CreamElDudJafar
4c7ce81527
Document SFX event bug inside Rocket Hideout B1F ( #566 )
2026-01-17 16:41:04 -05:00
Rangi
fe1e76466b
Use macros to enforce "missable/hide/show object" constraints, and rename them to "toggleable objects" ( #557 )
2026-01-07 22:05:20 -05:00
Rangi
d79c578abd
Specify a max item length for list_start ( #552 )
CI / build (push) Has been cancelled
2025-12-15 15:16:40 -05:00
Rangi
e1948fe4b3
Clarify how the order of map constants matters for the Town Map ( #553 )
2025-12-15 15:02:37 -05:00
Narishma-gb
8bb03542bd
Update StatusScreen, add *_STATS_BOX constants ( #546 )
CI / build (push) Has been cancelled
2025-12-01 13:46:28 -06:00
Rangi
9a6bb3ed0c
Define player and rival names once, to be used in two places ( #545 )
CI / build (push) Waiting to run
2025-12-01 11:00:56 -05:00
Narishma-gb
3a4382c605
Use more Pokemon data constants, create MOVE_NAME_LENGTH ( #543 )
CI / build (push) Has been cancelled
2025-11-27 13:39:25 -05:00
Rangi
e92d1af478
Avoid magic numbers for most CopyData calls ( #542 )
CI / build (push) Has been cancelled
2025-11-25 16:53:29 -06:00
Rangi
628797baff
Revise some RAM buffer constants
2025-09-26 16:55:23 -04:00
Narishma-gb
4d2594cb24
Label and constant cleanup ( #528 )
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* Label cleanup, add some constants instead of raw numbers
* Rename load/save game functions to be more explicit
2025-09-03 11:56:09 -04:00
Rangi42
d98b5e6f02
Document where badge and elevator floor "items" are used
CI / build (push) Has been cancelled
2025-08-28 19:22:16 -04:00
Rangi42
1eb6f61d62
Identify JOYP_SGB_MLT_REQ constant
CI / build (push) Has been cancelled
2025-08-11 16:35:07 -04:00
Rangi42
bdbc8cbd48
Update hardware.inc to 5.3.0 and use its JOYP_SGB_* constants
2025-08-11 15:43:27 -04:00
Rangi42
fd86bcaa06
Update hardware.inc to 5.2.0
CI / build (push) Has been cancelled
2025-07-22 09:04:52 -04:00
Rangi42
3f4b3ee96f
Check limits for warp, bg, and object events
2025-07-02 18:32:31 -04:00
Rangi42
aa85c0046d
Define MAX_WARP_EVENTS
2025-07-02 17:25:03 -04:00
Rangi
56c405de09
Replace hardware_constants.asm with hardware.inc ( #511 )
2025-06-30 12:47:22 -04:00
Rangi
b4bae4a5d5
Add a CANNOT_MOVE constant ( #508 )
2025-05-31 15:08:23 -04:00
Narishma-gb
0ecc36c83a
Use constants in PrintBCDNumber calls ( #503 )
CI / build (push) Has been cancelled
2025-04-08 22:17:32 -05:00
edave64
e1b7b8af0a
Use constants for PP masks instead of magic numbers ( #504 )
CI / build (push) Has been cancelled
2025-04-02 10:49:15 -04:00
Rangi
147914d179
Use constants for trade text indexes ( #501 )
2025-03-08 11:16:42 -05:00
SatoMew
79518a602e
Consistently refer to CGB, not GBC ( #491 )
2025-01-30 17:13:40 -05:00
Engezerstorung
96fc617c69
Correct wTileMapBackup declared space ( #487 )
2025-01-28 12:08:12 -05:00
Rangi42
ff76bba507
Use "gray", not "grey"
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This matches the in-game text, e.g. Pewter is "A Stone Gray City"
2024-12-16 10:29:59 -05:00
Sylvie
f801d67f8e
Assert the relations between some move effect constants ( #478 )
CI / build (push) Has been cancelled
2024-11-24 19:13:11 -05:00
Rangi42
d5ee4fd652
Use const_skip
2024-09-24 11:41:14 -04:00
Sylvie
635b9c4cab
Identify wCurrentMapScriptFlags bits ( #467 )
2024-09-24 11:39:44 -04:00
Sylvie
6ae63a8cea
Identify hardware register bits ( #469 )
2024-09-24 10:48:10 -04:00
Sylvie
8f1dcf07e5
Identify more flag bits ( #464 )
2024-09-23 23:51:44 -04:00
Sylvie
8fafca714c
Identify various flag labels and bit constants ( #454 )
2024-07-16 13:02:54 -04:00
Vortyne
5f7b444ae8
Use constant in wram for hidden item flags ( #445 )
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Prevents defining more hidden items than the flag array has room for
2024-05-05 09:56:08 -05:00
Rangi
fabe2b3fb3
Update to RGBDS 0.7.0 ( #447 )
2024-01-03 10:59:04 -05:00
SatoMew
07cefd462f
Clean up item comments ( #443 )
2023-12-18 18:30:37 -06:00
Rangi42
0a616ae560
Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZE
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Fixes #430
2023-11-21 20:33:03 -05:00
Rangi42
13079730ac
Rename two unused items as ITEM_XX like pokecrystal
2023-11-21 20:21:14 -05:00
Rangi42
d4e7a39dd8
Use some more constants in place of raw numbers
2023-11-21 20:15:30 -05:00
SatoMew
a681f718ac
Rename EV_* constants to EVOLVE_* like pokecrystal ( #407 )
2023-11-21 19:54:39 -05:00
BlueZangoose
9827190aea
Use MEGA_PUNCH constant in explosion animation routine ( #434 )
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* Use MEGA_PUNCH constant in explosion animation routine
* Add AnimationType constants and assert
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Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-11-21 19:52:53 -05:00
vulcandth
da382ed9f4
Move charmap.asm to constants/
2023-11-17 22:08:15 -06:00
Linus Unnebäck
83b373ad73
Add constants for wMapConnections bits and group map header wram labels
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* Add constants for wMapConnections bits
* Apply Vulcandth and Rangi42 feedback
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Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-11-17 12:50:27 -06:00
SatoMew
f46db37d50
Thoroughly document debug code ( #410 )
2023-07-15 18:36:59 -04:00
vulcandth
d001ced41b
Add macros, constants, and labels for map scripts and text ( #367 )
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This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00
Vortyne
17eaf761e3
Name some unnamed animation constants ( #396 )
2023-03-25 23:31:59 -04:00
BlueZangoose
0f5a9eb146
Change names of move subanimations to be meaningful ( #389 )
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Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-09-25 14:17:39 -04:00
Rangi
c299cf1067
Use a SPRITE_SET_LENGTH constant
2022-09-24 11:39:39 -04:00
Rangi
d2be79adf1
Add constants and table macros for the map sprite sets ( #392 )
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Fixes #391
2022-09-24 11:30:29 -04:00
Rangi
3520a4c99a
Distinguish Elite 4 "meta" constants from event constants
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Fixes #390
2022-09-15 18:10:45 -04:00
Rangi
d809d3d59c
Add UNUSED_TYPE/UNUSED_TYPE_END constants
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Fixes #385
2022-09-11 15:02:51 -04:00
Rangi
cab3ccdbbd
Comment about UndergroundPathNorthSouth.blk size
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Fixes #387
2022-09-11 15:00:31 -04:00
Rangi
e9e769fba1
Copy pokecrystal's map_const macro
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Fixes #386
2022-09-11 15:00:06 -04:00