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https://github.com/pret/pokered.git
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@@ -129,7 +129,7 @@ UpdateNPCSprite:
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and a
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jp z, InitializeSpriteStatus
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call CheckSpriteAvailability
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ret c ; if sprite is invisible, on tile >=MAP_TILESET_SIZE, in grass or player is currently walking
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ret c ; don't do anything if sprite is invisible
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ld h, HIGH(wSpriteStateData1)
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ldh a, [hCurrentSpriteOffset]
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ld l, a
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@@ -148,7 +148,7 @@ UpdateNPCSprite:
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jp z, UpdateSpriteInWalkingAnimation ; [x#SPRITESTATEDATA1_MOVEMENTSTATUS] == 3
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ld a, [wWalkCounter]
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and a
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ret nz ; don't do anything yet if player is currently moving (redundant, already tested in CheckSpriteAvailability)
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ret nz ; don't do anything yet if player is currently moving
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call InitializeSpriteScreenPosition
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ld h, HIGH(wSpriteStateData2)
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ldh a, [hCurrentSpriteOffset]
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