Document where badge and elevator floor "items" are used
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Rangi42
2025-08-28 19:22:16 -04:00
parent fd5dc11cfd
commit d98b5e6f02

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@@ -27,6 +27,7 @@
const HYPER_POTION ; $12
const SUPER_POTION ; $13
const POTION ; $14
; badges use item IDs (see scripts/CeruleanBadgeHouse.asm)
const BOULDERBADGE ; $15
DEF SAFARI_BAIT EQU BOULDERBADGE ; overload
const CASCADEBADGE ; $16
@@ -94,7 +95,7 @@ DEF SAFARI_ROCK EQU CASCADEBADGE ; overload
const MAX_ELIXER ; $53
DEF NUM_ITEMS EQU const_value - 1
; elevator floors use item IDs
; elevator floors use item IDs (see scripts/CeladonMartElevator.asm and scripts/SilphCoElevator.asm)
const FLOOR_B2F ; $54
const FLOOR_B1F ; $55
const FLOOR_1F ; $56