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Fixed some wrong wram addresses within comments.
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6
wram.asm
6
wram.asm
@@ -1319,7 +1319,7 @@ wAIItem:: ; cf05
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; the item that the AI used
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ds 1
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wUsedItemOnWhichPokemon:: ; cf05
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wUsedItemOnWhichPokemon:: ; cf06
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ds 1
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wAnimSoundID:: ; cf07
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@@ -1767,7 +1767,7 @@ wPlayerNumHits:: ; d074
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wPlayerBideAccumulatedDamage:: ; d074
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; the amount of damage accumulated by the player while biding (2 bytes)
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wUnknownSerialCounter2:: ; d075
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wUnknownSerialCounter2:: ; d074
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; 2 bytes
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ds 4
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@@ -3082,7 +3082,7 @@ wCardKeyDoorX:: ; d740
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wFirstLockTrashCanIndex:: ; d743
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ds 1
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wSecondLockTrashCanIndex:: ; d743
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wSecondLockTrashCanIndex:: ; d744
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ds 1
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ds 2
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