PokefanMarcel
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3c814341c8
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Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)
CI / build (push) Has been cancelled
CI / build-macos (push) Has been cancelled
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2026-04-15 12:02:35 -05:00 |
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SnorlaxMonster
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85b9d866c8
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Align move grammar with pokecrystal (#565)
Add comments explaining the redundant move grammar categories inherited from the Japanese version.
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2026-01-17 16:41:37 -05:00 |
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Rangi
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d79c578abd
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Specify a max item length for list_start (#552)
CI / build (push) Has been cancelled
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2025-12-15 15:16:40 -05:00 |
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Rangi
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ec37f6117d
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Consistently capitalize ASSERT directives (#489)
CI / build (push) Has been cancelled
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2025-01-28 23:31:27 -05:00 |
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Rangi
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cd647df3b5
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Don't pass redundant label names to table_width and list_start (#484)
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2024-12-27 12:52:24 -05:00 |
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Sylvie
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f801d67f8e
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Assert the relations between some move effect constants (#478)
CI / build (push) Has been cancelled
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2024-11-24 19:13:11 -05:00 |
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SatoMew
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07cefd462f
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Clean up item comments (#443)
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2023-12-18 18:30:37 -06:00 |
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Vortyne
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17eaf761e3
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Name some unnamed animation constants (#396)
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2023-03-25 23:31:59 -04:00 |
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BlueZangoose
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0f5a9eb146
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Change names of move subanimations to be meaningful (#389)
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
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2022-09-25 14:17:39 -04:00 |
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Rangi
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1e689606a3
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PP must be 40 or less
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2022-08-10 21:20:31 -04:00 |
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dannye
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19814a4894
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Fix typo: HeatButt -> HeadButt
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2022-07-04 03:12:18 -05:00 |
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vulcandth
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6b5be9129c
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RGBDS syntax updates (#358)
New MACRO and DEF syntax
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2022-06-06 17:25:31 -04:00 |
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Rangi
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dd690920c9
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Use rgbds 0.5.0 features:
- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
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2021-04-17 19:06:56 -04:00 |
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Rangi
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95ec2cf039
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Verify data table and name list sizes with assertion macros
Fixes #312
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2021-03-25 16:44:41 -04:00 |
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dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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Rangi
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5ebae4747b
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PedalDanceAnim -> PetalDanceAnim
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2020-10-08 18:55:19 -04:00 |
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Rangi
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69788c536b
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Add comments associating constants with data, and identify some more data
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2020-07-20 12:31:35 -04:00 |
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Rangi
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2f43a41100
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Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
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2020-07-16 21:45:30 -04:00 |
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Rangi
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cd71ae03af
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Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
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2020-07-16 19:50:48 -04:00 |
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Rangi
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15bcd88228
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Indent comments that describe data table macro formats
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2020-07-15 12:39:50 -04:00 |
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Rangi
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f37cf959c9
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Clean up some data, using macros for multiline list entries
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2020-07-14 13:32:09 -04:00 |
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Rangi
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bbc257476f
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PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)
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2020-07-07 10:54:05 -04:00 |
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Rangi
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8a79315635
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Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc)
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2020-07-06 12:28:31 -04:00 |
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Rangi
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d08eb86233
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Automatically list all TM##_MOVE and HM##_MOVE values
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2020-07-06 12:22:20 -04:00 |
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Rangi
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25a3e67b94
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add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeating the move names twice
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2020-07-06 09:32:55 -04:00 |
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Rangi
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e4e0af4d67
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Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
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2020-07-04 01:00:45 -04:00 |
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Rangi
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053afc4634
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Move more code from home.asm to home/
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2020-07-03 22:57:43 -04:00 |
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Rangi
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b29e5ee203
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Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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2020-07-03 11:51:00 -04:00 |
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