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS`
and `TILE_1BPP_SIZE` are used in some places.
- Highlight an oversight in `OakSpeech` where several
direct MBC bank switches are requested.
- Remove redundant comments in home/overworld.asm.
- Add unreferenced `FillBgMap` function to avoid a byte
of dead code.
- Some constants added in wram.asm.
- Correctly separate the commented code in `SaveMainData`.
2025-11-18 15:17:31 -05:00
Rangi
5943b96cf6
Use features of RGBDS 1.0.0 ( #537 )
CI / build (push) Waiting to run
2025-11-12 15:44:07 -05:00
Rangi
628797baff
Revise some RAM buffer constants
2025-09-26 16:55:23 -04:00
Narishma-gb
4d2594cb24
Label and constant cleanup ( #528 )
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* Label cleanup, add some constants instead of raw numbers
* Rename load/save game functions to be more explicit
2025-09-03 11:56:09 -04:00
Rangi42
78e44a8fb1
Use combined hardware constants
2025-06-30 13:45:24 -04:00
Rangi
56c405de09
Replace hardware_constants.asm with hardware.inc ( #511 )
2025-06-30 12:47:22 -04:00
Vortyne
d7de1595c0
Fix sprite data comment ( #507 )
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CI / build (push) Waiting to run
Reduces confusion if someone edits this file since the wrong byte was commented
2025-05-09 18:47:29 -04:00
Narishma-gb
43f21cc494
Fix some label typos, and add some constants instead of raw numbers ( #492 )
CI / build (push) Has been cancelled
2025-01-30 17:26:55 -05:00
Rangi
ec37f6117d
Consistently capitalize ASSERT directives ( #489 )
CI / build (push) Has been cancelled
2025-01-28 23:31:27 -05:00
Vortyne
678d014aef
FreezeEnemyTrainerSprite -> SetEnemyTrainerToStayAndFaceAnyDirection
2024-10-07 12:03:26 -04:00
Vortyne
1aa3fb24ec
dbsprite is the wrong macro for WriteOAMBlock data (#472 )
2024-09-29 18:54:41 -04:00
Sylvie
b5d2540e7c
Identify more bit flags ( #465 )
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* Identify more bit flags
* Space
2024-09-24 09:33:33 -04:00
Sylvie
8f1dcf07e5
Identify more flag bits ( #464 )
2024-09-23 23:51:44 -04:00
Sylvie
613d34678b
Split hSpriteIndexOrTextID into hSpriteIndex and hTextID ( #462 )
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Also identify `wPPUpCountAndMaxPP`
2024-09-18 21:01:18 -04:00
Sylvie
77d051479b
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem ( #457 )
2024-08-04 10:05:33 -04:00
Sylvie
8fafca714c
Identify various flag labels and bit constants ( #454 )
2024-07-16 13:02:54 -04:00
Sylvie
fc23e72a39
Identify some unused WRAM variables ( #453 )
2024-06-15 12:18:00 -04:00
vulcandth
1dcc16b347
Delete a couple EOL whitespace.
2023-11-22 15:09:21 +00:00
dannye
a247120ac1
Fix a few usages of EFFECTIVE
2023-11-21 20:18:04 -06:00
Rangi42
41ec74e1f0
Fix inaccurate comment in UpdateNPCSprite
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Fixes #404
2023-11-21 20:36:00 -05:00
Rangi42
77887be251
Identify wSavedCoordIndex and its other usages
2023-11-20 18:53:23 -05:00
Rangi42
b066d3c9bc
Add bigdw and dc data macros
2023-11-20 17:53:19 -05:00
Vortyne
7a7a6d689c
Identify the unnamed HRAM variables and one WRAM label ( #438 )
2023-11-20 17:23:22 -05:00
Vortyne
5739aea990
Name unnamed labels in seafoam islands and pokemon mansion script files ( #435 )
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* Update PokemonMansion1F.asm
* Name unnamed seafoam/mansion labels
2023-11-19 15:09:33 -06:00
SatoMew
f46db37d50
Thoroughly document debug code ( #410 )
2023-07-15 18:36:59 -04:00
vulcandth
d001ced41b
Add macros, constants, and labels for map scripts and text ( #367 )
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This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00
Rangi
22859c4bb7
Revert PR #395
2022-09-26 15:17:26 -04:00
Vortyne
742dd00eb7
Bug: Sprites can receive the wrong movement byte ( #395 )
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-09-26 14:53:16 -04:00
BlueZangoose
0f5a9eb146
Change names of move subanimations to be meaningful ( #389 )
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Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-09-25 14:17:39 -04:00
Rangi
c299cf1067
Use a SPRITE_SET_LENGTH constant
2022-09-24 11:39:39 -04:00
Rangi
d2be79adf1
Add constants and table macros for the map sprite sets ( #392 )
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Fixes #391
2022-09-24 11:30:29 -04:00
Rangi
bbb0e7e82d
Use the same music headers as pokecrystal ( #382 )
2022-08-11 21:23:08 -04:00
Rangi
8f81e71f19
Identify some .asm_* labels
2022-07-10 21:11:03 -04:00
Colton G. Rushton
cc46b0e510
wOAMBuffer -> wShadowOAM ( #370 )
2022-07-09 17:18:18 -04:00
vulcandth
6b5be9129c
RGBDS syntax updates ( #358 )
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New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
Rangi
c2ad19728a
Reformat MoveBoulderDustFunctionPointerTable
2021-05-31 13:09:33 -04:00
Rangi
dd690920c9
Use rgbds 0.5.0 features:
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- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
2021-04-17 19:06:56 -04:00
SatoMew
5d9957293c
Delete unnecessary comment
2020-11-29 22:47:51 +00:00
SatoMew
242b2e05cf
Label and document hFFD7 more accurately
2020-11-29 20:17:29 +00:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
13d4d533f7
Sync more with pokeyellow
2020-11-06 10:33:58 -05:00
Rangi
bc287b9b80
Some formatting changes
2020-10-19 20:26:35 -04:00
Rangi
bfd9f617c9
Use constants to delineate map types, and factor out more data
2020-08-31 10:23:19 -04:00
Rangi
f82097b894
Identify some map object related constants
2020-08-17 14:22:27 -04:00
Rangi
69788c536b
Add comments associating constants with data, and identify some more data
2020-07-20 12:31:35 -04:00
Rangi
76289dfda0
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
2020-07-17 15:58:06 -04:00