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This byte is written to, but not used (#471)
it's written to in init_player_data.asm ``` ld hl, wObtainedBadges ld [hli], a ld [hl], a ```
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@@ -34,7 +34,7 @@ DEF START_MONEY EQU $3000
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ld hl, wObtainedBadges
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ld [hli], a
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assert wObtainedBadges + 1 == wUnusedObtainedBadges
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ld [hl], a
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ld hl, wPlayerCoins
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@@ -1743,7 +1743,7 @@ wOptions:: db
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wObtainedBadges:: flag_array NUM_BADGES
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ds 1
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wUnusedObtainedBadges:: db
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wLetterPrintingDelayFlags:: db
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