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Document where badge and elevator floor "items" are used
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@@ -27,6 +27,7 @@
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const HYPER_POTION ; $12
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const SUPER_POTION ; $13
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const POTION ; $14
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; badges use item IDs (see scripts/CeruleanBadgeHouse.asm)
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const BOULDERBADGE ; $15
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DEF SAFARI_BAIT EQU BOULDERBADGE ; overload
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const CASCADEBADGE ; $16
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@@ -94,7 +95,7 @@ DEF SAFARI_ROCK EQU CASCADEBADGE ; overload
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const MAX_ELIXER ; $53
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DEF NUM_ITEMS EQU const_value - 1
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; elevator floors use item IDs
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; elevator floors use item IDs (see scripts/CeladonMartElevator.asm and scripts/SilphCoElevator.asm)
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const FLOOR_B2F ; $54
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const FLOOR_B1F ; $55
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const FLOOR_1F ; $56
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